HMW XP Tactics
17 posts
• Page 1 of 1
HMW XP Tactics
So I have a question. I have been building up my characters again and trying to set up my tactics so that I can have successful builds. However I have noticed that some people that could have leveled a long time ago have not. For example at level 0 I have seen some people with over 300k xp and they are still level 0.
So my questions are as follows:
* Is the experience better at lower levels and there really isn't a point to level up
* Is this the best tactic? I mean to sit on XP so that when you go to the next level you are already maxed out?
I am sorry if this has been covered already, but this tactic has me stumped and I am not sure how to go forward as I really hate to constantly loose and since this is a game I am still trying to learn some of the best tactics.
Thank you for enlightening me.
So my questions are as follows:
* Is the experience better at lower levels and there really isn't a point to level up
* Is this the best tactic? I mean to sit on XP so that when you go to the next level you are already maxed out?
I am sorry if this has been covered already, but this tactic has me stumped and I am not sure how to go forward as I really hate to constantly loose and since this is a game I am still trying to learn some of the best tactics.
Thank you for enlightening me.
- _Anshin_
- Brainmaster
- Posts: 1360
- Joined: Sat Aug 16, 2008 7:00 pm
Re: HMW XP Tactics
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
_Anshin_ wrote:* Is the experience better at lower levels and there really isn't a point to level up
The only difference is that the higher the level of your opponent, the more xp you earn.
For example, doing 32% damage on a level 0 will result in 32xp. However doing it on a level 1 will result in 64xp. On a level 5 it will result in 1024xp. Now that's damage on your opponent, it doesn't matter what level you are, you earn xp based on the level of your opponent.
* Is this the best tactic? I mean to sit on XP so that when you go to the next level you are already maxed out?
I for one believe it's a good idea to hold some xp in reserve until you have about a point or two extra for the next level.
So instead of entering level 1 with 6 upgrades, you enter with 7 or 8. Gives you that little bit of a boost
Others however will argue that it's best to level up as soon as possible as you'll be facing higher opponents and the chances of earning greater xp is increased.
So it all comes down to personal preference as you still have outside factors, time of day, number of people playing etc.
- Burn
- Forum Admin
- Posts: 28725
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW XP Tactics
- Motto: "It is pitch black. You are likely to be eaten by a grue."
- Weapon: Multi-Function Sword
_Anshin_ wrote:So I have a question. I have been building up my characters again and trying to set up my tactics so that I can have successful builds. However I have noticed that some people that could have leveled a long time ago have not. For example at level 0 I have seen some people with over 300k xp and they are still level 0.
So my questions are as follows:
* Is the experience better at lower levels and there really isn't a point to level up
* Is this the best tactic? I mean to sit on XP so that when you go to the next level you are already maxed out?
I am sorry if this has been covered already, but this tactic has me stumped and I am not sure how to go forward as I really hate to constantly loose and since this is a game I am still trying to learn some of the best tactics.
Thank you for enlightening me.
Some people like to stock up lots of xp on a low level character with the logic "i win more, means less CR time means more time for xp"
personally i feel the opposite. Higher level = in better missions= better xp.
some people would rather have a hardcore level 1 or 2 than an alright level 3, but all it does is stagnate the growth of the game.
now saving up enough xp to have a tactic or 2 after you level is one thing, but there is really not much of a point in staying low level if you can go higher with the build you are using.
yes single tactic builds take longer to get to the higher levels, but to some people its worth it
but for example, you'll make tons more xp in the 2 and up missions than the 0 and 1 missions.
levels 3-5 are where the really good xp missions are. there are enough people in them to generate good xp. currently i'm in a lot of 5-7 missions and they're still good.
hell losing a solo match against a level 7 i make more xp than winning in any other missions.

