Transformers: The Last Knight Toys Discussion Thread
Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Autobot Roadburn Tue Aug 15, 2017 8:27 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Lucky Logician Tue Aug 15, 2017 8:48 pm

Seeing a thin Megatron with no arm cannon is just really weird.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by SureShot18 Tue Aug 15, 2017 11:01 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by D-Maximal_Primal Wed Aug 16, 2017 9:03 am

Very very mixed feelings with this one. The new torso bot is great! Skulk is genuinely really fun to hold and play around with. He can pose really well (sort of weird, but still really well) and the molding and detail is fantastic! If you just had him, the combined mode would hold all kinds of promises!
But then come the limbs. I am not joking when I say these limbs (I already own Abominus, so I have experience with them) are the worst quality figures I own. The molds have to be dead for the limbs to be this awful.
Thrash (left arm): his head and front legs pop off when you open his chest and his armor pieces on his legs are so loose they slide by themselves and will not hold in place.
Rupture (right arm): his ball joints are pathetic. his wings fall off just standing in place. and his robot head joint is so stiff I am afraid to transform him into robot mode.
Gorge (left leg): his ball joints are so loose his beast and robot modes are useless. He will not stand. And the pegs won't work for combined mode, so he just flops around unless he is actually bearing weight equally on his head and feet.
Glug (right leg): worst of the lot. his beast mode head will not tab together, he is almost completely useless as a leg (the only reason he is working is because I have him very mistransformed and the combining system is much more secure on this one, more on that in a moment) and his ball joints are awful too.
The combining system is pretty good though for the legs. they now possess some clips on Skulks arms that peg in and hold the legs, which allows for the mistransformations that make the legs work better.
But still, I have to say avoid this figure. Skulk is great! But that is it. The limbs are of pitiful and painfully bad quality. Not worth the full price.
PS: Quintessa is cool, but she is so tiny!
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by TFmonkeybiz Wed Aug 16, 2017 12:45 pm
D-Maximus_Prime wrote:So I picked up this guy yesterday:
Very very mixed feelings with this one. The new torso bot is great! Skulk is genuinely really fun to hold and play around with. He can pose really well (sort of weird, but still really well) and the molding and detail is fantastic! If you just had him, the combined mode would hold all kinds of promises!
But then come the limbs. I am not joking when I say these limbs (I already own Abominus, so I have experience with them) are the worst quality figures I own. The molds have to be dead for the limbs to be this awful.
Thrash (left arm): his head and front legs pop off when you open his chest and his armor pieces on his legs are so loose they slide by themselves and will not hold in place.
Rupture (right arm): his ball joints are pathetic. his wings fall off just standing in place. and his robot head joint is so stiff I am afraid to transform him into robot mode.
Gorge (left leg): his ball joints are so loose his beast and robot modes are useless. He will not stand. And the pegs won't work for combined mode, so he just flops around unless he is actually bearing weight equally on his head and feet.
Glug (right leg): worst of the lot. his beast mode head will not tab together, he is almost completely useless as a leg (the only reason he is working is because I have him very mistransformed and the combining system is much more secure on this one, more on that in a moment) and his ball joints are awful too.
The combining system is pretty good though for the legs. they now possess some clips on Skulks arms that peg in and hold the legs, which allows for the mistransformations that make the legs work better.
But still, I have to say avoid this figure. Skulk is great! But that is it. The limbs are of pitiful and painfully bad quality. Not worth the full price.
PS: Quintessa is cool, but she is so tiny!
I'm not surprised at all. Aside from the fact that Hasbro's quality control team seem to have disappeared from the face of the earth, most of the limb molds have all been flogged to death over the past few years.
Blight (Gorge) and Twinstrike (Thrash) have gotten off fairly light, only being used to make GO! Burara and Garara respectively,before this, however, Rippersnapper (Glug) was also used to make Predacons Rising Cindersaur, Go! Jurara, AOE Grimlock, TF 2014 Grimlock and TLK Grimlock and Windrazor (Rupture) was also used to make Prime Divebomb, Go! Barara, and TF 2014 Strafe.
All in all, it's a miracle that most of them came out even semi- functional.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by -Kanrabat- Wed Aug 16, 2017 5:20 pm
It's that simple."
But eh, wishful thinking.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by william-james88 Wed Aug 16, 2017 5:57 pm
-Kanrabat- wrote:I got rid of Abobinus because I simply had no fun with that set. And after viewing a few video and article reviews of Infernocus I'll have to skip entirely. Really, ALL the components should have been new molds... The torso voyager size, the limbs deluxe size, Combiner Wars compatible, in a nice 150$CAN box set.
But eh, wishful thinking.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Tyrannacon Wed Aug 16, 2017 7:34 pm
As for Infernocus: I am disappointed that it was so sub-par, I really felt the figure was just too skinny when compared to his movie counterpart overall. I might still try to get it, but I want to snag all the Megatron stuff first from this film along with working on the rest of my Decepticons in my collection.
That said, I particularly want to snag the Megatron voice changing gimmick mask due to reasons. Don't look at me like that.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by EvasionModeBumblebee Wed Aug 16, 2017 8:33 pm
It's. . . beautiful. . .
Check out my Studio Series customs! Newest update: Ironhide (DOTM)
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Also check out my Legends Class customs! camarobee-s-legends-class-repaints-t120839.php
AKA CamaroBee
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by EunuchRon Wed Aug 16, 2017 9:11 pm
Tyrannacon wrote:That said, I particularly want to snag the Megatron voice changing gimmick mask due to reasons. Don't look at me like that.
Hey, not everyone can be Frank Welker. Nothing wrong with wanting that talent though!
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Johnnyboyya Wed Aug 16, 2017 10:25 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Johnnyboyya Wed Aug 16, 2017 10:40 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Quantum Surge Thu Aug 17, 2017 9:54 am
G1 Deadend, Wildrider, Breakdown w/Menasor fists, feet, waist, chest, mask, and weapons
Nightmare Megatron with upgrade parts
ROTF Mindwipe
Unique Toys Dumb and Dumber (MPM Twins)
Reverse Convoy/Rebirth Megatron
All HasLabs (except Omega Prime)
Unite Warriors Baldigus
All Animated Leaders
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Evil Eye Thu Aug 17, 2017 1:53 pm
As for Infernocus, thanks for the warning DMaximus. I was thinking of getting him but if he's that much of a QC shambles I'll avoid him. A shame as he looks pretty cool.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Quantum Surge Thu Aug 17, 2017 2:15 pm
Crosshairs looks good, but I'm wondering if I should keep my AOE one or sell it; still wish that TLK version has more paint.
Couldn't get into Dragonstorm too much. It would be neat to have him, but I'm fine without him (until I make a stop motion series of 2007-2011 Movie TFs vs 2014-2017 tfs).
Cogman looks brilliant. The car mode may use silver paint, but I just love the way he looks. Plus he'd be great at trolling people that look around with my Lego minifigs.
Infernocus looks neat, but the QC issues turn me off a bit, especially Glug. Maybe if we get a knockoff version, then I'd be down for it. Otherwise, I'd wait for clearance.
G1 Deadend, Wildrider, Breakdown w/Menasor fists, feet, waist, chest, mask, and weapons
Nightmare Megatron with upgrade parts
ROTF Mindwipe
Unique Toys Dumb and Dumber (MPM Twins)
Reverse Convoy/Rebirth Megatron
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Unite Warriors Baldigus
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Qwan Thu Aug 17, 2017 5:22 pm
Quantum Surge wrote:Infernocus looks neat, but the QC issues turn me off a bit, especially Glug. Maybe if we get a knockoff version, then I'd be down for it. Otherwise, I'd wait for clearance.
Kind of sad when "I'll wait for a knockoff" is actually a valid course action for someone wanting a better-QC version of a toy. (I know you probably meant it more as waiting for an upscale, but honestly it made me realise that one of the 'well-known' KO companies is probably going to do this toy all-around objectively better than what Hasbro managed to do.)

