Skritz wrote:
I do believe it is those cases which make people turn their nose at retools.
Yes, in fact there's 3 cases :
- Good retool
- Lazy retool
- bad retool
There's retools which mades sense and works pretty well, but there's also some retools which are forced too much and doesn't works at all.
I think we can agree that all retools of TR Blurr for example works pretty well for example.
Some like you said, hotspot into onslaught was more than ok. These are good retools.
When talking about Silverbolt mold, Cyclonus ends surprisingly well, while Scattershot was forcing too much a character which dosn't fit the mold. (and of course ended badly).
And it's the same with Hun-Grr. Even if it's not the same mold it's at least the same autocad file, and it's clearly pushing to far a mold which doesn't fit at all, ending with lot of undercarriage and disproportionned parts. This is clearly a bad retool (or reautocading if you want). That's why there's so much debate here.
Same for inferno, where the only retool is the head, not even the chest plate. That's the laziest retool of all.
There's less debate about Dreadwing and Darkwing, because there's effort, good retooling.. and in the end it works.