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Transformers Generations Combiner Wars Discussion Thread

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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Hellscream9999 » Tue Jan 05, 2016 9:48 pm

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Gorgeous :APPLAUSE:
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby ZeroWolf » Wed Jan 06, 2016 1:44 am

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Very slick, those colours work really well on that mould.
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Burn » Wed Jan 06, 2016 4:30 am

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Is it me or does that metallic paint seem a little TOO metallic for photos?
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Hellscream9999 » Wed Jan 06, 2016 9:02 am

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Burn wrote:Is it me or does that metallic paint seem a little TOO metallic for photos?


Hmmm, could be from the flash, or from lights, but you may be onto something; maybe it's a new formula of metallic paint has/taks testing out?
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Hellscream9999 » Wed Jan 06, 2016 10:17 am

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Fellow Seibertronians, robotkingdom now has live pre-orders for the Combiner Wars wave 2 Legends and Voyager class figures. While many of the image's are just placeholders, the pre-order does include the wave breakdown for the Legends figures, and dates for the figures' arrival.

The legends class wave will include the much sought after Shockwave, Wreckgar - a remold of legends class Groove, as well as a re-release of Warpath, and Bombshell. Both waves are listed as arriving in March.

You can check out the pre-orders for the Legends and Voyagers by clicking the appropriate picture below:

Image

Image

And don't forget to let us know what you think of them. Will you be going in on either of these cases?
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Mr Skram » Wed Jan 06, 2016 11:08 am

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Hellscream9999 wrote:Fellow Seibertronians, robotkingdom now has live pre-orders for the Combiner Wars wave 2 Legends and Voyager class figures. While many of the image's are just placeholders, the pre-order does include the wave breakdown for the Legends figures, and dates for the figures' arrival.

The legends class wave will include the much sought after Shockwave, Wreckgar - a remold of legends class Groove, as well as a re-release of Warpath, and Bombshell. Both waves are listed as arriving in March.

You can check out the pre-orders for the Legends and Voyagers by clicking the appropriate picture below:

Image

Image

And don't forget to let us know what you think of them. Will you be going in on either of these cases?



That legends class case seems odd...

I'll probably get the Skylynx/Onslaught combo since Onslaught has eluded me in brick and mortar stores so far. Actually I've only seen Blast Off and Vortex from the current wave in stores.
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Hellscream9999 » Wed Jan 06, 2016 11:12 am

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Mr Skram wrote:That legends class case seems odd...

I'll probably get the Skylynx/Onslaught combo since Onslaught has eluded me in brick and mortar stores so far. Actually I've only seen Blast Off and Vortex from the current wave so far.


Yeah, I imagine that they had a lot of leftover warpaths that nobody really wanted, but considering how spotty bombshell was (both online and in stores) it's nice that people can get the insecticon again - that was a frequent complaint about skrap-shrap-nel;

But I haven't seen any of Wave 1 yet, so you're lucky
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Mr Skram » Wed Jan 06, 2016 11:21 am

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Hellscream9999 wrote:
Mr Skram wrote:That legends class case seems odd...

I'll probably get the Skylynx/Onslaught combo since Onslaught has eluded me in brick and mortar stores so far. Actually I've only seen Blast Off and Vortex from the current wave so far.


Yeah, I imagine that they had a lot of leftover warpaths that nobody really wanted, but considering how spotty bombshell was (both online and in stores) it's nice that people can get the insecticon again - that was a frequent complaint about skrap-shrap-nel;

But I haven't seen any of Wave 1 yet, so you're lucky



I must be in a pretty decent spot because I saw a lot of Bombshells around for awhile. I suppose having three Targets and three or more Walmarts within 15 minutes in any direction helps.

Is this the Onslaught with the different colored Bruticus chest, btw? I haven't paid enough attention to really tell the differences between the two.
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Hellscream9999 » Wed Jan 06, 2016 11:25 am

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Mr Skram wrote:
Hellscream9999 wrote:
Mr Skram wrote:That legends class case seems odd...

I'll probably get the Skylynx/Onslaught combo since Onslaught has eluded me in brick and mortar stores so far. Actually I've only seen Blast Off and Vortex from the current wave so far.


Yeah, I imagine that they had a lot of leftover warpaths that nobody really wanted, but considering how spotty bombshell was (both online and in stores) it's nice that people can get the insecticon again - that was a frequent complaint about skrap-shrap-nel;

But I haven't seen any of Wave 1 yet, so you're lucky



I must be in a pretty decent spot because I saw a lot of Bombshells around for awhile. I suppose having three Targets and three or more Walmarts within 15 minutes in any direction helps.

Is this the Onslaught with the different colored Bruticus chest, btw? I haven't paid enough attention to really tell the differences between the two.