Fun Toy Banned Because Of Three Stupid Dead Kids

People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
-
Name_Violation - Matrix Keeper
- Posts: 9401
- News Credits: 3
- Joined: Mon Aug 18, 2008 8:48 pm
- Location: Location, Location
- Intelligence: ???
- Skill: ???
Re: HMW XP Tactics
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
A question asked politely is never a stupid question.I am sorry if this has been covered already, but this tactic has me stumped and I am not sure how to go forward as I really hate to constantly loose and since this is a game I am still trying to learn some of the best tactics.
As a tactical play, waiting until you have a shitload of XP before levelling up is only really worth doing at level 0-to-1 and 1-to-2, thats when the XP difference in stats points really shows, but after that its really not worth it. The simple rule I use is that the points soent have to go in useful stats (i.e not the shite ones like INT or SKL) but once it has enough for the next level ill send them straight up: more XP = faster development.
As Burn said though, everyone plays differently...
- Psychout
- HMW Moderator
- Posts: 9702
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW XP Tactics
- Motto: "it may not get better
but it wont get any worse"
Burn wrote:_Anshin_ wrote:* Is the experience better at lower levels and there really isn't a point to level up
The only difference is that the higher the level of your opponent, the more xp you earn.
For example, doing 32% damage on a level 0 will result in 32xp. However doing it on a level 1 will result in 64xp. On a level 5 it will result in 1024xp. Now that's damage on your opponent, it doesn't matter what level you are, you earn xp based on the level of your opponent.* Is this the best tactic? I mean to sit on XP so that when you go to the next level you are already maxed out?
I for one believe it's a good idea to hold some xp in reserve until you have about a point or two extra for the next level.
So instead of entering level 1 with 6 upgrades, you enter with 7 or 8. Gives you that little bit of a boost
Others however will argue that it's best to level up as soon as possible as you'll be facing higher opponents and the chances of earning greater xp is increased.
So it all comes down to personal preference as you still have outside factors, time of day, number of people playing etc.
and mental stability
and mine isnt always good
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
- steve2275
- City Commander
- Posts: 3262
- Joined: Thu May 29, 2003 7:38 am
- Like steve2275 on Facebook
- Follow steve2275 on Twitter
- Watch steve2275 on YouTube
- Strength: 2
- Intelligence: 2
- Speed: 2
- Endurance: 2
- Rank: 2
- Courage: 2
- Firepower: 1
- Skill: 2
Re: HMW XP Tactics
- Motto: ""I'm not even supposed to be here today!""
- Weapon: Shotgun
One other thing is always remember you have the reset ability. Play the game focus on doing what seems to work for you in the now. That was you can spend xp on things you feel can help you level up, and once you have enough, reset, allocate the xp into your chosen tactic and primary stat to build it up.
As long as you build up enough energon to cover any armor costs (which should not be that hard,) you can experiment to see what works best for you.
As long as you build up enough energon to cover any armor costs (which should not be that hard,) you can experiment to see what works best for you.
http://www.seibertron.com/heavymetalwar/team_view.php?id=27919
Once I ran an Anime festival with over 6,000 attendees. Now... not so much.
Once I ran an Anime festival with over 6,000 attendees. Now... not so much.
-
Editor - City Commander
- Posts: 3572
- News Credits: 9
- Joined: Wed May 10, 2006 2:18 am
- Location: Vancouver, Cascadia
- Follow Editor on Twitter
- Watch Editor on YouTube
- Buy from Editor on eBay
- Strength: 6
- Intelligence: 8
- Speed: 7
- Endurance: 8
- Rank: ???
- Courage: 7
- Firepower: 4
- Skill: 6
Re: HMW XP Tactics
- Motto: "A weapon is wasted when used only for defense."
- Weapon: Ionic Displacer Rifle
I may have missed this somewhere, but I'm going to ask anyways. How well does Ram/Strafe work at level 2 for a tank?
-
Delta_Magnus - Fuzor
- Posts: 263
- Joined: Fri Apr 30, 2010 11:06 am
- Strength: 8
- Intelligence: 6
- Speed: 10
- Endurance: 9
- Rank: 7
- Courage: 8
- Firepower: 9
- Skill: 8
Re: HMW XP Tactics
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Probably not very well.
With Ram you need Strength to increase it's damage output.
With Strafe you need Firepower to increase it's damage output.
Then you need Courage and Speed to attack and counter-attack.
See where i'm going? It's not very feasible as the xp cost is too great.
This particular tactic combination should have remained how it was, you had to unlock it with a skill and intelligence combination.
With Ram you need Strength to increase it's damage output.
With Strafe you need Firepower to increase it's damage output.
Then you need Courage and Speed to attack and counter-attack.
See where i'm going? It's not very feasible as the xp cost is too great.
This particular tactic combination should have remained how it was, you had to unlock it with a skill and intelligence combination.
- Burn
- Forum Admin
- Posts: 28725
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW XP Tactics
- Motto: "A weapon is wasted when used only for defense."
- Weapon: Ionic Displacer Rifle
I'll stick to using Ram or Strafe separately and wait to try both at the same time. Thanks Burn.
-
Delta_Magnus - Fuzor
- Posts: 263
- Joined: Fri Apr 30, 2010 11:06 am
- Strength: 8
- Intelligence: 6
- Speed: 10
- Endurance: 9
- Rank: 7
- Courage: 8
- Firepower: 9
- Skill: 8
Re: HMW XP Tactics
- Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
- Weapon: Twin Shoulder-Mounted Rocket Launchers
Something else to consider, is CR costs. These have nothing to do with XP, but they matter with gameplay. Simply put: Your gonna get slagged a few times when you move up. If you can't afford to rearm with better guns and pay the healing costs, then you might hang low for a while, build the XP up so you may catapult into the midst of the next level, and "stay in the black"
-
Flashwave - City Commander
- Posts: 3590
- News Credits: 8
- Joined: Tue Apr 26, 2005 3:42 pm
- Strength: 7
- Intelligence: 9
- Speed: 9
- Endurance: 6
- Rank: 9
- Courage: 9
- Firepower: 7
- Skill: 9
Re: HMW XP Tactics
- Motto: "A weapon is wasted when used only for defense."
- Weapon: Ionic Displacer Rifle
Flashwave wrote:Something else to consider, is CR costs. These have nothing to do with XP, but they matter with gameplay. Simply put: Your gonna get slagged a few times when you move up. If you can't afford to rearm with better guns and pay the healing costs, then you might hang low for a while, build the XP up so you may catapult into the midst of the next level, and "stay in the black"
Good point. I have Warzone currently in a level 2 config but I have enough level 0 'Bots still to gain more Energon that I think the cost shouldn't be that bad.
-
Delta_Magnus - Fuzor
- Posts: 263
- Joined: Fri Apr 30, 2010 11:06 am
- Strength: 8
- Intelligence: 6
- Speed: 10
- Endurance: 9
- Rank: 7
- Courage: 8
- Firepower: 9
- Skill: 8
Re: HMW XP Tactics
- Motto: "It is pitch black. You are likely to be eaten by a grue."
- Weapon: Multi-Function Sword
NUmbers wise Making a ram/strafe build doesnt work great until levels 5 and up in my experience

