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chuckdawg1999 wrote:Lunatic Prime wrote:chuckdawg1999 wrote:Lunatic Prime wrote:william-james88 wrote:Well I have mine. If anyone has a crappy one, with the box still, let us know what the production stamp is.
I have the same issue but I threw my packaging away just two days ago. Maybe I'll check if it's still in the paper container tomorrow.
Another thing I found just a couple of minutes ago: another hinch on Six-Gun:
What am I supposed to see?
As I can see you have a Six-Gun. Just compare. His hips can hinch a bit back. Maybe it's just the lower screw that acts like a hinch here - I haven't opened him (yet).
Ah yes, that's mentioned in the instructions as that joint is used to make the giant claw/hand.
william-james88 wrote:Also be weary of hope in this hobby. Hope is just undiscovered disappointment.
Agamemnon, barebacked rider of flying robo-dragon, and not often constipated either...My nephew wrote:Bacon is meat candy.
carytheone wrote:Well I was thinking about opening my Ironhide today (have had it for weeks from Pulse), but after all this I wanted to see what product code I had and how was the QC.
Code - 90081
Flaps peg into the leg well, not too tight not too loose, but the panels fall off the hinges very easily. Not enough to fall off by themselves, but the slightest touch pops them off.
I do see the issue with both. The hole that faces the front of the figure is slightly too small. A tiny hand drill would fix it right up.
But considering the pegs hold them on solid, I'm not worried about it. All other joints so far seem nice and snug as well.
Digging his hammer gun and I need to get him and TR Kup together to form a hollow windshield chest club. I dig it![]()
Piception!
carytheone wrote:Well I was thinking about opening my Ironhide today (have had it for weeks from Pulse), but after all this I wanted to see what product code I had and how was the QC.
Code - 90081
Flaps peg into the leg well, not too tight not too loose, but the panels fall off the hinges very easily. Not enough to fall off by themselves, but the slightest touch pops them off.
I do see the issue with both. The hole that faces the front of the figure is slightly too small. A tiny hand drill would fix it right up.
But considering the pegs hold them on solid, I'm not worried about it. All other joints so far seem nice and snug as well.
william-james88 wrote:carytheone wrote:Well I was thinking about opening my Ironhide today (have had it for weeks from Pulse), but after all this I wanted to see what product code I had and how was the QC.
Code - 90081
Flaps peg into the leg well, not too tight not too loose, but the panels fall off the hinges very easily. Not enough to fall off by themselves, but the slightest touch pops them off.
I do see the issue with both. The hole that faces the front of the figure is slightly too small. A tiny hand drill would fix it right up.
But considering the pegs hold them on solid, I'm not worried about it. All other joints so far seem nice and snug as well.
Oh man, so many damn codes. although so far it seems mine is the only one which is super solid.
By the way, is it not fun to now say we all have a deluxe ironhide in our collecton? Like this guy is one of the main autobots, and yet only now do I actually have a figure I feel comfortable putting in a scene with all my CHUG figures. Right size and all that.
Plus that vehicle mode is all kinds of IDWlecious
carytheone wrote:This guy is replacing my only other CHUG Ironhide which was Combiner Wars. CW wasn't a bad figure by any means, but not what I wanted in an Ironhide.
That's Dreamwave Ironhide from The War Within.william-james88 wrote:Plus that vehicle mode is all kinds of IDWlecious
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
SGMLordMirage wrote:Nice find,,, looking forward to finding them in my AO!
SGMLordMirage wrote:Sometimes those are the best finds, when you least expect it. Ive found Red Heat and Stakeout in stores but not this set. Of note, SS38 is hard to find for sure. In VA, where i live, Ive only come across three and that was one in each store. He doesn't seem to hang out long.
Good Luck though!
SGM
sol magnus wrote:SGMLordMirage wrote:Sometimes those are the best finds, when you least expect it. Ive found Red Heat and Stakeout in stores but not this set. Of note, SS38 is hard to find for sure. In VA, where i live, Ive only come across three and that was one in each store. He doesn't seem to hang out long.
Good Luck though!
SGM
Springer is already hitting stores?
Nemesis Primal wrote:sol magnus wrote:SGMLordMirage wrote:Sometimes those are the best finds, when you least expect it. Ive found Red Heat and Stakeout in stores but not this set. Of note, SS38 is hard to find for sure. In VA, where i live, Ive only come across three and that was one in each store. He doesn't seem to hang out long.
Good Luck though!
SGM
Springer is already hitting stores?
They're talking about Studio Series Optimus, not Siege Springer.
SGMLordMirage wrote:It’s all good brother, and true, it is the Siege thread but other lines get tossed in not intentionally but just in the moment of thought.
Hey, in time, Springer will be talked about!
Nathaniel Prime wrote:SGMLordMirage wrote:It’s all good brother, and true, it is the Siege thread but other lines get tossed in not intentionally but just in the moment of thought.
Hey, in time, Springer will be talked about!
I'm sorry for the confusion, but I just wanted to point out that I meant that on my search looking for Studio Series 38, I found the Siege cassettes, and Red Heat and Stakeout. I didn't expect this to spin out of control![]()
I wasn't talking about Studio Series 38, but rather, I found these guys while I was looking for it
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