HMW2 Beta Questions
24 posts
• Page 1 of 1
HMW2 Beta Questions
Who all has played the HMW2 and if you would you be willing to share some spoilers for us lowly HMW 1 players?
Please....

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Spectral Dragon wrote:I hereby declare HMW shall now be known as Heavy Metal Crack (that's HMC for short)!
- Tristar
- Combiner
- Posts: 476
- Joined: Thu Jun 26, 2003 3:56 pm
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
The staff have all played the beta (as well as others, some of which not previously involved in this game) and I'll answer as many questions as I can for you.
Please note though, as the game is still in beta, obviously there are somethings I cannot discuss for various reasons, such as they are still being tweaked or its an feature that hasnt been explained or resolved yet, but ill answer what I can.
Make sure you read EP's HMW2 FAQ first, but if you have any further questions, fire away...
Please note though, as the game is still in beta, obviously there are somethings I cannot discuss for various reasons, such as they are still being tweaked or its an feature that hasnt been explained or resolved yet, but ill answer what I can.
Make sure you read EP's HMW2 FAQ first, but if you have any further questions, fire away...
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW2 Beta Questions
We all know about the rare drops like the combiner key and Triple changer key what other transformer related keys be drop Like say a Pretender Key or Micromaster Key?
Upon the launch will there be a fee to create your first character or is the first one free?
Would a person who takes the time to customize there creations have an advantage or a drag and drop player?
About the release I'm not asking for a clear cut date but, will HMW2 be out before or after the movie?
This question as little to do with the game itself only the backstory, when will the next chapter to HMW2 backstory released?
Now for a more personal question, of those of you who played the Beta verison of the game did you enjoy it?
***********************
To my fellow HMW players please feel free to ask some questions.
Upon the launch will there be a fee to create your first character or is the first one free?
Would a person who takes the time to customize there creations have an advantage or a drag and drop player?
About the release I'm not asking for a clear cut date but, will HMW2 be out before or after the movie?
This question as little to do with the game itself only the backstory, when will the next chapter to HMW2 backstory released?
Now for a more personal question, of those of you who played the Beta verison of the game did you enjoy it?
***********************
To my fellow HMW players please feel free to ask some questions.

