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Andrius wrote:There's a huge difference between the Wreck-Gar/Junkion mold and the rest of the things on this list -- if you transform it properly, it will NEVER break.
Pulling up on the gas tank during transformation causes his rubber handlebars to be dislodged and moved to the side. Do NOT unhinge the handlebars manually: doing so creates stress points in the hinges that connect them to the gas tank, resulting in many reported instances of breakage. Unfortunately, many have found that the nubs that hold the handlebars in place in bike mode are too strong, and even using the automorph as intended causes damage. Cutting the nubs off has been the only consistent fix to prevent breakage. Wreck-Gar is also sadly prone to stress marks and potential fractures in his hands and helmet-horns.
Ditto. I've never understood this one. I know there are a lot that have broken, I acknowledge this, but I think this is one case that's overblown.Andrius wrote:There's a huge difference between the Wreck-Gar/Junkion mold and the rest of the things on this list -- if you transform it properly, it will NEVER break. The others all have weak plastic or design defects, but the Junkion mold is durable, as long as you're cautious and don't rush the subtle auto-transform effect.
I must have 25 of these, between the various incarnations, exclusives, and plenty of duplicates, and not a single one has broken.
I've heard of this, especially with those that kids played with a lot. The joints on them just aren't meant for repeated assembly/dismantling, which is pretty bad since that's the entire point of the line.Autobot N wrote:You forgot EVERY CONSTRUCT-BOT EVER.
Mine took awhile to have all his legs fall off due to the ball joints cracking, but this one's definitely fragile as heck.Noideaforaname wrote:Immediately thought of this bot:
(RotF Scalpel)
Every single ball joint cracked out of package! How I wish they made a simple Legends figure for him...
:sigh: Yep, I've had this happen. Not the hardest thing to fix, but it's always a bummer to have G1 guys break. Speaking of...Deathsanras wrote:
Yeah that was weird to me. Feels like anything ever with GPS would be number 1. Something like Prowl/Bluestreak/Smokescreen/Jazz windows breaking is super duper common, as is, for some reason, Sinnertwin's head breaking off inside of Hun-Grr. I can't complain too much though, I know where to go to give input for these and didn't do soLOST Cybertronian wrote:I would think that mp Megatron should get an honorable mention. Definitely made me cry at least. Not sure it's fair to include a couple of figures that suffer from GPS when there are many more figures that suffer also.
Andrius wrote:There's a huge difference between the Wreck-Gar/Junkion mold and the rest of the things on this list -- if you transform it properly, it will NEVER break. The others all have weak plastic or design defects, but the Junkion mold is durable, as long as you're cautious and don't rush the subtle auto-transform effect.
frogbat wrote:g1 pretender sky hammer was the first toy i experienced GPS with. I was quite shocked when it happened as I wasn't aware of the issue at the time of breakage!
i suffered breakage on wreck gar and starscream mp3 (thumb and null ray)
had a generations hoist that is jammed (QA issue i reckon) and generations legend class hot rod was problematic too.
but my personal unholy triumvirate of breakage prone transformers is as follows -
g1 countdown - you'll be hard pressed to find one where peg connectors didn't snap off the detachable turrets.
g1 sky stalker - countdown's counterpart. His wings' hinges were very prone to stressing and ultimately breakage
g1 powermaster prime. I had 3 in all as a kid! The first 2 broke in the same place - the cab post connector.
Basically whenever a post plugged in snuggly and the play pattern lead kids to pivot it (like the cab in prime's case or the turret in countdown's case), it would cause them to snap
kurthy wrote:
This list makes me sad.
kurthy wrote:
I'm sad because I've had nearly all these figures plus the ones on the list, plus a Metroplex, except the MPs. Thankfully, not a Black Zarak or SKY Stalker.
This list makes me sad.
frogbat wrote:g1 countdown - you'll be hard pressed to find one where peg connectors didn't snap off the detachable turrets.
g1 powermaster prime. I had 3 in all as a kid! The first 2 broke in the same place - the cab post connector.
Ultra Markus wrote:you forgot G1 megatron always had issue breaking at the pivot waist
most G1 autobot cars with the windshield head section
always forget the most obvious
william-james88 wrote:Ultra Markus wrote:you forgot G1 megatron always had issue breaking at the pivot waist
most G1 autobot cars with the windshield head section
always forget the most obvious
But if I did, I wouldnt get your comments. Plus my G1 Megatron is fine. And the autobot cars are in the article at the end
william-james88 wrote:Ultra Markus wrote:you forgot G1 megatron always had issue breaking at the pivot waist
most G1 autobot cars with the windshield head section
always forget the most obvious
But if I did, I wouldnt get your comments. Plus my G1 Megatron is fine. And the autobot cars are in the article at the end
william-james88 wrote:5. Transformers Reveal The Shield Wreck-Gar
This is one of the best robot modes around and a really smart cool motorcycle transformer. Except there is one slight issue: he will break if you play with him too much! And it sucks too, it's one of the motorbike's handlebars, which then makes the sweet bike mold look totally uneven. And the added play value of having another Junkion ride the motorcycle kind of becomes moot since his bike is now inoperable. The sad fact about this breakage is that it will happen regardless of if you use it properly, just normal wear and tear will do the trick (though not transforming properly will make it happen sooner). You can't glue it back on because it is part of an automorph gimmick which also gets crushed when the handlebar breaks. So while he can still transform, your handlebar will never get back there and cant be fixed.
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