How to fix repair without chaning insurance companies
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How to fix repair without chaning insurance companies
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I'm not sure what plans to fix or remove repair there are, but I have an idea of how to fix it under the current system.
Make it more like avoid. Rather then get EXP based on % repairs and the level of the repaired bot, make it a flat EXP per %.
Example: If each point/% of repair is 5 EXP, repairing 20% will give you 100 EXP.
This makes repair more useful at lower levels then it is now, and for higher levels weaker EXCEPT repair is more like a secondary function where you'll be getting more EXP based on doing damage over repairing (where repair is more of a neat trick like avoiding). You can get more EXP repairing then you can with avoid if the flat EXP allows it.
In addition to this, you can repair yourself. This makes repair useful in the arena as well as missions where you're out numbered (do you save yourself, someone else, or just not bother). There is still a time limit on both missions and the arena, so there still wont be any exploits (having the time limit nullifies the purpose of not being able to repair yourself). Also with a flat rate EXP, level amping to get more EXP won't occur.
Still INTEL and REPAIR will effect how much you actually repair so those stats are still "useful."
The only downside is that it makes repair that much more useful in the arena as it used to be, but it also makes repair useful in missions for lower levels and still serves a purpose in higher level missions.
Make it more like avoid. Rather then get EXP based on % repairs and the level of the repaired bot, make it a flat EXP per %.
Example: If each point/% of repair is 5 EXP, repairing 20% will give you 100 EXP.
This makes repair more useful at lower levels then it is now, and for higher levels weaker EXCEPT repair is more like a secondary function where you'll be getting more EXP based on doing damage over repairing (where repair is more of a neat trick like avoiding). You can get more EXP repairing then you can with avoid if the flat EXP allows it.
In addition to this, you can repair yourself. This makes repair useful in the arena as well as missions where you're out numbered (do you save yourself, someone else, or just not bother). There is still a time limit on both missions and the arena, so there still wont be any exploits (having the time limit nullifies the purpose of not being able to repair yourself). Also with a flat rate EXP, level amping to get more EXP won't occur.
Still INTEL and REPAIR will effect how much you actually repair so those stats are still "useful."
The only downside is that it makes repair that much more useful in the arena as it used to be, but it also makes repair useful in missions for lower levels and still serves a purpose in higher level missions.
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crazyfists - Pretender
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- steve2275
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240Z wrote:no people usta use it to make good exp so the admins took it away >_> I mean other then crashing to server.... it was awsome :p
For those of us like me that weren't around for it imagine this. You have 2 Repair tactic TFs and they can both repair themselves. You toss them into the arena together. The result is TF A does damage to TF B who repairs himself. Wash, rinse and repeat. Now imagine a bunch of people doing that and the stress it would put on a server. (I believe back then missions and arenas didn't have time limits). Plain and simple it's a creative way of cheating and that's why it was disabled. And to be honest I can't see how it would be satisfying to get ahead in the game like that.
- Goribus
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That's why the retreat option was also implemented, to prevent matches from going on and on and on.
Now, back to the main idea, here's a scenario.
A level 1-10 mission.
A level 3 or 4 repairer.
Under the new system this repair performs 20% in repairs on either a level 6,7,8,9 or 10 bot. They earn, wow ... 100xp.
Under the old system they could have earnt
Level 6 - 1280xp
Level 7 - 2560xp
Level 8 - 5120xp
Level 9 - 10240xp
Level 10 - 20480xp
So how's it more "useful" for lower levels?
Now for the self-repair thing, yeah, great, turn it back on, and watch people migrate back to the arena. We keep getting told this is suppose to be a "team" game, currently medics running around missions patching others up while getting themselves beaten up. They're not too great at fighting back, that's why they distract one of the opposing bots while fixing up an ally and drawing the fire to themselves, but at least they're patching up their ally who can keep fighting.
Now self repair ... they're going to sit there, patching themselves up, drawing fire, and their poor ally will be getting shot up as well.
No thanks.
Now, back to the main idea, here's a scenario.
A level 1-10 mission.
A level 3 or 4 repairer.
Under the new system this repair performs 20% in repairs on either a level 6,7,8,9 or 10 bot. They earn, wow ... 100xp.
Under the old system they could have earnt
Level 6 - 1280xp
Level 7 - 2560xp
Level 8 - 5120xp
Level 9 - 10240xp
Level 10 - 20480xp
So how's it more "useful" for lower levels?
Now for the self-repair thing, yeah, great, turn it back on, and watch people migrate back to the arena. We keep getting told this is suppose to be a "team" game, currently medics running around missions patching others up while getting themselves beaten up. They're not too great at fighting back, that's why they distract one of the opposing bots while fixing up an ally and drawing the fire to themselves, but at least they're patching up their ally who can keep fighting.
Now self repair ... they're going to sit there, patching themselves up, drawing fire, and their poor ally will be getting shot up as well.
No thanks.
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Burn wrote:That's why the retreat option was also implemented, to prevent matches from going on and on and on.
Now, back to the main idea, here's a scenario.
A level 1-10 mission.
A level 3 or 4 repairer.
Under the new system this repair performs 20% in repairs on either a level 6,7,8,9 or 10 bot. They earn, wow ... 100xp.
Under the old system they could have earnt
Level 6 - 1280xp
Level 7 - 2560xp
Level 8 - 5120xp
Level 9 - 10240xp
Level 10 - 20480xp
So how's it more "useful" for lower levels?
Now for the self-repair thing, yeah, great, turn it back on, and watch people migrate back to the arena. We keep getting told this is suppose to be a "team" game, currently medics running around missions patching others up while getting themselves beaten up. They're not too great at fighting back, that's why they distract one of the opposing bots while fixing up an ally and drawing the fire to themselves, but at least they're patching up their ally who can keep fighting.
Now self repair ... they're going to sit there, patching themselves up, drawing fire, and their poor ally will be getting shot up as well.
No thanks.
But, then how is it decided who get's fixed? It seems to me if you are to fix yourself and or the members of your side, the medic isn't becoming the invincible warrior. They rearely fix everyone on a side as it is. And if you have a 6 on 6, it's an approximately 17 percent chance he repairs himself.
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Flashwave - City Commander
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Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Switch repair off in the Arena then. Easily prevent any enduroreparing shennanigans.
Not like it will be any different that it will be now, other than more of them will actually join missions.
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I like the way the repair works right now but I wouldn't be opposed to a small bonus like when you stasis lock an opponent. At least it seems like you get a small bonus, I may be wrong.
Normal repair XP + Bonus=
Normal repair XP + Bonus=