Nobodies sure. Hasbro had said that there would be a running change, but the images are just placeholders - pics from botcon - so until they get the figures in, we may not know; but honestly, unless you're picky, or gunning for a certain color, Sky Lynx + Onslaught seems like a nice and tidy package to me ;)^
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Mr Skram » Wed Jan 06, 2016 11:35 am

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Hellscream9999 wrote:
Mr Skram wrote:
Hellscream9999 wrote:
Mr Skram wrote:That legends class case seems odd...

I'll probably get the Skylynx/Onslaught combo since Onslaught has eluded me in brick and mortar stores so far. Actually I've only seen Blast Off and Vortex from the current wave so far.


Yeah, I imagine that they had a lot of leftover warpaths that nobody really wanted, but considering how spotty bombshell was (both online and in stores) it's nice that people can get the insecticon again - that was a frequent complaint about skrap-shrap-nel;

But I haven't seen any of Wave 1 yet, so you're lucky



I must be in a pretty decent spot because I saw a lot of Bombshells around for awhile. I suppose having three Targets and three or more Walmarts within 15 minutes in any direction helps.

Is this the Onslaught with the different colored Bruticus chest, btw? I haven't paid enough attention to really tell the differences between the two.


Nobodies sure. Hasbro had said that there would be a running change, but the images are just placeholders - pics from botcon - so until they get the figures in, we may not know; but honestly, unless you're picky, or gunning for a certain color, Sky Lynx + Onslaught seems like a nice and tidy package to me ;)^



Yeah, either version will be fine with me. Never had the G1 combaticons anyway so I'm not tied to a specific look. I definitely like this case better than the Onslaught/Scattershot combo.
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Re: Pre-order for combiner wars wave 6 voyagers and Legends class and wave Info

Postby Hellscream9999 » Wed Jan 06, 2016 11:38 am

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Mr Skram wrote:
Hellscream9999 wrote:
Mr Skram wrote:Is this the Onslaught with the different colored Bruticus chest, btw? I haven't paid enough attention to really tell the differences between the two.


Nobodies sure. Hasbro had said that there would be a running change, but the images are just placeholders - pics from botcon - so until they get the figures in, we may not know; but honestly, unless you're picky, or gunning for a certain color, Sky Lynx + Onslaught seems like a nice and tidy package to me ;)^



Yeah, either version will be fine with me. Never had the G1 combaticons anyway so I'm not tied to a specific look. I definitely like this case better than the Onslaught/Scattershot combo.


Yeah, this one is vastly superior to the wave 1 voyager case :SICK:
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Hellscream9999 » Wed Jan 06, 2016 1:20 pm

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Hellscream9999 wrote:
SillySpringer wrote:@Hellscream9999: can you take a couple pictures of the cracks on Dragstrip's joints? Also like I asked before, are the joints lose enough to move or pop off?


Yeah, it's not so much a crack as a tear, it's small and only evident when trying to rotate the arm - which I won't do; and as of right now, there is no give in the arm, it was stuck in place before I removed the arms.

carytheone wrote:
Hellscream9999 wrote:So, back to my original point, anyone know how to make dragstrips ball-jointed shoulders looser?

wow, bet that's never been said about tf joints before :-s
Oops, I forgot about this question. Yeah that's kinda the opposite problem.

Any oil will degrade the plastic something fierce. Maybe a dab of graphite powder? It works wonders on locks and my pocket knife (nylon washers).

If you could pop out the joint you could stand down the ball joint with some super fine sandpaper.


Got the arms off, might try that; not really sure what happened -I've never had this happen to this degree before, it's like the ball or joint swelled up or something Image


Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Mindmaster » Wed Jan 06, 2016 1:49 pm

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Bombshell? I'd rather it be Viper... I've yet to see him at all, and it's already 2016!
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby DedicatedGhostArt » Wed Jan 06, 2016 1:50 pm

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Hellscream9999 wrote:
Hellscream9999 wrote:
SillySpringer wrote:@Hellscream9999: can you take a couple pictures of the cracks on Dragstrip's joints? Also like I asked before, are the joints lose enough to move or pop off?


Yeah, it's not so much a crack as a tear, it's small and only evident when trying to rotate the arm - which I won't do; and as of right now, there is no give in the arm, it was stuck in place before I removed the arms.

carytheone wrote:
Hellscream9999 wrote:So, back to my original point, anyone know how to make dragstrips ball-jointed shoulders looser?

wow, bet that's never been said about tf joints before :-s
Oops, I forgot about this question. Yeah that's kinda the opposite problem.

Any oil will degrade the plastic something fierce. Maybe a dab of graphite powder? It works wonders on locks and my pocket knife (nylon washers).

If you could pop out the joint you could stand down the ball joint with some super fine sandpaper.


Got the arms off, might try that; not really sure what happened -I've never had this happen to this degree before, it's like the ball or joint swelled up or something Image


Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?

