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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:Timeouts, anyone? The arena's not as abusable as tag missions, you know.
Whisper wrote:Unfortunately this idea would be open to abuse. Dual account using players can configure both their teams in such a way that one team will merely feed the other to increase their xp levels...
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Bun-Bun wrote:Actually (unless things have changed recently) the arena is the 'cowards' way out in that you don't need Courage.
Burn wrote:Coward's way? No. The arena more often than not generates more xp than missions, (more so if you're a 'Con due to lack of opposition in missions).
Burn wrote:Coward's way? No. The arena more often than not generates more xp than missions, (more so if you're a 'Con due to lack of opposition in missions).
Colonel Brawl wrote:Burn wrote:Coward's way? No. The arena more often than not generates more xp than missions, (more so if you're a 'Con due to lack of opposition in missions).
The main reason why there is no opposition is the fact that almost all of the oppostion is hiding in the arena.
Psychout wrote:Just switch off the xp gain from it so those that need the energon can still earn it.
Surely that would solve the problem, Especially as (last we heard) Mkall isnt that far from being able to add to the furry factions's now...
Colonel Brawl wrote:Burn wrote:Coward's way? No. The arena more often than not generates more xp than missions, (more so if you're a 'Con due to lack of opposition in missions).
The main reason why there is no opposition is the fact that almost all of the oppostion is hiding in the arena.
Sustain wrote:I know that playing missions isn't always available to people using cell phones. taking the arena away basically can cut them off. While I don't care for the arena, it isn't necessarily right to cut those that use it for this reason or others off.
Burn wrote:Who do you think they're fighting in the arena? Does anyone stop and consider that or are people just blindly going on their anti-arena rampages?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Maintaining that balance?Burn wrote:To me things look pretty balanced. So you take whoever's fighting in the arena and move them to the missions, what is it going to achieve exactly?
Psychout wrote:So why not (coding accomodating) consider giving the 10/11's a minimun cap on their scores so they always score at L10/11 rates regardless of who they are shooting at? Then they wont have to go to the arena for a good score and can use the missions without losing out on xp?
Burn wrote:Psychout wrote:So why not (coding accomodating) consider giving the 10/11's a minimun cap on their scores so they always score at L10/11 rates regardless of who they are shooting at? Then they wont have to go to the arena for a good score and can use the missions without losing out on xp?
The idea has merit, but then you'll have people saying "well why can't level 9 have that sort of thing? Or level 8? Or why not have a minimum cap for all?" (and you know they will say it)
Psychout wrote:Keeping the arena as it is, IMO, is counter-productive as it splits the players of the game with no benefit to either side. Dropping the arena xp gain, and eventually developing a challenge arena, will still give the arena a use and will add to the rest of the game instead of detracting from it.
Problem is, I fail to understand how the arena is 'variety'.Burn wrote:a lot of people want variety in the game.
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