Transformers War for Cybertron: Siege Discussion Thread

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Rodimus Prime » Thu Jul 04, 2019 5:01 am

ZeldaTheSwordsman wrote:What makes Roddy so underwhelming for you? Is it the Hot Rod component? Takara's bad habit of boring Leader-class Autobots' fistholes a smidgen too wide? *narrows eyes very hard at the Legends Super Ginrai mold* I think of all of them Rodimus is the only one to implement the Evolution gimmick well, and his Rodebago mode beats the heck out of Titrod's IMO.
Well this is the Siege thread, so let's keep it Siege related. All I'll say is that the Hot Rod component was pretty much the only part I liked. I wish it was sold separately.

Rodimus Prime wrote:As for the "leader" class Siege Shockwave, I would have taken a BS vehicle mode at the Voyager price as opposed to what we got, because it couldn't have looked much worse and it would have been almost half price. And they nailed the robot mode so well, my Siege Shockwave is probably staying in robot mode permanently. He's seen vehicle mode only once, just because I wanted to see it for myself in hand. Once again, severely underwhelming.

Once again, what makes it underwhelming to you? I'm sincerely curious, since it looks to me like a clever downsize with reworked legs that still passes as a toy raygun to hold - or to blast a convenient exit hole for Skyfire :-D (it's been a few years since I last saw that episode, and Skyfire's smug "I can now" still makes me laugh). And your disregard for the larger modes does not erase their parts' cost or mass :P
I think they made Shocky Leader-class because A. his evolution design probably adapted more readily to C.O.M.B.A.T. than whatever they had planned for Megs and B. they doubtless wanted to sell Megs opposite Optimus, who was at the Voyager price point.
I like the base Shockwave figure itself. I even use the extra parts as a glider. But in vehicle mode, he just doesn't make sense. I know what he's supposed to be, but it's just not Shockwave to me. I don't know, maybe it's G1 bias? I mean, I'm not a Geewunner per se, though I did grow up on it and it's the biggest reason I like Siege so much. It's a true update on G1 figures. (Except Ravage.)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Mindmaster » Thu Jul 04, 2019 6:38 am

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
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What’re the DCPIs/UPCs for Siege Wave 3? I just returned to El Paso, Texas from deployment in Korea and am itching to find Reflector! =P~
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Thu Jul 04, 2019 7:35 am

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Mindmaster wrote:What’re the DCPIs/UPCs for Siege Wave 3? I just returned to El Paso, Texas from deployment in Korea and am itching to find Reflector! =P~


I was expecting a ‘and boy are my arms tired’ but no only a TF fan would say I just got back from deployment and need a Reflector! :lol:

Happy 4th everyone and thanks for your service dude!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sabrblade » Thu Jul 04, 2019 7:37 am

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Rodimus Prime wrote:
Hellscream9999 wrote:
Rodimus Prime wrote:
YRQRM0 wrote:Man, I just don't get what I'm missing about this Megatron, every time I look at him he seems like the weakest mold out of Siege, but everyone seems to love him.
I don't. So far the Siege line has been knocking it out of the park, except for this dud. It's not horrible, but it's the weakest of a near-flawless line.

Same, he feels like a carry-over from potp, as far as quality and plastic density; plus the design has so many cut-corners that I just find myself liking it less and less
This might have been answered before, either here or in the comics forum, but I don't remember. Was the figure designed first, and the comic had to use it, or did the comic character concept get finalized and the toy had to conform to it? (I would think it's the former, I don't see Hasbro bending to IDW's will, but I had to ask.)
The former.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Thu Jul 04, 2019 7:39 am

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Rodimus Prime wrote:
ZeldaTheSwordsman wrote:What makes Roddy so underwhelming for you? Is it the Hot Rod component? Takara's bad habit of boring Leader-class Autobots' fistholes a smidgen too wide? *narrows eyes very hard at the Legends Super Ginrai mold* I think of all of them Rodimus is the only one to implement the Evolution gimmick well, and his Rodebago mode beats the heck out of Titrod's IMO.
Well this is the Siege thread, so let's keep it Siege related. All I'll say is that the Hot Rod component was pretty much the only part I liked. I wish it was sold separately.