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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Hellscream9999 » Wed Jan 06, 2016 1:53 pm

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SillySpringer wrote:
Hellscream9999 wrote:Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?


Dude, seriously, trust me, not a great idea.

If you do, be extremely careful applying pressure to move his shoulders, all you need to do though, is take his arms off at the shoulders and let them sit over night and dust off the ball and socket, but I'm finding that this is happening over a period of 15 mins now - at a much smaller scale, but still :shock:
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby DedicatedGhostArt » Wed Jan 06, 2016 1:58 pm

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Hellscream9999 wrote:
SillySpringer wrote:
Hellscream9999 wrote:Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?


Dude, seriously, trust me, not a great idea.

If you do, be extremely careful applying pressure to move his shoulders, all you need to do though, is take his arms off at the shoulders and let them sit over night and dust off the ball and socket, but I'm finding that this is happening over a period of 15 mins now - at a much smaller scale, but still :shock:


Don't worry, I'll be careful. I am thinking of leaving him there for about a day, move ONE of the joints, see how sticky it is, leave him there for another day, move a different joint, and after a while if the last joint I move is too sticky I'll exercise the joints a bit so they don't stick. I've been fiddling with this guy for months now so I'll know when to stop the experiment.

Edit: it usually takes approximately 2 hours before it sticks just enough to have to move and loosen, but not NEARLY enough to break. I am thinking it'd be better to maybe NOT wait a day but however about 5 hours before moving a joint.

Btw I have him set up now for the experiment, now all I have to do is wait. :-B
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby no-one » Wed Jan 06, 2016 2:16 pm

Hellscream9999 wrote:
SillySpringer wrote:
Hellscream9999 wrote:Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?


Dude, seriously, trust me, not a great idea.

If you do, be extremely careful applying pressure to move his shoulders, all you need to do though, is take his arms off at the shoulders and let them sit over night and dust off the ball and socket, but I'm finding that this is happening over a period of 15 mins now - at a much smaller scale, but still :shock:
So the plastic is rubbing off and causing the joint to freeze? Huh? I haven't noticed that with mine but I don't handle Dragstrip very often. I'll check when I get home.

My Mirage's neck joint was and still is disturbingly snug.
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Autobot N » Wed Jan 06, 2016 2:16 pm

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SillySpringer wrote:
Hellscream9999 wrote:
SillySpringer wrote:
Hellscream9999 wrote:Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?


Dude, seriously, trust me, not a great idea.

If you do, be extremely careful applying pressure to move his shoulders, all you need to do though, is take his arms off at the shoulders and let them sit over night and dust off the ball and socket, but I'm finding that this is happening over a period of 15 mins now - at a much smaller scale, but still :shock:


Don't worry, I'll be careful. I am thinking of leaving him there for about a day, move ONE of the joints, see how sticky it is, leave him there for another day, move a different joint, and after a while if the last joint I move is too sticky I'll exercise the joints a bit so they don't stick. I've been fiddling with this guy for months now so I'll know when to stop the experiment.

Edit: it usually takes approximately 2 hours before it sticks just enough to have to move and loosen, but not NEARLY enough to break. I am thinking it'd be better to maybe NOT wait a day but however about 5 hours before moving a joint.

Btw I have him set up now for the experiment, now all I have to do is wait. :-B

This whole situation confuses me. Out of curiosity, I removed Dragstrip (whose shoulder joints haven't moved in months) from Menasor, and moved his shoulder joints. They worked perfectly, which has led me to a well-thought out and logical conclusion to this whole issue.









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Re: Transformers Generations Combiner Wars Discussion Thread

Postby RAR » Wed Jan 06, 2016 2:19 pm

Tried dabbing talc in the joints at all ?
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby DedicatedGhostArt » Wed Jan 06, 2016 2:23 pm

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Decepticon Sunstorm wrote:
SillySpringer wrote:
Hellscream9999 wrote:
SillySpringer wrote:
Hellscream9999 wrote:Wooooo :KREMZEEK: re-assembled my dragstrip, and he seems to be fine :DANCE: just gonna need to give his joints a lot more exercise :-?


Nice! I gotta say that even leaving Dragstrip in a pose for a couple days makes him a bit stiff at the joints. Hey you know what! I’m gonna experiment and keep him in a pose for a few days and see how tight his joints are. I wanna see if he really is THAT sticky jointed. :-?


Dude, seriously, trust me, not a great idea.

If you do, be extremely careful applying pressure to move his shoulders, all you need to do though, is take his arms off at the shoulders and let them sit over night and dust off the ball and socket, but I'm finding that this is happening over a period of 15 mins now - at a much smaller scale, but still :shock:


Don't worry, I'll be careful. I am thinking of leaving him there for about a day, move ONE of the joints, see how sticky it is, leave him there for another day, move a different joint, and after a while if the last joint I move is too sticky I'll exercise the joints a bit so they don't stick. I've been fiddling with this guy for months now so I'll know when to stop the experiment.