Fun Toy Banned Because Of Three Stupid Dead Kids

People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
-
Name_Violation - Matrix Keeper
- Posts: 9401
- News Credits: 3
- Joined: Mon Aug 18, 2008 8:48 pm
- Location: Location, Location
- Intelligence: ???
- Skill: ???
Re: HMW XP Tactics
- Motto: "it may not get better
but it wont get any worse"
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
- steve2275
- City Commander
- Posts: 3262
- Joined: Thu May 29, 2003 7:38 am
- Like steve2275 on Facebook
- Follow steve2275 on Twitter
- Watch steve2275 on YouTube
- Strength: 2
- Intelligence: 2
- Speed: 2
- Endurance: 2
- Rank: 2
- Courage: 2
- Firepower: 1
- Skill: 2
Re: HMW XP Tactics
- Motto: "Better than Michael Bay..."
- Weapon: Null-Ray Rifle
I'm Burn's favourite HMW tool...


Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
-
Redimus - Guardian Of Seibertron
- Posts: 5729
- News Credits: 1
- Joined: Mon Apr 25, 2005 6:44 am
- Location: Neo Kaon, planing the domination of HMW:GD.
- Strength: 6
- Intelligence: 10
- Speed: 6
- Endurance: 7
- Rank: 7
- Courage: 8
- Firepower: 6
- Skill: 10
Re: HMW XP Tactics
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."

- Burn
- Forum Admin
- Posts: 28725
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW XP Tactics
- Motto: "Better than Michael Bay..."
- Weapon: Null-Ray Rifle
KAAAAAHHHHHHHHNNNNNNNN!!!!!!!!

Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
-
Redimus - Guardian Of Seibertron
- Posts: 5729
- News Credits: 1
- Joined: Mon Apr 25, 2005 6:44 am
- Location: Neo Kaon, planing the domination of HMW:GD.
- Strength: 6
- Intelligence: 10
- Speed: 6
- Endurance: 7
- Rank: 7
- Courage: 8
- Firepower: 6
- Skill: 10
17 posts
• Page 1 of 1
Return to Heavy Metal War Forum
Who is online
Registered users: Bing [Bot], Bumblevivisector, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Yahoo [Bot]