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Spectral Dragon wrote:I hereby declare HMW shall now be known as Heavy Metal Crack (that's HMC for short)!
- Tristar
- Combiner
- Posts: 476
- Joined: Thu Jun 26, 2003 3:56 pm
Re: HMW2 Beta Questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Tristar wrote:Would a person who takes the time to customize there creations have an advantage or a drag and drop player?
Define "drag and drop".
Because everybody is going to have to come up with an original character name. Aside from that there will be not advantage to having a completed bio or not.
About the release I'm not asking for a clear cut date but, will HMW2 be out before or after the movie?
When there is a firm date it will be announced.
This question as little to do with the game itself only the backstory, when will the next chapter to HMW2 backstory released?
When it's posted.
Now for a more personal question, of those of you who played the Beta verison of the game did you enjoy it?
Yeah until Mogwai started cheating.
- Burn
- Forum Admin
- Posts: 28740
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Now you see why I've been left to do the PR here. 
Pretenders? Well, something has to be saved for later on in the game...
There will be a lot more variation on everything as the game progresses and if you spend the extra time tweaking your stats you may get an edge, but the game can still be 'drag them to a mission and drop the in' without creating any major handicap's, assuming that's what you meant.
I've enjoyed watching Burn get his ass kicked my a Maximal, yes...
Micro-/Target-/Head-masters and Minicon's and their ilk are yet to be unveiled. Its most likely they will be tools in the game (powerups basically) and so probably wont wont be related to keys.Tristar wrote:We all know about the rare drops like the combiner key and Triple changer key what other transformer related keys be drop Like say a Pretender Key or Micromaster Key?
Pretenders? Well, something has to be saved for later on in the game...
None of them will be 'bought' with energon. Your starters will be free if I recall correctly and after that its loot the keys to create them or have a smaller team...Tristar wrote:Upon the launch will there be a fee to create your first character or is the first one free?
Not hugely.Tristar wrote:Would a person who takes the time to customize there creations have an advantage or a drag and drop player?
There will be a lot more variation on everything as the game progresses and if you spend the extra time tweaking your stats you may get an edge, but the game can still be 'drag them to a mission and drop the in' without creating any major handicap's, assuming that's what you meant.
I do know that if it isn't out by movie 2, OS will be very pissed off with himself but there is so much to take into account that its impossible to give solid dates.Tristar wrote:About the release I'm not asking for a clear cut date but, will HMW2 be out before or after the movie?
That, I cant tell you. Were not involved in writing it - only the world afterwards - so its a surprise to us as well...Tristar wrote:This question as little to do with the game itself only the backstory, when will the next chapter to HMW2 backstory released?
Burn wrote:Yeah until Mogwai started cheating.Tristar wrote:Now for a more personal question, of those of you who played the Beta verison of the game did you enjoy it?![]()
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW2 Beta Questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Psychout wrote:Now you see why I've been left to do the PR here.
You wanna play the nicey nice Mod you go right ahead. I've got a reputation to uphold dammit!
- Burn
- Forum Admin
- Posts: 28740
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW2 Beta Questions
- Motto: "Beyond good. Beyond evil. Beyond your wildest motto."
- Weapon: Dual Laser Cannon
Most people base their teams on a basic command structure. For example, most of players have a "leader" character and the rest act as troops/minions. In V1 to keep the "leader" top of the pack you generally have to play said char more then the rest of the team.
I'd like to know...
With the extra features in V2 is it possible to make a leader stand out from the rest of the team?
Does V2 recognise team leaders in anyway? (Tags, colour, symbol on nameplate etc.)
Does or could a team leader have a slight advantage over normal chars?
Also will the new game allow for xp transfer to chars? I don't mean giving the option to players in any form but rather for game purposes. Things such as xp rewards for alt hunts or even promotional purposes. (Join today and get 1000xp for your first character).
Would this be against the rules? Thought I’d ask anyhow
I'd like to know...
With the extra features in V2 is it possible to make a leader stand out from the rest of the team?
Does V2 recognise team leaders in anyway? (Tags, colour, symbol on nameplate etc.)
Does or could a team leader have a slight advantage over normal chars?
Also will the new game allow for xp transfer to chars? I don't mean giving the option to players in any form but rather for game purposes. Things such as xp rewards for alt hunts or even promotional purposes. (Join today and get 1000xp for your first character).
Would this be against the rules? Thought I’d ask anyhow
-

