RAR wrote:It is perfectly possible to make a toy that is usable for the younger consumer. is well painted, feels pretty solid and appeals to an adult collector as well - it's called much of the "Transformers Cybertron" toyline. The only bit that might have been a problem for some is if they loose the Planet Keys - they should have stored in the slot better.
I feel Beast Wars is an even better example since those toys are even more poseable than some cybertro toys and that toyline was entirely designed in house by Hasbro (Kenner at the time) whereas Cybertron was more of a joint effort with Takara. Unlike the Cybertron line, Beast Wars is an example of them doing what you propose all by themselves in the past.
Also, in response to other things i have read in this thread, something tells me that a company seeking to make the most profit would want to study as much diverse opinions as possible. It makes no sense for them to just accept the results from the select few who have a similar point of view. That's just shooting yourself in the foot. Their decisions are based on the majority.
Also, just so this isnt all directed from Hasbro, I would lik to indicate that Takara has also expressed the goal of wanting to simplify transformations. They actually find it even more of a design challenge to convert from one mode to a totally different one with as few steps as possible. And it is a challengs they are up for. This interview was really cool:
http://www.seibertron.com/transformers/news/takara-tomy-transformers-adventure-tav01-bumblebee-designer-yuya-onishi-interview/32898/I actually really love looking at both the Hasbro and Takara side. They both have similar visions but coming from totally different angles. Hasbro is purely to deliver products sothat as many people as possible can enjoy them while Takara approaches this from a purely artstic point of view in trying to see how to optimise steps and make transformation fun.
I love the part in the article I linked where the takara designer talks about the need he had for that RID Bumblebee to turn his waist during Transformation. It could have been engineered differently without the need to turn the waist, but he found that small extra step make the transformation more dynamic (and indeed, it makes the animated transformation way more dynamic too).