ultraimpossibleman wrote:Grand innacurration and heavy mistakes !
Diem wrote:This is exactly the kind of nonsense I'm here for.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Rodimus Prime Thu Aug 17, 2017 7:16 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by fenrir72 Thu Aug 17, 2017 7:29 pm
Rodimus Prime wrote:So after a week of leaving him in his box, I finally took Leader Megatron out. overall, I was disappointed. I was looking forward to having fun with the figure, but the transformation is a pain in the ass. Took all the fun out of it. I like both modes, but I don't think I'll be taking this figure off the shelf often. Definitely not worth $50. Good thing that I got it to display next to AoE leader Prime, since the TLK leader Prime isn't screen accurate, thus not worth$50 either. Hasbro seriously dropped the ball with both these figures. And would it be too much to ask for instructions with a little more color in them? Half the time I couldn't see what I needed to do.
A veeeeeeeery intelligent and relevant post RP! Wtf is Hb's consumer department doing? Do they even read of inspect their finished product and it's inserts? As for the toyline, well it shouldn't come as a surprise though. This is the Bayverse based design.
Though Takara's is slightly better, the B and W images are just as helpful as a mole rat.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by chuckdawg1999 Fri Aug 18, 2017 12:02 am
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Autobot Roadburn Fri Aug 18, 2017 12:05 am
chuckdawg1999 wrote:Just to let you folks know I'm selling off my knight armor figures and a wave 3 Bumblebee I'll be getting next week. Let me know if anything interests you.
I'm interested in the Bumblebee, what's a good place to discuss it?
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by -Kanrabat- Fri Aug 18, 2017 1:59 am
It's that simple."
Autobot Roadburn wrote:chuckdawg1999 wrote:Just to let you folks know I'm selling off my knight armor figures and a wave 3 Bumblebee I'll be getting next week. Let me know if anything interests you.
I'm interested in the Bumblebee, what's a good place to discuss it?
The Buy Sell Trade forum, for starter.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Autobot Roadburn Fri Aug 18, 2017 2:10 am
-Kanrabat- wrote:Autobot Roadburn wrote:chuckdawg1999 wrote:Just to let you folks know I'm selling off my knight armor figures and a wave 3 Bumblebee I'll be getting next week. Let me know if anything interests you.
I'm interested in the Bumblebee, what's a good place to discuss it?
The Buy Sell Trade forum, for starter.
Sorry, tired and not thinking.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by ScottyP Fri Aug 18, 2017 6:29 pm
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by william-james88 Sat Aug 19, 2017 12:49 pm
And I just wanted to how something cool about the deluxe. Its not a movie design, at least not to me. With the use of a generations megatron mold and the face having a more traditional design, this feels a lot like a "classics" version of a movie design.
Kinda like the reverse of ROTF Bludgeon (where a classics style figure ends up in a movie line) which ends up having a very similar effect.
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Re: Transformers: The Last Knight Toys Discussion Thread
Posted by Kurona Sat Aug 19, 2017 12:58 pm
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