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The Strange Lack of Things for Fort Max

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The Strange Lack of Things for Fort Max

Postby Yotsuyasan » Sun Sep 18, 2016 1:38 pm

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Metroplex was a veritable gold mine for third party companies looking to do add-on kits. We had big guns. We had little weapon emplacements. We had new heads. We had at least three different Six-Guns to choose from. You wanted something for Metroplex? No problem! You could get it.

It isn't like Fort Max has been ignored completely. But pretty much all we've gotten for him is two new weapons, a sword (which is redundant for anyone who went SDCC or import, anyway) and a gun. But that's it. And both of those were adapted from earlier add-ons that Perfect Effect made for G1 Fort Max, so in a way there has been nothing truly new made for the Titans Return version.

There's a ton more that could be done for him, not the least of which would be a Gasket and Grommet so that he could have all of his little buddies.

Why do you think third party companies are ignoring Fort Max? Did stuff for Metroplex not sell as much as they hoped? Is Metroplex just a more popular character that the third party companies feel there was more of a market for? Has the market just changed in the last few years and add-on accessories aren't as in demand as they once were?

Because it seems to me that Fort Max, even more than Metroplex was, is a lovely blank canvas just begging for the third parties to paint onto. Yet they seem to be pretty much leaving him alone.
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Re: The Strange Lack of Things for Fort Max

Postby fenrir72 » Sun Sep 18, 2016 8:43 pm

Motto: "Power to the strong and the right!"
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Need's Garket and Grommet.. Maybe an extension to his launchers if the 3rd parties can get the color right and a big and small gun for 'max and Cerebros
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Re: The Strange Lack of Things for Fort Max

Postby Agamemnon » Mon Sep 19, 2016 1:01 pm

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
I wouldn't mind something to make the "fortress" modes more stable. Like Seibs did in his photos:

Image
Transformers Titans Return Fortress Maximus Gallery
Image
Transformers Titans Return Fortress Maximus Gallery

Also, maybe some ramps that tip down and cover the fists. And some hip cannons for a more G1 overpowering look. And I agree that Gasket and Grommet are needed!!
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Re: The Strange Lack of Things for Fort Max

Postby Evil Eye » Mon Sep 19, 2016 1:18 pm

Motto: "Don't be a goddamn coward."
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Honestly he needs a whole new set of legs. The "base mode" as is is a travesty...but really I think it'd be easier to give knees to G1 Fort Max than a decent base mode for TR Maxxy. All you'd need to replace on the classic figure is the thigh pieces.

Myself I'd love to see Maketoys make a perfect Fort Max, the same size as the G1 figure but with the articulation, detail and quality one would expect from a Maketoys product. Shame it'd never happen and if it did it'd cost like £1000.
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Re: The Strange Lack of Things for Fort Max

Postby Gauntlet101010 » Mon Sep 19, 2016 3:31 pm

Someone has made an attachment for Warden's gun to get Max to hold it. I think he's also working on a Warden/Max connector piece, so here's hoping that turns out well. And someone at TFW (Megamoonman, I think?) made some kneed for Metroplex and they may be compatable with Max.

Just give it some time. I think they were waiting to see exactly what Max would come with and what changes were made. I'm really hopeful that someone will make use of all the empty space in his legs and that empty spot on his arm (that used to be Plex's flip-out cannon).
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Re: The Strange Lack of Things for Fort Max

Postby Yotsuyasan » Thu Oct 06, 2016 1:13 pm

Motto: "No matter where you go, there you are."
Well, I suppose the trickle begins. Just saw this on TFSouce:

Image
Image

Not sure if this is something I'd feel a great need for. The Cerebros upgrades I could take or leave. (Especially since it would change the color of my SDCC Cerebros's legs!) The hands do look really nice. The belly cannons also look nice, and are an iconic part of Fort Max's G1 look, but again, I could live without them. For $50? Probably not. But if this ever goes on sale, I might get this set.

Still waiting on a Gasket & Grommet, if anyone wants to make one!
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Re: The Strange Lack of Things for Fort Max

Postby RAR » Thu Oct 06, 2016 8:18 pm

I like the little wrist-cannons.

Hopefully some sort of adaptor will be made to allow the original G1 guns to be used -i'd be fine with using them to decorate the other modes.

I wouldn't say no to a replacement for the helipad part too - one that clipped on instead of the original - which is fun to use as a little tank anyway along with the double cannon and the titanmaster.

Perhaps something that partially transforms.

Also his companion robots would be nice to see with some Titanmaster compatibility -and enhanced with some joints.

We could also do with a Handgun for Cerebros.

----

There was also the slide-ramps we only saw the once - they'd be useful to have too.
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Re: The Strange Lack of Things for Fort Max

Postby Stuartmaximus » Sun Oct 09, 2016 9:15 pm

Motto: ""i hate to love....& love to hate!""
Yotsuyasan wrote:Well, I suppose the trickle begins. Just saw this on TFSouce:

Image
Image

Not sure if this is something I'd feel a great need for. The Cerebros upgrades I could take or leave. (Especially since it would change the color of my SDCC Cerebros's legs!) The hands do look really nice. The belly cannons also look nice, and are an iconic part of Fort Max's G1 look, but again, I could live without them. For $50? Probably not. But if this ever goes on sale, I might get this set.

Still waiting on a Gasket & Grommet, if anyone wants to make one!


Kapow has that add-on kit too
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