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DISCHARGE - City Commander
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Even auto repair in missions can be exploited, im sure many ppl here remember the tag team mission with ghost rider, rice ci and 2 others who i dont remember... that mission made the sever too slow and it became a good example what not to do.
If u limit auto repair to only 3 times per mission and not allowed it into arena, then i think it could work.
If u limit auto repair to only 3 times per mission and not allowed it into arena, then i think it could work.

Vergil

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Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Actually they did.
Tag team missions. Four commanders (well two with dual accounts). That's what caused the xp generated to be in excess of a million for each bot before the server eventually overloaded and crashed because the battle just wouldn't end.
Self repair it's self was pretty much only ever in existence for a day before it was turned back off.
Can anyone though actually name a canon character (aside from Ratchet) that actually patched themselves up?
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Burn wrote:Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Actually they did.
Tag team missions. Four commanders (well two with dual accounts). That's what caused the xp generated to be in excess of a million for each bot before the server eventually overloaded and crashed because the battle just wouldn't end.
Self repair it's self was pretty much only ever in existence for a day before it was turned back off.
Can anyone though actually name a canon character (aside from Ratchet) that actually patched themselves up?
does beast wars count? i was just watching an episode (spiders Game) and tigertron started to do some minor internal repairs.Maybe if self repair was turned on you could limit it to something like 5% per mission or arena fight.
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Symbiote Spiderman14 - Tripredacus Councilor
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time limit people - fixes those problems of never ending battles.
the whole purpose of this idea is to give a flat rate of EXP for repair over level-based.
the whole purpose of this idea is to give a flat rate of EXP for repair over level-based.
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crazyfists - Pretender
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crazyfists wrote:the whole purpose of this idea is to give a flat rate of EXP for repair over level-based.
Which as I pointed out, hurts lower levels who go into cross level missions for a chance to repair a higher level.
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I just had this idea. Why not make repair more like attack and give medics tools that are kinda like weapons, only that they do reverse teh damage?
FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired. What do you think?
FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired. What do you think?
- RobotInDisguise
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... **** we're idiots for not thinking of that sooner.
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- steve2275
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steve2275 wrote:steve am idiot and coward
fixxxed.
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RobotInDisguise wrote:I just had this idea. Why not make repair more like attack and give medics tools that are kinda like weapons, only that they do reverse teh damage?
FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired. What do you think?

That... Just Brilliant, RID. Someone reinstall Glyph!
steve2275 wrote:steve am idiot and coward and spammer
Dbl Fxxxd

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steve2275 wrote:hey
im not a spammer
Psychout should have wrote:steve am idiot and coward and wants to be a spammer

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RobotInDisguise wrote:FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired.
would the tool replace the actual tactic of repair?
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crazyfists - Pretender
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crazyfists wrote:RobotInDisguise wrote:FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired.
would the tool replace the actual tactic of repair?
No, you just have to have the repair option available in order to even see the tools with the weapons.
And thanks, guys. So that's two votes for it?
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