Edit: it usually takes approximately 2 hours before it sticks just enough to have to move and loosen, but not NEARLY enough to break. I am thinking it'd be better to maybe NOT wait a day but however about 5 hours before moving a joint.

Btw I have him set up now for the experiment, now all I have to do is wait. :-B

This whole situation confuses me. Out of curiosity, I removed Dragstrip (whose shoulder joints haven't moved in months) from Menasor, and moved his shoulder joints. They worked perfectly, which has led me to a well-thought out and logical conclusion to this whole issue.









QC hates Hellscream.


The thing is though that my Dragstrip’s joints get stiff after a while too, the reason why I haven’t had much of an issue yet is because I mess with him a lot. It looks like I may have the same “QC” issue, even though I think if they used a different plastic it’d be less of an issue. I think it was a matter of Hasbro choosing between plastic that’s loosen over time, and plastic that’d get tight over time. I think they figured that kids would play with him a lot so they should use the plastic with better tightness. Obviously that was a mistake. :(

Edit: I have noticed that Dragstrip's shoulder joint pieces are actually pretty flexible plastic, and almost feels... Lego-like. Some of you may know that most Lego is made from ABS plastic, which earlier I stated those joints seem to be made of. ABS plastic is also what 3D printers use, which is a plastic that is meant to be able to stick with itself if slightly melted.
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Autobot N » Wed Jan 06, 2016 3:02 pm

Motto: "Fate rarely calls upon us at our moment of choosing."
Weapon: Electro-Sword
I hate to detract from the Drag Strip discussion, but I just found this (upcoming release spoiler alert):

http://www.tfw2005.com/boards/transform ... st13242681


FREAKING COMPUTRON!!!!!! YES!!!!!!!!!
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Cobotron » Wed Jan 06, 2016 3:07 pm

Motto: "Free your mind, and your ass will follow!"
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SWEET!
Enter the COLLECT-O-TRON
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Burn wrote:
Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping... :-s

Well I am Australian. It's kinda what we're known for.
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby ZeroWolf » Wed Jan 06, 2016 4:32 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Decepticon Sunstorm wrote:I hate to detract from the Drag Strip discussion, but I just found this (upcoming release spoiler alert):

http://www.tfw2005.com/boards/transform ... st13242681


FREAKING COMPUTRON!!!!!! YES!!!!!!!!!

Interesting, does this mean a retooled deluxe groove in our future
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby Autobot N » Wed Jan 06, 2016 4:34 pm

Motto: "Fate rarely calls upon us at our moment of choosing."
Weapon: Electro-Sword
ZeroWolf wrote:
Decepticon Sunstorm wrote:I hate to detract from the Drag Strip discussion, but I just found this (upcoming release spoiler alert):

http://www.tfw2005.com/boards/transform ... st13242681


FREAKING COMPUTRON!!!!!! YES!!!!!!!!!

Interesting, does this mean a retooled deluxe groove in our future

Taken from the Transmissions Podcast leak:
2. Deluxe Afterburner, a recolor/remold from Unite Warriors Deluxe Groove.
3. Deluxe Lightspeed, a recolor/remold from a Combiner Wars Stunticon car limb.
4. Deluxe Nosecone, a recolor/remold of Combiner Wars Brawl (yes, with the drill from BotCon Ramhorn).
5. Deluxe Strafe, a recolor/remold of a Combiner Wars Aerialbot limb jet mold. Probably not remolded much from being a conventional Earth jet though.
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Re: Transformers Generations Combiner Wars Discussion Thread

Postby ZeroWolf » Wed Jan 06, 2016 4:37 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Decepticon Sunstorm wrote:
ZeroWolf wrote:
Decepticon Sunstorm wrote:I hate to detract from the Drag Strip discussion, but I just found this (upcoming release spoiler alert):

http://www.tfw2005.com/boards/transform ... st13242681


FREAKING COMPUTRON!!!!!! YES!!!!!!!!!

Interesting, does this mean a retooled deluxe groove in our future

Taken from the Transmissions Podcast leak:
2. Deluxe Afterburner, a recolor/remold from Unite Warriors Deluxe Groove.
3. Deluxe Lightspeed, a recolor/remold from a Combiner Wars Stunticon car limb.
4. Deluxe Nosecone, a recolor/remold of Combiner Wars Brawl (yes, with the drill from BotCon Ramhorn).
5. Deluxe Strafe, a recolor/remold of a Combiner Wars Aerialbot limb jet mold. Probably not remolded much from being a conventional Earth jet though.

Only problem would be number 4 on that list as the mould in question looks less then spectacular with that attachment
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