Rodimus Prime wrote:As for the "leader" class Siege Shockwave, I would have taken a BS vehicle mode at the Voyager price as opposed to what we got, because it couldn't have looked much worse and it would have been almost half price. And they nailed the robot mode so well, my Siege Shockwave is probably staying in robot mode permanently. He's seen vehicle mode only once, just because I wanted to see it for myself in hand. Once again, severely underwhelming.

Once again, what makes it underwhelming to you? I'm sincerely curious, since it looks to me like a clever downsize with reworked legs that still passes as a toy raygun to hold - or to blast a convenient exit hole for Skyfire :-D (it's been a few years since I last saw that episode, and Skyfire's smug "I can now" still makes me laugh). And your disregard for the larger modes does not erase their parts' cost or mass :P
I think they made Shocky Leader-class because A. his evolution design probably adapted more readily to C.O.M.B.A.T. than whatever they had planned for Megs and B. they doubtless wanted to sell Megs opposite Optimus, who was at the Voyager price point.
I like the base Shockwave figure itself. I even use the extra parts as a glider. But in vehicle mode, he just doesn't make sense. I know what he's supposed to be, but it's just not Shockwave to me. I don't know, maybe it's G1 bias? I mean, I'm not a Geewunner per se, though I did grow up on it and it's the biggest reason I like Siege so much. It's a true update on G1 figures. (Except Ravage.)


I think of the Decepticon vehicles like Tron vehicles - there’s not a focus on aerodynamics it’s different to be sure but Shockwave? Just turn him upside down and he’s the spittin’ image of his G1 toy I mean he’s a gun. He’s a gun they flipped upside down but we all know what it is. And unlike Megatron they just said ok he’s going to be a gun just flip him over. Because he’s a gun. A tiny gun, but a gun.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wireless_Phantom » Thu Jul 04, 2019 10:08 am

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ZeldaTheSwordsman wrote:
Skritz wrote:Has QC truly been that bad for Siege? Beside the odd loose single ankle on figures I've had no crummy ones compared to POTP where it seemed like everything was a factory error.

I think they're just perceiving it that way because of brand unification knocking the lenses out of their Cult of Takara goggles.

Only Siege figure I've had QC issues with was my Skytread; everything else has had great QC.


Likewise. The only QC issue I've had with Siege is a slightly bent back cannon on Sixgun.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby sol magnus » Thu Jul 04, 2019 10:20 am

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Wireless_Phantom wrote:
ZeldaTheSwordsman wrote:
Skritz wrote:Has QC truly been that bad for Siege? Beside the odd loose single ankle on figures I've had no crummy ones compared to POTP where it seemed like everything was a factory error.

I think they're just perceiving it that way because of brand unification knocking the lenses out of their Cult of Takara goggles.

Only Siege figure I've had QC issues with was my Skytread; everything else has had great QC.


Likewise. The only QC issue I've had with Siege is a slightly bent back cannon on Sixgun.

I've not had any. Like, at all.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wireless_Phantom » Thu Jul 04, 2019 10:21 am

Motto: ""There is no fate, no destiny, only your will.""
Weapon: Dark Saber Sword
Stargrave wrote:
Rodimus Prime wrote:
ZeldaTheSwordsman wrote:What makes Roddy so underwhelming for you? Is it the Hot Rod component? Takara's bad habit of boring Leader-class Autobots' fistholes a smidgen too wide? *narrows eyes very hard at the Legends Super Ginrai mold* I think of all of them Rodimus is the only one to implement the Evolution gimmick well, and his Rodebago mode beats the heck out of Titrod's IMO.
Well this is the Siege thread, so let's keep it Siege related. All I'll say is that the Hot Rod component was pretty much the only part I liked. I wish it was sold separately.

