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The Fallen!

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Pun-3X » Mon Aug 27, 2007 11:46 pm

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Postby chrisjbrandon » Tue Aug 28, 2007 5:55 pm

So we need Sproc, and Snappy to try that force field out... :-?
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Postby Metroplex79 » Thu Aug 30, 2007 5:02 pm

Again, more unpossessed treachery!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=222092

7 shots, 2 hits the enemy!!!

Looks at Pulsar's Polaris :-x
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Postby Killjoy » Thu Aug 30, 2007 5:28 pm

Metroplex79 wrote:Again, more unpossessed treachery!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=222092

7 shots, 2 hits the enemy!!!

Looks at Pulsar's Polaris :-x


That is why I gave up on the Quint missions. I don't need Kremzeek's attacking me or healing my enemies. Not worth it. It is hard enough with just the Quints to deal with. :roll:
I am KILLJOY. Killjoy is what the world is waiting for...
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Postby Metroplex79 » Thu Aug 30, 2007 10:37 pm

Why am I the only one who used a Mini-Con in this mission?
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=222404

Why aren't more people using Mini-Cons in these missions?
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=222378
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Postby Pun-3X » Tue Sep 04, 2007 9:02 am

Got 'em!

http://www.seibertron.com/heavymetalwar ... _id=227046

With Hawk getting the Kill-shot on Fallen.

This is also the first mission in which Hawk and Gore fight on the same side. Rather odd. Maybe even unsettling...
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Postby shockticus » Tue Sep 04, 2007 4:21 pm

PWNED! LOLOLO.....i-i-is that THE Fallen? Oh Crip, I'm Gonna Be Crappled and/or PWNED......





I must go and change my pants... :oops:
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Postby Metroplex79 » Tue Sep 04, 2007 8:24 pm

Looks at Pulsar again...

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=228027

Yo Pulsar, first you cripple yourself 48%, then you go and get 5 hits on your teammates in 8 shots.

We definitely should have been able to win that mission.

How much is the Quints paying you to sabotage us? You're worse than canon G1 Starscream. :lol:
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Postby steve2275 » Wed Sep 05, 2007 5:50 am

Motto: "it may not get better
but it wont get any worse"
Pun-3X wrote:Got 'em!

http://www.seibertron.com/heavymetalwar ... _id=227046

With Hawk getting the Kill-shot on Fallen.

This is also the first mission in which Hawk and Gore fight on the same side. Rather odd. Maybe even unsettling...


naw man
just embrace it :lol:
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or a karma chameleon
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BEAT THE PACERS DAMMIT THUNDER
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Postby Burn » Wed Sep 05, 2007 6:15 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
steve2275 wrote:
Pun-3X wrote:Got 'em!

http://www.seibertron.com/heavymetalwar ... _id=227046

With Hawk getting the Kill-shot on Fallen.

This is also the first mission in which Hawk and Gore fight on the same side. Rather odd. Maybe even unsettling...


naw man
just embrace it :lol:


Unless your name's Retard .... err ... Retread.
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Re: The Fallen!

Postby steve2275 » Wed Sep 05, 2007 6:46 am

Motto: "it may not get better
but it wont get any worse"
chrisjbrandon wrote:OH SH_T WHERE'S Sproc, where's Burn, where's Snappy? :shock:

im still :lol: at ur reaction to him chris :lol: :lol:
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Postby Metroplex79 » Wed Sep 05, 2007 8:10 pm

Hey Pulsar!!! You do know that the purpose of missions is to kill the enemy and not yourself, right? :lol:

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=229184

01:27 Kremzeek turns on Pulsar Pulsar is damaged (31% power remaining).

02:24 Kremzeek turns on Pulsar Pulsar has gone into stasis lock!
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Postby SoundMaster1 » Fri Sep 07, 2007 1:48 pm

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Weapon: Sonic Rifle
Metroplex79 wrote:Hey Pulsar!!! You do know that the purpose of missions is to kill the enemy and not yourself, right? :lol:

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=229184

01:27 Kremzeek turns on Pulsar Pulsar is damaged (31% power remaining).

02:24 Kremzeek turns on Pulsar Pulsar has gone into stasis lock!


d'oh!
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Postby Metroplex79 » Sat Sep 08, 2007 7:55 pm

Another one from the infamous traitor!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=232617

At 01:38, 8 shots with 2 hitting the enemy.
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Postby Flashwave » Sat Sep 08, 2007 8:09 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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is it possible that OS could write a code preventing Pulsar from being able to use Kremzeeks?
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Postby Metroplex79 » Sun Sep 09, 2007 11:15 am

Didn't someone say INT helps against possessions?

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=233251

Sorry Sturmram
Sorry Sandor
Sorry Xt'Tapalatakettle (x2)
Sorry Barrage
Sorry Off-Roader


Why are there only 2 people (including myself) using Mini-Cons in a critical mission like this?

Should I even mention the Kremzeek problem? At least it wasn't Pulsar this time :lol: :P

Ironically, this was my highest score of all time :?
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Postby Tammuz » Sun Sep 09, 2007 11:33 am

well 4 of them are autobots, and minicons are rare amongst their race, but the other two? and i don't see a kremzeek in that mission.

which do you think is better for treadware, more medics or more ramming support?

edit: how can int protect against possesion?
Last edited by Tammuz on Sun Sep 09, 2007 11:38 am, edited 1 time in total.
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Postby sniper_samurai » Sun Sep 09, 2007 11:37 am

Tammuz wrote:well 4 of them are autobots, and minicons are rare amongst their race, but the other two? and i don't see a kremzeek in that mission


