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Caelus wrote:nanten wrote:next version
???
What next version???
crazyfists wrote:Didn't the Quint missions in the lower levels have a triple changer?
Galvatron Supreme wrote:Hasn't O.S. and other mods Already dispelled the version 2 rumors multiple times?
pRedimus wrote:Galvatron Supreme wrote:Hasn't O.S. and other mods Already dispelled the version 2 rumors multiple times?
You clearly missed the 'leaks' Burn... 'leaked' of 'ideas' he thought would be good, that just happened to be screen shots of OS's team on something that was but wasnt HMW....
You've also clearly missed all OS's 'You may not see it, but Im doing a lot of work behind the scenes' messages, and anybody can tell you he isnt working on this version or the forums... so what else could he be workign on I wonder...?
Tammuz wrote:so says the guy who made the thread "what faction will you be in v2?"
Burn's let the cat out the bag
crazyfist's said he was being sarcastic when he said V2 wasn't happening
...and OS locks threads when...
Tammuz wrote:anyway the triple changer had ram, Strafe, and avoid. it didn't use the specific alt mode for each tactic, it just used this icon;
Caelus wrote:Speaking of drones, a Maximal&Predacon team up vs NPC Vehicons would be fun...
Tammuz wrote:Burn's let the cat out the bag,
Just to dispell the argument, your link was updated again.Tammuz wrote:why does that link keep getting updated cealus?
Caelus wrote:Burn's let the cat out the bag
Since when did Burn become a trustworthy corner stone of this community?![]()
Omega Sentinel wrote:Just to dispell the argument, your link was updated again.Tammuz wrote:why does that link keep getting updated cealus?
No need to lock this thread since I'm sure we will get it back on topic. Its about triplechangers. Triplechangers are fun.
We actually had working triplechangers in the code with the Quintessons. Technically the Judge was a quintchanger. Adding the tactic to the user interface to allow you to manage all those tactics yourself would take quite a bit more work involving XP costs, alt modes and all the character interfaces.Me, Grimlock! wrote: Don't know what's in the code, but OS, is it hard to add an extra two tactic slots? I mean, it might not make them that much different from a regular TF, but... it's something.
Well just opinion wise I always liked the concept. They worked well in the game the short time we saw them. But I also think it could cause some lopsidedness that would make the minicons look tame if it was implemented poorly.pRedimus wrote:Seeing as you're here, and with the understanding that just cuase you say it dosnt mean it will get inplemented nor neccersarily the way you say right now, can you tell us any current opinions you have on the inplementaion of Tripplechangers?
Overcharge Drones.
http://seibertron.com/heavymetalwar/charac...racter_id=69993
Possibly the biggest threat posed by the Quintessons. It is unknown if these drones are Cybertronians enslaved or are just modelled on Cybertronian schematics, but these triplechanging transformers carry Dol Laser rifles enabling them to be deadly opponents.
Stats.
Level 3
STR: 6
INT: 0
SPD: 7
END: 7
RNK: 1
CRG: 8
FRP: 2
SKL: 0
Tactics - 3 (special)
Not only formatted to be very powerful, but that have exceptional speed and use of their tactics.Ram - As the standard Cybertronian tactic, they possess a strength that enables them to be pretty effective rammers. Also, as with normal Ram, this attack ignores armour, but Endurance is assumed to be effective against it.
Avoid - Again, as the Cybertronian tactic, these drones have a very high speed making them effective avoiders.
Strafe - The weakest of the Drones tactics, possessing low firepower limiting their shots to only a handful, this attack - again the same as the Cybertronian tactic - also ingores any armour worn by the opponent.
Weaknesses:Tripledipper minicons. €3000 .
These Minicons are specifically designed to defend against the attacks of the Overcharge Drones, although please note that this does not stop them from avoiding melee attacks.
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