Special Mission woes
Special Mission woes
Posted by WolfFang Tue Aug 14, 2007 12:40 am
The logs is awful. http://seibertron.com/heavymetalwar/vie ... _id=202632
"Even a robot, who is pure at spark, may become a wolf when the wolffane blooms and the Cybertronian moon is bright."
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Posted by Burn Tue Aug 14, 2007 12:44 am
Death is pretty much inevitable.
Big trick to this game? Knowing where your bots will do their best work. Just because you CAN enter a mission doesn't mean you SHOULD.
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Posted by WolfFang Tue Aug 14, 2007 12:51 am
Next time I'll check their levels better. I think these missions shouldn't be open to level 0 players.
I miss my old team. I had level 3 & 4s. I left for 2yrs and my team members were all reset but the commander was still there.
"Even a robot, who is pure at spark, may become a wolf when the wolffane blooms and the Cybertronian moon is bright."
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Posted by steve2275 Tue Aug 14, 2007 1:40 am
but it wont get any worse"
*now to find some pros*
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Posted by DarkPrimus Tue Aug 14, 2007 1:45 am
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Posted by Mkall Tue Aug 14, 2007 2:22 am
steve2275 wrote:leave those missions to the pros
*now to find some pros*
Why use pros when you can use Cons instead
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Posted by steve2275 Tue Aug 14, 2007 2:47 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Posted by Waylander Tue Aug 14, 2007 2:49 am
LVL 4 Magistrate has
LVL5 (+1 to L6) not counting tactics for stats.
and the LVL 3 Allicon has
Level:4 (+1 to L5)not counting tactics for stats.
the Magistrate even out classes the LVL 6 Sharkticon in basic stats bye
Level:5 (+9 to L6) not counting tactics for stats.
Magistrate is a lvl 4 The Fallen to the 0=3 mission TFs
and the Allicon is one strong LVL 3
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Posted by steve2275 Tue Aug 14, 2007 2:54 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Posted by Supercollider Tue Aug 14, 2007 3:39 am
36 Jogger minicons for that! I can't belive I died for 36 Jogger minicons!
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Posted by Burn Tue Aug 14, 2007 3:47 am
Waylander wrote:what gets me about those 0=3 missions is that the
LVL 4 Magistrate has
LVL5 (+1 to L6) not counting tactics for stats.
and the LVL 3 Allicon has
Level:4 (+1 to L5)not counting tactics for stats.
the Magistrate even out classes the LVL 6 Sharkticon in basic stats bye
Level:5 (+9 to L6) not counting tactics for stats.
Magistrate is a lvl 4 The Fallen to the 0=3 mission TFs
and the Allicon is one strong LVL 3
But that's the thing, they're suppose to be hard to beat.
People do realise that Quintesson's are there to make sure one faction doesn't conquer all of Cybertron right?
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Posted by steve2275 Tue Aug 14, 2007 4:02 am
but it wont get any worse"
Burn wrote:Waylander wrote:what gets me about those 0=3 missions is that the
LVL 4 Magistrate has
LVL5 (+1 to L6) not counting tactics for stats.
and the LVL 3 Allicon has
Level:4 (+1 to L5)not counting tactics for stats.
the Magistrate even out classes the LVL 6 Sharkticon in basic stats bye
Level:5 (+9 to L6) not counting tactics for stats.
Magistrate is a lvl 4 The Fallen to the 0=3 mission TFs
and the Allicon is one strong LVL 3
But that's the thing, they're suppose to be hard to beat.
People do realise that Quintesson's are there to make sure one faction doesn't conquer all of Cybertron right?
yup
because the quints want to do all the conquering
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Posted by Waylander Tue Aug 14, 2007 3:43 pm
steve2275 wrote:Burn wrote:Waylander wrote:what gets me about those 0=3 missions is that the
LVL 4 Magistrate has
LVL5 (+1 to L6) not counting tactics for stats.
and the LVL 3 Allicon has
Level:4 (+1 to L5)not counting tactics for stats.
the Magistrate even out classes the LVL 6 Sharkticon in basic stats bye
Level:5 (+9 to L6) not counting tactics for stats.