Rodimus Prime wrote:As for the "leader" class Siege Shockwave, I would have taken a BS vehicle mode at the Voyager price as opposed to what we got, because it couldn't have looked much worse and it would have been almost half price. And they nailed the robot mode so well, my Siege Shockwave is probably staying in robot mode permanently. He's seen vehicle mode only once, just because I wanted to see it for myself in hand. Once again, severely underwhelming.

Once again, what makes it underwhelming to you? I'm sincerely curious, since it looks to me like a clever downsize with reworked legs that still passes as a toy raygun to hold - or to blast a convenient exit hole for Skyfire :-D (it's been a few years since I last saw that episode, and Skyfire's smug "I can now" still makes me laugh). And your disregard for the larger modes does not erase their parts' cost or mass :P
I think they made Shocky Leader-class because A. his evolution design probably adapted more readily to C.O.M.B.A.T. than whatever they had planned for Megs and B. they doubtless wanted to sell Megs opposite Optimus, who was at the Voyager price point.
I like the base Shockwave figure itself. I even use the extra parts as a glider. But in vehicle mode, he just doesn't make sense. I know what he's supposed to be, but it's just not Shockwave to me. I don't know, maybe it's G1 bias? I mean, I'm not a Geewunner per se, though I did grow up on it and it's the biggest reason I like Siege so much. It's a true update on G1 figures. (Except Ravage.)


I think of the Decepticon vehicles like Tron vehicles - there’s not a focus on aerodynamics it’s different to be sure but Shockwave? Just turn him upside down and he’s the spittin’ image of his G1 toy I mean he’s a gun. He’s a gun they flipped upside down but we all know what it is. And unlike Megatron they just said ok he’s going to be a gun just flip him over. Because he’s a gun. A tiny gun, but a gun.


First thing I do when I get him is going to be trying to get Bruticus to hold him.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby JelZe GoldRabbit » Thu Jul 04, 2019 10:26 am

Motto: "The only good is knowledge, and the only evil is ignorance."
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Wireless_Phantom wrote:
ZeldaTheSwordsman wrote:
Skritz wrote:Has QC truly been that bad for Siege? Beside the odd loose single ankle on figures I've had no crummy ones compared to POTP where it seemed like everything was a factory error.

I think they're just perceiving it that way because of brand unification knocking the lenses out of their Cult of Takara goggles.

Only Siege figure I've had QC issues with was my Skytread; everything else has had great QC.


Likewise. The only QC issue I've had with Siege is a slightly bent back cannon on Sixgun.


I have two: part of the back of Skytread's tank portion is smoothed out, and on Whisper the pin on the cockpit isn't pushed in all the way through so it scrapes against the plastic.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Lore Keeper » Thu Jul 04, 2019 10:34 am

Ironhidensh wrote:Got my jet fire in the mail today. I’m still undecided on if I’m keeping him, or making a few bucks on eBay.......



I really kinda want this guy, but the Siege line has been so incredibly disappointing to me, I’m afraid of opening it and being let down.

I would definitely keep him. I understand your hesitance. The packaging renders don't do him justice. Jetfire is the most solid figure I've seen in a very long time. His level of detail is astounding, and he's absolutely huge! Definitely worth the cost of entry.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby chuckdawg1999 » Thu Jul 04, 2019 2:11 pm

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Stargrave wrote:
chuckdawg1999 wrote:Apparently Omega is delayed because it failed a drop test. This is coming from Kapow Toys Facebook page courtesy of In Demand toys



Shoot Chuck I checked both Kapow and In Demand and I'm not seeing it anywhere. Do you think they took it down or am I not looking in the right place maybe?


I never saw the original post so I'm not sure where to look
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Cyberpath » Thu Jul 04, 2019 2:44 pm

Brunt arrived from Amazon today! My first and quick impression is that he's a little more complex than Cog. But I haven't really had time to play with him.

Here's something cool I found though, don't think it's been posted yet..?

"Scorpion Drone" made of Cogs & Brunts..

