Meeting place for the Autobot faction.
Posted by Kaijubot
Mon Jun 29, 2009 3:16 pm
Motto:
"No one escapes retribution."
Weapon:
Energy Blades
Since we don't have this information handy normally, I'd like to present the maths of the game. I can't promise it's 100% accurate, but here it is.
Kaijubot's Anonymous Source presents: Maths
Weapons
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%
Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]
accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20
Ram
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]
Repair
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]
Strafe
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]
-

Kaijubot
- Brainmaster
- Posts: 1424
- News Credits: 1
- Joined: Sat Jul 01, 2006 8:02 am
- Location: Manchester, England
-
Strength:
8
-
Intelligence:
10
-
Speed:
6
-
Endurance:
8
-
Rank:
9
-
Courage:
10
-
Firepower:
7
-
Skill:
10
Posted by Zordon
Sat Jul 11, 2009 5:15 pm
Motto:
"I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon:
Indepentently Targetable Particle Beam Cannons
Kaijubot wrote:Since we don't have this information handy normally, I'd like to present the maths of the game. I can't promise it's 100% accurate, but here it is.
Kaijubot's Anonymous Source presents: Maths
Weapons
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%
Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]
accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20
Ram
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]
Repair
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]
Strafe
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]
bet people reading this now relies how useful those nasty algebra lesson are LOL
-
Zordon
- Headmaster Jr
- Posts: 586
- News Credits: 2
- Joined: Sat Oct 11, 2003 4:55 pm
- Location: Newcastle Upon Tyne
-
-
Strength:
7
-
Intelligence:
9
-
Speed:
5
-
Endurance:
8
-
Rank:
6
-
Courage:
9
-
Firepower:
9
-
Skill:
9
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