Magistrate is a lvl 4 The Fallen to the 0=3 mission TFs
and the Allicon is one strong LVL 3
But that's the thing, they're suppose to be hard to beat.
People do realise that Quintesson's are there to make sure one faction doesn't conquer all of Cybertron right?
yup
because the quints want to do all the conquering
will you two didn't get the point,if it is a lvl 6 with stats then make it a LVL 6.
the Magistrate as a LVL 4 with the armor,end,STR is Very hard to kill,even more so than the LVL 6 Sharkticon.it is just that if you are going to fight something at least know what you are getting into. if they are a lvl 5/6/7 then make them a 5/6/7 and not mask the danger(it's like thinking you are taking on a squad(9-16men),and a company(130-250men) is waiting for you.)
saying it was hard wasn't the issue,I love a challenge,but having 3-0's fighting 3 Allicon(lvl 5+),and a Magistrate (lvl 6-7)when they say they are 3's and a 4 is kind of a gross misinformation of tactical information,and why not just have them at the lvl they are stat wise,they are that already,why hide that information from the CO-OP team,they will still be the same in the end. and why not get the XP for the LVL they are.
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Posted by Omega Sentinel Tue Aug 14, 2007 4:01 pm
Fortunately you are not sacrificing your valient warriors in vain. You are actually in the process of testing HMW2 functionality on multiple levels to ensure a clean launch of the new game.
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Posted by Tifereth Tue Aug 14, 2007 4:04 pm
Omega Sentinel wrote:Oh how I wish that war was clean and predictable.![]()
Fortunately you are not sacrificing your valient warriors in vain. You are actually in the process of testing HMW2 functionality on multiple levels to ensure a clean launch of the new game.
id rather sacrifice the quints

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Posted by Stormwolf Tue Aug 14, 2007 4:07 pm
Omega Sentinel wrote:Oh how I wish that war was clean and predictable.![]()
Fortunately you are not sacrificing your valient warriors in vain. You are actually in the process of testing HMW2 functionality on multiple levels to ensure a clean launch of the new game.
Cool, so we're going to see more mega powerful units like the Fallen in the future?
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Posted by Omega Sentinel Tue Aug 14, 2007 4:10 pm
You won't see many more POWERFUL units but you will see the current ones do different things. You will also see many more DIFFERENT units but none more powerful than the Fallen. He is the biggest baddie you will see in V1.Stormwolf wrote:Omega Sentinel wrote:Oh how I wish that war was clean and predictable.![]()
Fortunately you are not sacrificing your valient warriors in vain. You are actually in the process of testing HMW2 functionality on multiple levels to ensure a clean launch of the new game.
Cool, so we're going to see more mega powerful units like the Fallen in the future?
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Posted by Waylander Tue Aug 14, 2007 4:13 pm
Omega Sentinel wrote:You won't see many more POWERFUL units but you will see the current ones do different things. You will also see many more DIFFERENT units but none more powerful than the Fallen. He is the biggest baddie you will see in V1.
so in V2 THE FALLEN will be a puppy,or have big baddie friends to hunt TF with?
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Posted by Goribus Tue Aug 14, 2007 4:31 pm
Waylander wrote:Omega Sentinel wrote:You won't see many more POWERFUL units but you will see the current ones do different things. You will also see many more DIFFERENT units but none more powerful than the Fallen. He is the biggest baddie you will see in V1.
so in V2 THE FALLEN will be a puppy,or have big baddie friends to hunt TF with?
I want Guiltor. He's a bad ass, looks cool, and best of all for OS was "created by Quintessan super science." The only problem I can think of is that he was technically a triple changer.
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