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The blackmoon has a good idea.....The patch would work......

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Postby Tammuz » Wed Feb 21, 2007 7:38 pm

but you said you'd marry me! :P
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Postby Bun-Bun » Wed Feb 21, 2007 7:41 pm

No, I said I'd have your love child......if I wasn't married

or a MAN


:lol:

small difference.
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Postby Elcor » Wed Feb 21, 2007 7:47 pm

Well, changing numbers in data file isn't as hard as writing the game engine. I mean, I could change that if I'd had the data file for weapons and an unpacker (if the data file is packed in the first place). To do this kind of balancing, one mustn't be a programmer, technically speaking. Hell, every modmaker does it :)

But that's just "details from big game industry", so you don't need to worry about them.

And, BTW, I didn't said that what I described above MUST or even SHOULD be implemented. I just said how I'd do the balancing, that's all.
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Postby Tammuz » Wed Feb 21, 2007 7:52 pm

but you'd also need to know how courage/speed affects attack rate, how strength affects unamrmed damage, how endurance soaks it up, how each armour soaks it up and the cumulative effects of it's tonnage.

no i'll go with GLyph's holistic philosophy here, balancing a pencil on your finger doesn't really matter if your cars balancing on a cliff edge.

EDIT: and's SWUKs idea's are a whole load more preferable.
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Postby Burn » Wed Feb 21, 2007 8:16 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Actually the damage output on weapons are easily interchangable.

It's why Battle Blades are why they are today and Energon Crossbows and Twin Swords are knackered. :-x
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Postby Blackmoon » Thu Feb 22, 2007 6:48 am

Motto: "I took the road less traveled, now where the hell am I?"
Weapon: Battle Blades
So I'm the Blackmoon now huh...... Don't know if I like having my name in the title of a thread that could cause arguments.....
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Postby Psychout » Thu Feb 22, 2007 7:11 am

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Blackmoon wrote:So I'm the Blackmoon now huh...... Don't know if I like having my name in the title of a thread that could cause arguments.....

Notoriety is almost as good as fame.
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Postby Dr. Caelus » Thu Feb 22, 2007 7:46 am

Psychout wrote:
Blackmoon wrote:So I'm the Blackmoon now huh...... Don't know if I like having my name in the title of a thread that could cause arguments.....

Notoriety is almost as good as fame.


But infamy is better!

Mwahahaha!

Actually, infamous people usually have even worse fates than famous ones...
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Postby Blackmoon » Thu Feb 22, 2007 7:48 am

Motto: "I took the road less traveled, now where the hell am I?"
Weapon: Battle Blades
Caelus wrote:
Psychout wrote:
Blackmoon wrote:So I'm the Blackmoon now huh...... Don't know if I like having my name in the title of a thread that could cause arguments.....

Notoriety is almost as good as fame.


But infamy is better!

Mwahahaha!

Actually, infamous people usually have even worse fates than famous ones...


Gee, thanks guys.... LOL
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Not bad Idea...

Postby Mighty Scorponok » Thu Feb 22, 2007 11:44 am

It just aint fair toward people who do bare knuckle sandwich thing. LOL.Since it would force them into having a weapon.
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Postby Bun-Bun » Thu Feb 22, 2007 12:21 pm

Blackmoon wrote:
Caelus wrote:
Psychout wrote:
Blackmoon wrote:So I'm the Blackmoon now huh...... Don't know if I like having my name in the title of a thread that could cause arguments.....

Notoriety is almost as good as fame.


But infamy is better!

Mwahahaha!

Actually, infamous people usually have even worse fates than famous ones...


Gee, thanks guys.... LOL


Could be worse, you could have an 'incident' named after you.
:?
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Postby Elcor » Thu Feb 22, 2007 1:19 pm

Tammuz wrote: but you'd also need to know how courage/speed affects attack rate, how strength affects unamrmed damage, how endurance soaks it up, how each armour soaks it up and the cumulative effects of it's tonnage.


No I won't :)
The upside of all this is that this is RELATIVE balancing. The weapons are balanced not together, but small number of the weapons is balanced against the larger number that stays unchanged.

That's why I don't need to know the internal mechanics of the game... I'd just have to know the relative values, and they are stated in the weapons table :)

Really.

Tammuz wrote: no i'll go with GLyph's holistic philosophy here, balancing a pencil on your finger doesn't really matter if your cars balancing on a cliff edge.

EDIT: and's SWUKs idea's are a whole load more preferable.


And, as long as we argue about this idea or that, there will still be "overpowered" weapons, and they'll always be "out of stock". And my realistic phylosophy says that there will always be people who profit out of it, even if the profit is in game terms only.

Too bad... I'm back to the "weapon conspiracy" theory again...

And, even if SWUK's idea is preferable, it's not implementable soon (I mean without a major change to game engine), and that's the worst flaw of it.
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Postby Absolute Zero » Thu Feb 22, 2007 1:29 pm

Weapon: Corrosive Slime Shooter
I'm for the weapon customization, but against being given a generic gun or sword. I'm also for the weapon degredation, since it's a way you can expand on the customization.

If the weapon breaking can be isolated to a specific part, then you can replace the parts. With something that'll help in damage, or in recharge time, or modify the damage being done. Your sword blade breaks? Replace it with a wave blade. Hilt/guard breaks, replace it with something that covers your whole hand. Your gun's trigger broke, replace it with a hair trigger. Your barrel melted from excessive fire, go long for more accuracy, or short for less but quicker fire rate. If you break the weapons down to specific parts, then you can have a near limitless variety of customization, and the degredation can effect different parts at different times. Barrels on automatic rifles are going to need to be replaced more often than barrels on sniper rifles.

I'm also infavor of having ammo for the guns, since it expands customization, and infinite ammo is pretty unrealistic. There are alot of different ammo types, not just solid rounds, you could use depending on your weapon.
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Postby Elcor » Thu Feb 22, 2007 1:40 pm

Tammuz wrote: but you'd also need to know how courage/speed affects attack rate, how strength affects unamrmed damage, how endurance soaks it up, how each armour soaks it up and the cumulative effects of it's tonnage.


No I won't :)
The upside of all this is that this is RELATIVE balancing. The weapons are balanced not together, but small number of the weapons is balanced against the larger number that stays unchanged.

That's why I don't need to know the internal mechanics of the game... I'd just have to know the relative values, and they are stated in the weapons table :)

Really.

Tammuz wrote: no i'll go with GLyph's holistic philosophy here, balancing a pencil on your finger doesn't really matter if your cars balancing on a cliff edge.

EDIT: and's SWUKs idea's are a whole load more preferable.


And, as long as we argue about this idea or that, there will still be "overpowered" weapons, and they'll always be "out of stock". And my realistic phylosophy says that there will always be people who profit out of it, even if the profit is in game terms only.

Too bad... I'm back to the "weapon conspiracy" theory again...

And, even if SWUK's idea is preferable, it's not implementable soon (I mean without a major change to game engine), and that's the worst flaw of it.
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