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diseptikon wrote:So you are ok with players who have taken the time and made the effort to level their cards and deal decent damage to sharpshot, only to have a low level player with mostly rank 2 cards come in and do no damage at all, yet when the boss dies everyone gets the same points and the same participation medals?
Burn wrote:Sharpshots can be beaten, it just requires participation. And I think a lot of people have taken your approach Joey and just stepped away.
joesaysso wrote:I am ok with it and here's why: this isn't a true PvP game. I don't gain anything over you if I get more points than you in a boss battle that we both participated in and I don't lose anything if you were to get a better reward for doing more damage than me. Spreading the wealth seems fine to me. If this were a real PvP game and I was possibly going to face you down the road in battle of strategy, then I would agree. But it isn't.
joesaysso wrote:Your rewards were set when you participated in the boss battle. You didn't lose anything because that lvl 2 guy got in on the battle. He didn't shrink the rewards pie, he made it bigger. And if he did any damage at all, then he helped me get my points. I don't see anything wrong with that. You are trying to add competition into a non-competitive game.
joesaysso wrote:Nobody "wins" this event. The top prize goes to, what 100 people?
What could have been better is that the bosses could have been controlled better. As it was, whenever a new boss appeared, the previous boss(es) were almost completely shutoff. When Hardshell appeared, Kickback practically disappeared entirely. When Sharpshot appeared, I didn't encounter a Kickback at all and Hardshells were rare.
The bosses should have been scaled to your level. If you were level 2, then Kickback should have been the common boss with Hardshell and Sharpshot being uncommon and rare as applicable. Then, when you requested help, you should be grouped with people closer to your level. That way bosses don't just sit out there for 45 minutes and then get away.
joesaysso wrote:Yeah, I'm fine with the awards system as is. As far as the event is concerned, the award system was the least of the problems with it.
diseptikon wrote:You are stating the same thing I said. Lower levels don't belong with high level players, they belong in their own tier and after leveling appropriately they should be able to move up to the next tiered boss. This is why in the current state of the game giving the low level players the same rewards takes away any motivation for them to progress, and ultimately brings down higher level players combat capability.
diseptikon wrote:Edit: I should clarify...Im fine with the final awards of the game and how its sent out to people who fall in certain ranks. The rewards for combat is my beef, and I feel the way it has been established has certainly cause me to fall lower in the award ranks than I really feel I should have been. At the end of the day we are talking about electronic cards of our favorite topic, but when I get invested into something.....I get invested.
Well, at least somebody did cause I sure didn't.
It also appears that they made right on the rewards that were handed out to some when the event was first shutdown. I guess some got rewards and some didn't. Well at the point of shutdown, I was awarded both forms of Kickback.
At the official end of the event, I qualified for both modes of Kickback X2 and his weapon. What I got was one new set of Kickbacks and the weapon. I did not get a second new set and I'm assuming the first set I got counted towards my final reward. It appears nobody was over-compensated unless somebody out there can refute this.
Burn wrote:Yeah I use up duplicates as well. Truth be told, I used up that rank 4 Trypticon because it was a rank level 4.
Worst thing to happen to me was to pick up a rank 3 Event Hound card. That thing is **** useless but I can't get rid of it. Ever since I got it I lose more battles than I win and I had a lovely win:loss ratio of about 600:30. Now it's about 700:100.
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