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Story time

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Story time

Postby sumowrestler » Wed Sep 26, 2018 8:43 pm

Weapon: Saber Blade
I am wanting to take burn up on his create mission offer. I am thinking along the lines of the inferno missions. My current thought is a exploration story line which will end in a colonization and fight for the resource rich planet. In a way, it will be similar to BW but the exploration will be intentional. My problem is figuring out the level splits which in turn decides number of missions. Any suggestions will be gladly considered.
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Re: Story time

Postby steve2275 » Wed Sep 26, 2018 8:51 pm

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level 10 and 11 only
i come and go more than a hmw programmer
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BEAT THE PACERS DAMMIT THUNDER
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Re: Story time

Postby Wingz » Wed Sep 26, 2018 8:58 pm

Motto: "Let the trails lead where they may. I will follow."
Weapon: Air-To-Air Heat Seeking Missiles
sumowrestler wrote:I am wanting to take burn up on his create mission offer. I am thinking along the lines of the inferno missions. My current thought is a exploration story line which will end in a colonization and fight for the resource rich planet. In a way, it will be similar to BW but the exploration will be intentional. My problem is figuring out the level splits which in turn decides number of missions. Any suggestions will be gladly considered.


It's a great idea and one that I wish you luck on! :D

Unfortunately, I've no ideas at this time :( too many other things going on that interfere with my time and creativity.

EDIT: my brain is dead and I misread the question. lol.

How do you mean? Do you mean you're only considering making your story for certain level ranges? Or are you planning to make it for all level ranges, but you aren't sure how to split them up?
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Re: Story time

Postby sumowrestler » Wed Sep 26, 2018 9:56 pm

Weapon: Saber Blade
Wingz wrote:
sumowrestler wrote:I am wanting to take burn up on his create mission offer. I am thinking along the lines of the inferno missions. My current thought is a exploration story line which will end in a colonization and fight for the resource rich planet. In a way, it will be similar to BW but the exploration will be intentional. My problem is figuring out the level splits which in turn decides number of missions. Any suggestions will be gladly considered.


It's a great idea and one that I wish you luck on! :D

Unfortunately, I've no ideas at this time :( too many other things going on that interfere with my time and creativity.

EDIT: my brain is dead and I misread the question. lol.

How do you mean? Do you mean you're only considering making your story for certain level ranges? Or are you planning to make it for all level ranges, but you aren't sure how to split them up?


I am trying to design this like the inferno missions. For example 0-2 mission will be something along the lines of recovering an ancient Cybertronian probe which crashed in neutral territory. The probe will have info about a new planet rich in resources. L3-5 will then have the responsibility of launching a scouting party to the new planet. There could be a polar mission where the same levels are trying to prevent the opposite faction launch. L6-8 could be setting up the colony and exploration of the new planet. L9-11 could be raiding the opposite base to wipe the colony out. The planet could be inhabited like prehistoric earth or completely free of sentient life. I have no problem of breaking the categories to be two levels each as long as we can fit in the missions. There is no desire to go 1-11 for any of it. If there is desire for such spread, I would go 0-5 & 6-11.
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Re: Story time

Postby Wingz » Wed Sep 26, 2018 10:24 pm

Motto: "Let the trails lead where they may. I will follow."
Weapon: Air-To-Air Heat Seeking Missiles
sumowrestler wrote:
Wingz wrote:
sumowrestler wrote:I am wanting to take burn up on his create mission offer. I am thinking along the lines of the inferno missions. My current thought is a exploration story line which will end in a colonization and fight for the resource rich planet. In a way, it will be similar to BW but the exploration will be intentional. My problem is figuring out the level splits which in turn decides number of missions. Any suggestions will be gladly considered.


It's a great idea and one that I wish you luck on! :D

Unfortunately, I've no ideas at this time :( too many other things going on that interfere with my time and creativity.

EDIT: my brain is dead and I misread the question. lol.

How do you mean? Do you mean you're only considering making your story for certain level ranges? Or are you planning to make it for all level ranges, but you aren't sure how to split them up?


I am trying to design this like the inferno missions. For example 0-2 mission will be something along the lines of recovering an ancient Cybertronian probe which crashed in neutral territory. The probe will have info about a new planet rich in resources. L3-5 will then have the responsibility of launching a scouting party to the new planet. There could be a polar mission where the same levels are trying to prevent the opposite faction launch. L6-8 could be setting up the colony and exploration of the new planet. L9-11 could be raiding the opposite base to wipe the colony out. The planet could be inhabited like prehistoric earth or completely free of sentient life. I have no problem of breaking the categories to be two levels each as long as we can fit in the missions. There is no desire to go 1-11 for any of it. If there is desire for such spread, I would go 0-5 & 6-11.


That makes sense :D I hadn't considered 1-11's, actually, though I agree with you regarding them. My question was more to inquire about whether you were wanting suggestions on how many brackets to add (such as 0-2, 3-5, 6-8, 9-11 vs 0-5/6-11, etc) or wanting suggestions on how many players to put in each bracket, splits in the levels and numbers of each side (such as the Mkall missions), etc. I'm sorry I worded that so poorly ("all" should have read "certain". The power of sleep deprivation.) :lol:

I guess I'd suggest writing the story first. Once you know how many parts you'd like to make missions for, just divide that number into 11. The way you have the settup thought out, based on what you've written, I imagine it'd be easy to take any out and reallocate the level ranges as needed if you change your mind at any point. :MAXIMAL:

Looking forward to seeing your mission text ideas!
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Re: Story time

Postby Burn » Wed Sep 26, 2018 11:03 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Personal opinion (strictly personal, not a staff based opinion) is the 1-11's are good as a culmination.

One possible thing we can do is roll it out over time, so you can start off with the 0-3 missions which lead to the discovery. Then we can roll out the next block which leads to the next part of the story and so on until the culmination.

When it comes to mission texts, they need to be brief, but you can always expand that on the forums.

PLUS I can now pull mission data out and determine who has won the most missions and thus that block of missions, think of it as a "Choose your own adventure".

Just throwing it all out there. Whatever people end up doing they get staff support (unless it's terribly written in which case I'm sure folks will find someone to work with them to improve it)
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