robofreak wrote:I really wish I had photoshop. I'm sitting here doing nothing, but recover so I actually would color all of the Animted figures and put that block head on them.
Download Gimp, it is basically the same thing, is totally free, and available for all platforms including Linux.
But as far as the Motormaster discussion, I do like the LOOK of Prime in MM colors, and I'm a BIG fan of the Nemesis/black repaint scheme, but in this case I think it is just lazy and fails to invoke the character.
JelZe GoldRabbit wrote:I vote Prime, as I don't really see a semi in Wreck-Gar. I mean, look at him from the side:
:snip:
To me, that looks like a truck with a box on its bed, not like a semi with a trailer. Let alone the fact it's a garbage truck.
Another reason is that in G1 Prime and Motormaster had (roughly) the same alt-mode. Translate that into Animated, and you basically get (yet another) Prime clone by default. Different style head and body? I say, original body destroyed by Cosmic Rust (see the Bots of Science book) and his head transplanted. Makes sense, no?
I don't agree with this.
For me, the main thing that made Motormaster, Motormaster was not that he was a semi, like Prime, but that the bulk of his transformation came from his trailer, and that his cab became his feet.
Of course no existing TFA mold has these characteristics, but I feel that you evoke more of the character if you use a design that includes a box element.
If I was to redesign Motormaster as a new toy, I would try to make the bot and alt modes comparable to Optimus in size. To do that, I think a box truck would be a perfect choice.
If you yank the forks, Wreck-Gar is a pretty normal looking, flat nosed box truck.