TWW Grimlock scratch build: Updated 9/21/05: Preview
TWW Grimlock scratch build: Updated 9/21/05: Preview
Posted by Viagra Prime Sat Jan 29, 2005 10:16 pm
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Posted by Viagra Prime Sun Jan 30, 2005 1:22 am
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Posted by TFmaster Sun Jan 30, 2005 2:05 am
I look forward to see all the scratchbuilds wip pics as they go.
It's good learning material.
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Posted by Viagra Prime Sun Jan 30, 2005 3:24 am
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Posted by OdeeanRDeathshead Sun Jan 30, 2005 3:29 am
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Posted by Pepie Sun Jan 30, 2005 5:38 am
I can see some obvious differences with mine but it totally depends on which pics you base him off.
Yay for continuity
Construction and everything looks slick!
I do have to ask, when transforming to altmode.. is your chest flipping a total of 90 degrees or somewhat lesser ?
Thats something that varies through the comic too
OdeeanRDeathshead wrote:I hope the loos......, second best builder dosen't feel too bad once this bit of competition is over.
LOL, since when was it a competition ?
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Posted by Viagra Prime Sun Jan 30, 2005 2:06 pm
pepie wrote:Looking great so far VP !
I can see some obvious differences with mine but it totally depends on which pics you base him off.
Yay for continuity![]()
Construction and everything looks slick!
I do have to ask, when transforming to altmode.. is your chest flipping a total of 90 degrees or somewhat lesser ?
Thats something that varies through the comic too
OdeeanRDeathshead wrote:I hope the loos......, second best builder dosen't feel too bad once this bit of competition is over.
LOL, since when was it a competition ?
Yes, there are differences but that is good. I'm basing mine off more of the 10fingers pics but I'm also using the comic book pics as reference as well. I'm also adding my own changes like the vents look for the chest (not seen in either 10fingers or comic book). I'm having his chest flip a bit less than 90 degrees as seen in the 10fingers pic but that may change later.
No, I don't consider this competition. I'm glad that some one else is doing it too because it helps me learn and adjust things as I go seeing other WIP pics.
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Posted by TM alphatron Sun Jan 30, 2005 6:32 pm
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Posted by Viagra Prime Tue Feb 01, 2005 9:55 pm
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Posted by BillyBadAss Wed Feb 02, 2005 11:42 am
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Posted by Viagra Prime Wed Feb 02, 2005 2:04 pm
Josh wrote:here's a couple more pics to help you out if ya need 'em
thats looking outstanding so far though
w00t!
Seems like every pic I see of TWW Grimmie is a liittle different from the other, lol (this is the first pic I've seen where the forearms are more rectangular versus cylindrical). That's good in a way I guess. What I'm doing is looking at what I like and incorporating that along with some of my own design (not much my own but some). Thanks for the pics Josh.
BillBadAss wrote:But you don't think the shoulders need more structure support? Or am I just saying this too early?
Yes, the shoulders are still very very early in its stage (probably only 10% done). I'm not sure what you mean by structure but I still need to build the tread cover piece and the side piece as well as put in some treads (debating whether I should scratch build with styrene or use actual rubber treads). But if by structure support you mean make it more sturdy, then I will add a bit more reinforcement in there but not much since that whole thing needs to house the whole arm so I need that inside as hollow as possible. However, I plan to mold cast that piece which would give it alot more sturdiness since it will become more or less one piece instead of several pieces glued together.
pepie wrote:The shoulders are tricky, the complete arms move into them so they have to be as hollow as possible.
heh, yeah, exactly what pepie said.
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Posted by Pepie Wed Feb 02, 2005 4:23 pm
Viagra-Prime wrote:this is the first pic I've seen where the forearms are more rectangular versus cylindrical). That's good in a way I guess.
You might want to check out Don's design sketch of grimlock, located here :
http://www.tfmaster.com/features_donfig ... esigns.php
Helped me out! LOL, I was stuck on the whole transformation of the arm when Iskander pointed me out to this pic.
It was on our site all along
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Posted by Viagra Prime Wed Feb 02, 2005 6:44 pm
pepie wrote:Viagra-Prime wrote:this is the first pic I've seen where the forearms are more rectangular versus cylindrical). That's good in a way I guess.
You might want to check out Don's design sketch of grimlock, located here :
http://www.tfmaster.com/features_donfig ... esigns.php
Helped me out! LOL, I was stuck on the whole transformation of the arm when Iskander pointed me out to this pic.
It was on our site all along
Thanks for the heads up Pepie. Those pics are awesome looking. If I had the time I'd make all of them. I wish Hasbro would make a line off these designs. Anyways, those pics helped a bit. But I think most of my design will be based on the 10fingers pics since everything seem to be in proportion with each other going from alt mode to bot mode. The size of certain parts change in the drawings (comics) and understandably so since this is how most sketch artist draw to put emphasis on certain parts. I pretty much have the whole transformation down. I just hope it all works out. I'm not sure how your approaching it but I'm basically building the basic structure of the whole figure first. Details added later which includes sanding and smoothing edges out. This way, I can visually see the proportions of the figure that I have and make any changes as necessary. If changes are made then at least I need only change the basic structure or throw the basic structure and start anew (hope I don't have to do this). If I start adding details now then I may have to scrap everything including the details. Anyways, I'm almost done with the basic structure of the thigh. I've started on the lower leg portion as well. After that I will work on the hip joint and then finally arm.
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Posted by TFmaster Sat Feb 05, 2005 4:30 am
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Posted by Viagra Prime Sat Feb 05, 2005 4:39 pm
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Posted by Viagra Prime Wed Feb 23, 2005 1:00 am
Finished the basic structure for the hip joint, thigh, and lower legs. Those and the shoulders are mold casted for symmetry (and in case I screw up and can mold cast more). No sanding and no details added yet. And some parts are held together by tape for now. I want to see if all parts look proportional before proceeding with details. First few pics are bot mode. Last pic is basically what alt mode would look like. Again, crits/comments much appreciated. Thanks.
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Posted by TFmaster Wed Feb 23, 2005 1:36 am
Viagra-Prime wrote:Update:
Finished the basic structure for the hip joint, thigh, and lower legs. Those and the shoulders are mold casted for symmetry (and in case I screw up and can mold cast more). No sanding and no details added yet. And some parts are held together by tape for now. I want to see if all parts look proportional before proceeding with details. First few pics are bot mode. Last pic is basically what alt mode would look like. Again, crits/comments much appreciated. Thanks.
The chest is suppose to sit on a inverted angle in Chariot mode.
TFM
TFM EDIT: Woops.Sorru. Didn't mean for that to come out sounding the way it did.
Looks good man. I really can't wait to see it done. Leave some hollow area's to house electronics so you can give him Sound effects. (At least we got a purpose for that stupid E.Bulkhead backpack now.)
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Posted by Viagra Prime Wed Feb 23, 2005 2:14 am
TFmaster wrote:The chest is suppose to sit on a inverted angle in Chariot mode.
Actually, I do have the chest angled. Its a bit hard to see in that pic though because of all the whiteness (lack of color).
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Posted by Pepie Wed Feb 23, 2005 3:39 am
What TFM means is that the complete torso flips 90 degrees.
I cant point it out in words, a pic says more I guess.
It's a hard part to construct, it has to hold a lot of weight in both modes.. especially in altmode.
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Posted by TFmaster Wed Feb 23, 2005 5:05 am
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