BeastProwl wrote:Just wait till you fight the boss thats attacks can lower your soul level, or when you gotta go through that place were it forces you to not be able to roll because your waiste deep in water and it throws tons of guys at you.
Or the bridge on the way to the tower knight, seriously, screw that game. Strategy is one thing, having to tie your balls in a knot and then skiing down mount fuji is something totally different.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
As far as fair hard games go I'd have to say the original Devil May Cry. I managed to beat it on Dante must die difficulty and I enjoyed every minute of it. It was hard as hell, but in a totally fair way. I got through it by getting better, not by trial and error.
BeastProwl wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
As far as fair hard games go I'd have to say the original Devil May Cry. I managed to beat it on Dante must die difficulty and I enjoyed every minute of it. It was hard as hell, but in a totally fair way. I got through it by getting better, not by trial and error.
What about Gryphon?
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
As far as fair hard games go I'd have to say the original Devil May Cry. I managed to beat it on Dante must die difficulty and I enjoyed every minute of it. It was hard as hell, but in a totally fair way. I got through it by getting better, not by trial and error.
The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
SlyTF1 wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
Agreed. I could never put my finger on why I hated the controls for Dark Souls, but there it is. The clunkyness of it is annoying. Every time you press a button, you have to wait a whole second before your character makes a move. The Witcher 3 is kind of the same way in that regard. That's pissed me off a fair number of times in that game. Especially when you hold the stick to run, then let go to stop, and Geralt keeps running.
I never try anything more than twice. If I can't do it on the second time, whatever the hell it is I'm trying to do simply doesn't deserve to get done. That's how I see it. Even with video games. There are plenty of games I haven't finished because I died more than once in a certain area. So, when I lose in a game due to its **** controls, that pisses me off even more.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
Agreed. I could never put my finger on why I hated the controls for Dark Souls, but there it is. The clunkyness of it is annoying. Every time you press a button, you have to wait a whole second before your character makes a move. The Witcher 3 is kind of the same way in that regard. That's pissed me off a fair number of times in that game. Especially when you hold the stick to run, then let go to stop, and Geralt keeps running.
I never try anything more than twice. If I can't do it on the second time, whatever the hell it is I'm trying to do simply doesn't deserve to get done. That's how I see it. Even with video games. There are plenty of games I haven't finished because I died more than once in a certain area. So, when I lose in a game due to its **** controls, that pisses me off even more.
I'd have been shocked if you had said anything else. But no, you quit after two shots and blame the controls for your failures. That is 100% in-character for you.
SlyTF1 wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
Agreed. I could never put my finger on why I hated the controls for Dark Souls, but there it is. The clunkyness of it is annoying. Every time you press a button, you have to wait a whole second before your character makes a move. The Witcher 3 is kind of the same way in that regard. That's pissed me off a fair number of times in that game. Especially when you hold the stick to run, then let go to stop, and Geralt keeps running.
I never try anything more than twice. If I can't do it on the second time, whatever the hell it is I'm trying to do simply doesn't deserve to get done. That's how I see it. Even with video games. There are plenty of games I haven't finished because I died more than once in a certain area. So, when I lose in a game due to its **** controls, that pisses me off even more.
Moosey wrote:SlyTF1 wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
Agreed. I could never put my finger on why I hated the controls for Dark Souls, but there it is. The clunkyness of it is annoying. Every time you press a button, you have to wait a whole second before your character makes a move. The Witcher 3 is kind of the same way in that regard. That's pissed me off a fair number of times in that game. Especially when you hold the stick to run, then let go to stop, and Geralt keeps running.
I never try anything more than twice. If I can't do it on the second time, whatever the hell it is I'm trying to do simply doesn't deserve to get done. That's how I see it. Even with video games. There are plenty of games I haven't finished because I died more than once in a certain area. So, when I lose in a game due to its **** controls, that pisses me off even more.
That is a strange philosophy on games... The more I die, the more I want to get something done (even if it does anger me). You would seriously forfeit an entire game due to dying twice?
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Moosey wrote:SlyTF1 wrote:Evil_the_Nub wrote:I play to have fun and getting frustrated isn't any fun for me. Especially these days with the trend of calling clunky unresponsive gameplay, and cheap unavoidable deaths challenging. If you can't make a good game don't play it off like it's supposed to be hardcore. I played Dark Souls for a couple of hours and hated it. I got the hang of it pretty quick, despite the total lack of any explanations about anything, but the combat was clunky and unresponsive and I kept getting attacked by stuff I couldn't see.
Agreed. I could never put my finger on why I hated the controls for Dark Souls, but there it is. The clunkyness of it is annoying. Every time you press a button, you have to wait a whole second before your character makes a move. The Witcher 3 is kind of the same way in that regard. That's pissed me off a fair number of times in that game. Especially when you hold the stick to run, then let go to stop, and Geralt keeps running.
I never try anything more than twice. If I can't do it on the second time, whatever the hell it is I'm trying to do simply doesn't deserve to get done. That's how I see it. Even with video games. There are plenty of games I haven't finished because I died more than once in a certain area. So, when I lose in a game due to its **** controls, that pisses me off even more.
That is a strange philosophy on games... The more I die, the more I want to get something done (even if it does anger me). You would seriously forfeit an entire game due to dying twice?
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