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Thu Jul 04, 2019 2:47 pm

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That is awesome
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Cyberpath » Thu Jul 04, 2019 3:19 pm

Gotta say, other than Masterpiece, SIEGE has to be the best line yet. The likeness is good, there's attention to scale in robot-mode, the decos are more precise than before (for Hasbro), they keep getting creative with the transformation steps, and.. it's fun! All those pegs ports and different options, and the Weaponizers... Hasbro also seems determined to complete the cast.
CW forced everyone into combiners -- and TR, while I appreciated getting the Rebirth cast, forcing the Headmaster gimmick on everyone was frustrating -- and PP was kind of without real identity and more like leftover of the former two run. Siege feels more cohesive. The war paint doesn't even bother me anymore.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby chuckdawg1999 » Thu Jul 04, 2019 3:55 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
Cyberpath wrote:Gotta say, other than Masterpiece, SIEGE has to be the best line yet. The likeness is good, there's attention to scale in robot-mode, the decos are more precise than before (for Hasbro), they keep getting creative with the transformation steps, and.. it's fun! All those pegs ports and different options, and the Weaponizers... Hasbro also seems determined to complete the cast.
CW forced everyone into combiners -- and TR, while I appreciated getting the Rebirth cast, forcing the Headmaster gimmick on everyone was frustrating -- and PP was kind of without real identity and more like leftover of the former two run. Siege feels more cohesive. The war paint doesn't even bother me anymore.


You hit the nail on the head. The price went up and I can clearly see where the money went.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Nathaniel Prime » Thu Jul 04, 2019 8:00 pm

Motto: "The only difference between a hero and the villain is that the villain chooses to use that power in a way that is selfish and hurts other people."
Weapon: Fusion Cannon
Cyberpath wrote:Gotta say, other than Masterpiece, SIEGE has to be the best line yet. The likeness is good, there's attention to scale in robot-mode, the decos are more precise than before (for Hasbro), they keep getting creative with the transformation steps, and.. it's fun! All those pegs ports and different options, and the Weaponizers... Hasbro also seems determined to complete the cast.
CW forced everyone into combiners -- and TR, while I appreciated getting the Rebirth cast, forcing the Headmaster gimmick on everyone was frustrating -- and PP was kind of without real identity and more like leftover of the former two run. Siege feels more cohesive. The war paint doesn't even bother me anymore.


Don't forget the figures not being compromised by gimmicks, meaning more articulation! :DANCE:
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Thu Jul 04, 2019 8:27 pm

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
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Instead of being allegedly "compromised by gimmicks", they're just compromised by short arms and fat hoods. And near-nonexistent necks.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby william-james88 » Thu Jul 04, 2019 9:31 pm

ZeldaTheSwordsman wrote:
Skritz wrote:Has QC truly been that bad for Siege? Beside the odd loose single ankle on figures I've had no crummy ones compared to POTP where it seemed like everything was a factory error.

I think they're just perceiving it that way because of brand unification knocking the lenses out of their Cult of Takara goggles.

Only Siege figure I've had QC issues with was my Skytread; everything else has had great QC.

And best of all, the one toy we know is only from Takara ,Big Powered, suffers from more qc issues than most mainline siege figures (some parts are very loose)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Jeddostotle7 » Thu Jul 04, 2019 9:48 pm

Weapon: Ion-Charge Disperser Rifle
Man, just tried to buy a Springer I finally found at Target after getting out of Spider-Man: Far From Home, but got stopped by a streetdate of 7/28. I don't remember the streetdate people mentioned being that late in July. Was that the streetdate everyone else was hit with, or has it been pushed back even later??
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Thu Jul 04, 2019 10:09 pm

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
Weapon: Galaxial Rocket Launcher
Re: the streetdate thing.. Contact Target about it on Twitter and Hasbro about it via their website.
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Armada Optimus front left trailer strut, cheekguards
ROTF Jetfire "JTFR" Panels
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Jeddostotle7 » Thu Jul 04, 2019 10:19 pm

Weapon: Ion-Charge Disperser Rifle
ZeldaTheSwordsman wrote:Re: the streetdate thing.. Contact Target about it on Twitter and Hasbro about it via their website.


