LiKwid wrote:Are they for real? First they have a system running on out dated software, so they move to one which can't handle a little bit of demand?
It's surprising. I have a hard time believing that the demand was terribly out-of-line with what they experienced with Over-run; so they should have had a pretty good idea of what to expect.
And I mean little bit ... I can't imagine there would be tens of thousands of people all clamouring at once to get onto the store.
This is difficult for me to judge. But the point is, it should not have been difficult for TFCC to judge.
Yeah if it was SG Prime.Kick off or the junkions i can understand..but spinister and octopunch and runamuck?
Make no mistake, Runamuck is driving this demand. There are a lot of Over-run boxes in the wild with an empty spot in them. And collectors will always want these guys as a set.
I got lucky and got my order in early. The new store items actually went live just a few minutes before noon CDT. But by the time I was completing my order (at noon CDT or a minute after), the site was already obviously taxed. Shortly thereafter, it became completely inaccessible; and a little while after that, the URLs started yielding 404s. Since I would expect it to take a few minutes after the announced availability time for demand to peak, this suggests to me that capacity for the site was not just a little below the necessary threshold, but
a lot. (I am, of course, just making semi-educated guesses here.)
It surprises me that they'd miss the mark by so much a second time. You'd think they'd (at least try to) overestimate the required capacity and then dial it back if it turned out they had a lot to spare. I really want to give these guys the benefit of doubt and chalk the previous issues up to naiveté and a learning experience. But when the "learning" part doesn't seem to be happening, it does try one's patience.