Not to mention rescaled! It's in a larger scale as well.
I'm actually hopeful after seeing this - I'd love to see all the old maps revamped + new ones. While it may limit the number of new maps (time spent fixing the old ones for the new game), it means there will at least be MOAR maps to play on!
more maps is better, IMO, and I certainly don't mind playing old but revamped maps on a sequel.
(that and I don't get to play on the current dlc maps enough - horizon's my favourite but that map pack is not very popular with players today
)
Also seems like there are no kill streak bonuses, as Tomthetfan pointed out to me.
Grenades are now an ability.
Apparently you can use any chassis on either faction (PERFECT! hopefully, that means we don't have to make different versions of the same build for one character!
Tomthetfan noted to me: "in one of the three videos
there is a guy with jetfire chassis on decepticon
and silverbolt chassis on decepticon"
Great news!
so the color restrictions for both teams are a very minor qualm to me then. I'd rather they keep it that way so it's still subconsciously recognizable at first glance whose team who is on. Them mixing up the chassis' will totally get rid of the one thing that really hurt disguise in MP. I hope disguise comes back then! Someone could pull that ability off very well!
And Starscream's Escalation ability that's like Ammo Beacon is apparently a pickup on the maps. To replace the overshields that no longer exist, perhaps?
Downside, on the Optimus alt-mode chassis that we see played with the infiltrator/scout, is that guy using what appear to be the foc equivalents (riot cannon and chaos rift combuster) of the fusion cannon and magma frag? D: I was really hoping the primary and heavy weapon distinction would fix that.
also just noticed the classes still have health differences - scouts 300, tanks 500, fliers 300, and leaders 400
and i saw someone using the strscream chassis on the autobots side