No response they might realistically give will give me what I actually want, which is to be able to buy Springer from them right now. Plus, there's a likelyhood they'd reprimand or punish the employees at that store, and I don't want anyone there to be punished for such a small mistake as accidentally putting something on the shelf that shouldn't have been yet.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Hellscream9999 » Thu Jul 04, 2019 10:20 pm

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Weapon: Black Magic
Jeddostotle7 wrote:Man, just tried to buy a Springer I finally found at Target after getting out of Spider-Man: Far From Home, but got stopped by a streetdate of 7/28. I don't remember the streetdate people mentioned being that late in July. Was that the streetdate everyone else was hit with, or has it been pushed back even later??

Yes, it was always that late, same as the pre-order date on the site :HEADHURTS:
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Jeddostotle7 » Thu Jul 04, 2019 10:25 pm

Weapon: Ion-Charge Disperser Rifle
Hellscream9999 wrote:
Jeddostotle7 wrote:Man, just tried to buy a Springer I finally found at Target after getting out of Spider-Man: Far From Home, but got stopped by a streetdate of 7/28. I don't remember the streetdate people mentioned being that late in July. Was that the streetdate everyone else was hit with, or has it been pushed back even later??

Yes, it was always that late, same as the pre-order date on the site :HEADHURTS:


Ugh. Still a silly restriction for Hasbro and/ or Target to put on the item. What reason does it even have to be streetdated? It's not tied in with an upcoming movie or show, and it's not a situation like LEGO has where they like to keep their seasons of product released at consistent times.
G2/Action Master/obscure variant-inspired redecos and retools are my lifeblood

Looking for:
- the Headmaster head for Legends LG56 Perceptor, LG59 Blitzwing, LG22 Skullcruncher, or LG30 Weirdwolf
- Unite Warriors Computron's Lightspeed
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Thu Jul 04, 2019 10:36 pm

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
Weapon: Galaxial Rocket Launcher
Jeddostotle7 wrote:
ZeldaTheSwordsman wrote:Re: the streetdate thing.. Contact Target about it on Twitter and Hasbro about it via their website.


No response they might realistically give will give me what I actually want, which is to be able to buy Springer from them right now. Plus, there's a likelyhood they'd reprimand or punish the employees at that store, and I don't want anyone there to be punished for such a small mistake as accidentally putting something on the shelf that shouldn't have been yet.

You could at least get an answer from Hasbro as to why the streetdate is even there in the first place, and an answer from Target as to why they're abiding by it when their biggest competitor isn't. Don't want to get someone in trouble? Just tell Target you've heard this is happening, don't name the specific store or anything.
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Energon Optimus digger, firetruck, & copter drones; super mode head
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Nemesis Primal » Fri Jul 05, 2019 1:47 am

Motto: "Anything worth doing is worth suffering for."
Weapon: Flamethrower Cannons
Got my hands on Brunt today, and I am pleased. He is about a head shorter than Ironhide, which I think isn't news at this point, and while I would admit it could be nice were he a bit taller, I am fine with it as is. He feels like the kind of guy who's a bit short but still jacked, he's suitably bruiser-y for the size class. His alt mode feels great (and his visible peeking eye is hilarious), and I like that his Weaponizer parts aren't all blatantly guns, it helps distinguish the Weaponizers. Cog is pretty much all guns all the time, Six-Gun has options of guns, jetpack, and Doomfist, and Brunt has armor, guns, and a bulky Doc Ock-looking setup. He definitely has the weakest-feeling Moon Boots so far, but I have only tried him on Flywheels' giant feet so far, so maybe they'll work better on bots like Refraktor or Spinister. Plus I love his coloring, I think he's the perfect shade of Decepticon purple.
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I'll probably take another Weaponizing pic when it's not nighttime and I've settled on a loadout/setup I like better. Hope everyone here who celebrates it had a happy 4th of July!
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