Well I would use minicons if I wasn't constantly haemoraging energon. Thats the problem with my team recently, I tend to get good scores but we either lose and all the energon I win goes on repairs, or we win but I'm stasised or severely damaged and use most/all the energon I win on repairs. :-(
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Postby Tammuz » Sun Sep 09, 2007 11:40 am

sniper_samurai wrote:
Tammuz wrote:well 4 of them are autobots, and minicons are rare amongst their race, but the other two? and i don't see a kremzeek in that mission


Well I would use minicons if I wasn't constantly haemoraging energon. Thats the problem with my team recently, I tend to get good scores but we either lose and all the energon I win goes on repairs, or we win but I'm stasised or severely damaged and use most/all the energon I win on repairs. :-(


i have to ask, why go into such a tough missions as the quints if you are desperate for energon?
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Postby Metroplex79 » Sun Sep 09, 2007 12:06 pm

Tammuz wrote:...and i don't see a kremzeek in that mission.

which do you think is better for treadware, more medics or more ramming support?

edit: how can int protect against possesion?

Whoops, my bad, I was looking at 2 Fallen missions at the same time. The Kremzeek one was for:

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=233254

Honestly, heavy rammers and heavy strafers. I only send my bests (equipped with a Mini-Con) into these missions so that I don't waste resources, and a slot (I virtually never put my bottom 5 in). I'd rather have someone stronger take my place to have a chance of winning, than for a tiny hope my repairer or younger warrior gets a big payout. Big payouts doesn't earn Mini-Cons for me to use. If I want big payouts, I send them on regular suicide missions.

(I'm personally trying to win Mini-Cons for everyone)

I'm sure I read somewhere it might help. Unless there was sarcasm that I didn't detect. Not at it matter anyways, Treadware needs INT to unlock strafe.

Tammuz wrote:i have to ask, why go into such a tough missions as the quints if you are desperate for energon?

A valid question.
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Postby Tammuz » Sun Sep 09, 2007 12:14 pm

Metroplex79 wrote:
Honestly, heavy rammers and heavy strafers. I only send my bests (equipped with a Mini-Con) into these missions so that I don't waste resources, and a slot (I virtually never put my bottom 5 in). I'd rather have someone stronger take my place to have a chance of winning, than for a tiny hope my repairer or younger warrior gets a big payout. Big payouts doesn't earn Mini-Cons for me to use. If I want big payouts, I send them on regular suicide missions.


the thing is the way strafe works, it's damage is practically cut in half becuase we outnumber the quints 2:1, so i'm not going to send a strafer in

anyway 4 of my top six are medics, so do you think the ones big on ram are more useful or the ones big on repair(since we kinda need to to counter the face of wisdom somehow)

http://www.seibertron.com/heavymetalwar ... _id=233325
I hate kremzeeks.

EDIT: i can't really see how int would defend against possesion, assuming it works like a regular tactic
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Postby sniper_samurai » Sun Sep 09, 2007 12:46 pm

Tammuz wrote:the thing is the way strafe works, it's damage is practically cut in half becuase we outnumber the quints 2:1, so i'm not going to send a strafer in

anyway 4 of my top six are medics, so do you think the ones big on ram are more useful or the ones big on repair(since we kinda need to to counter the face of wisdom somehow)

http://www.seibertron.com/heavymetalwar ... _id=233325
I hate kremzeeks.

EDIT: i can't really see how int would defend against possesion, assuming it works like a regular tactic


Yeah strafe doesn't seem to be very effective in those missions, but at least it isn't the disappointing 1% damage that a normal attack does regardless of weapon or strength.

I think the team with the best chance would be 8 lvl7+ transformers each with ram and repair tactics, yup that right a high level team of rambulences.
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Postby Tammuz » Sun Sep 09, 2007 12:57 pm

sniper_samurai wrote:
Tammuz wrote:the thing is the way strafe works, it's damage is practically cut in half becuase we outnumber the quints 2:1, so i'm not going to send a strafer in

anyway 4 of my top six are medics, so do you think the ones big on ram are more useful or the ones big on repair(since we kinda need to to counter the face of wisdom somehow)

http://www.seibertron.com/heavymetalwar ... _id=233325
I hate kremzeeks.

EDIT: i can't really see how int would defend against possesion, assuming it works like a regular tactic


Yeah strafe doesn't seem to be very effective in those missions, but at least it isn't the disappointing 1% damage that a normal attack does regardless of weapon or strength.

I think the team with the best chance would be 8 lvl7+ transformers each with ram and repair tactics, yup that right a high level team of rambulences.


that is also my conclusion. ramming medics.
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Postby Metroplex79 » Sun Sep 09, 2007 12:58 pm

Tammuz wrote:the thing is the way strafe works, it's damage is practically cut in half becuase we outnumber the quints 2:1, so i'm not going to send a strafer in

anyway 4 of my top six are medics, so do you think the ones big on ram are more useful or the ones big on repair(since we kinda need to to counter the face of wisdom somehow)

http://www.seibertron.com/heavymetalwar ... _id=233325
I hate kremzeeks.

My strafers do sufficient damage to help win a few missions.

I love medics, I have 3 as well. But rarely do they go in. My repairers don't do as well.

Reconstructo-drone01
Reconstructo-drone02
Reconstructo-drone03

I was about to quote that mission too :lol:
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Postby Tammuz » Sun Sep 09, 2007 1:22 pm

yeah 7% damage to the fallen, 9% against a sharkticon, and we get 57% worth of damage. so not worth it.

i think the difference between my medics and your medics is that mine are all dual tactic and at least level 6. they probably heal more damage than they give out with the blades(even the 10str one)

if we take the that mission

rams fallen for 12%
blades judge1 for 18%
blades sharkticon1 for 15%
repairs greenie for 43%

i think it's better for them to be repairing one of us for 20% than blading the enemy for 10%, no?
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