New Omen - Fuzor
- Posts: 203
- News Credits: 1
- Joined: Tue Jun 15, 2004 1:30 pm
- Strength: 7
- Intelligence: 5
- Speed: 6
- Endurance: 8
- Rank: 3
- Courage: 6
- Firepower: 9
- Skill: 6
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
New Omen wrote:Most people base their teams on a basic command structure. For example, most of players have a "leader" character and the rest act as troops/minions. In V1 to keep the "leader" top of the pack you generally have to play said char more then the rest of the team.
I'd like to know...
With the extra features in V2 is it possible to make a leader stand out from the rest of the team?
Does V2 recognise team leaders in anyway? (Tags, colour, symbol on nameplate etc.)
Does or could a team leader have a slight advantage over normal chars?
Also will the new game allow for xp transfer to chars? I don't mean giving the option to players in any form but rather for game purposes. Things such as xp rewards for alt hunts or even promotional purposes. (Join today and get 1000xp for your first character).
Would this be against the rules? Thought I’d ask anyhow
Its a good idea, but this isn't necessarily the team structure everyone has, some have multiple squads and some players like to think that they are the commander and their entire team are the minions, so this would be difficult to implement.
There will be awards and stripes and stars and hats and junk and energon and xp and probably alts and stuff available as prizes to people as the game progresses along, and titles available at various ranks depending on your faction points, so how you decide to make your leader stand out will be up to you.
With 100 levels in the game instead of just 11, and each ~5 levels planned to have a different region available for it* (ooh! spoilers!), coupled with the rarity of Life-key drops, this probably wont be much of an issue once the game gets going.
Besides, the leader does not necessarily have the be the most powerful...
* WARNING: OS has confirmed that Cybertronian Warmap and its associated regions will be added via a patch later and will not feature in the games initial release.
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW2 Beta Questions
- Motto: "I smell the smell of something smelly,...I think it's blood."
- Weapon: Semi Automatic Sonic Blaster Pistol
ok, I got a quick question for all you beta testers out there.
Since in HMW2 we're supposed to be able to attack anyone,...including anyone in our own faction, does that mean that there will be less of a wait in the arena and less of a wait in the mission area for a mission to fill up as well?
And along with be able to attack anyone,...will we be able to pick and choose who we can fight against in the arena? Instead of how it is now with first come first serve,...will we be able to see a list of everyone who is waiting and jump on whoever we see that we want to fight? (for grudge purposes, bounty hunting, revenge, etc etc etc)
And one last question,...can I beta test too? (haha)
{worth a try, eh?}
thanks in advance
Since in HMW2 we're supposed to be able to attack anyone,...including anyone in our own faction, does that mean that there will be less of a wait in the arena and less of a wait in the mission area for a mission to fill up as well?
And along with be able to attack anyone,...will we be able to pick and choose who we can fight against in the arena? Instead of how it is now with first come first serve,...will we be able to see a list of everyone who is waiting and jump on whoever we see that we want to fight? (for grudge purposes, bounty hunting, revenge, etc etc etc)
And one last question,...can I beta test too? (haha)
{worth a try, eh?}
thanks in advance
You're gonna live poor,...you're gonna die poor.
-

vaporretarder - Combiner
- Posts: 403
- Joined: Tue Jan 20, 2009 12:14 am
- Location: Ohio
- Strength: Infinity
- Intelligence: Infinity
- Speed: 1
- Endurance: 1
- Rank: 10+
- Courage: 1
- Firepower: Infinity
- Skill: 1
Re: HMW2 Beta Questions
How quickly will missions spawn?
What are the mission lvl ranges for example will they still be lvl 0- 3 and lvl 2 - 4 and such?
What are the mission lvl ranges for example will they still be lvl 0- 3 and lvl 2 - 4 and such?

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Spectral Dragon wrote:I hereby declare HMW shall now be known as Heavy Metal Crack (that's HMC for short)!
- Tristar
- Combiner
- Posts: 476
- Joined: Thu Jun 26, 2003 3:56 pm
Re: HMW2 Beta Questions
- Motto: "Beyond good. Beyond evil. Beyond your wildest motto."
- Weapon: Dual Laser Cannon
Cheers for the info Psychout, sounds freaking awesome. 100 levels! 
I'm really looking forward to the new game, especially the part involving hats. Are they pretty hats?
I'm really looking forward to the new game, especially the part involving hats. Are they pretty hats?
-

New Omen - Fuzor
- Posts: 203
- News Credits: 1
- Joined: Tue Jun 15, 2004 1:30 pm
- Strength: 7
- Intelligence: 5
- Speed: 6
- Endurance: 8
- Rank: 3
- Courage: 6
- Firepower: 9
- Skill: 6
Re: HMW2 Beta Questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
vaporretarder wrote:Since in HMW2 we're supposed to be able to attack anyone,...including anyone in our own faction, does that mean that there will be less of a wait in the arena and less of a wait in the mission area for a mission to fill up as well?
This one's a little hard to answer as it will still come down to the number of people playing, what faction they're in and the time's they're playing.
And along with be able to attack anyone,...will we be able to pick and choose who we can fight against in the arena? Instead of how it is now with first come first serve,...will we be able to see a list of everyone who is waiting and jump on whoever we see that we want to fight? (for grudge purposes, bounty hunting, revenge, etc etc etc)
At this stage no. I can't remember if OS was going to implement a challenge arena or not. If he does don't count on it to be in the initial release.
The main focus of the game will be the missions and the eventual warmap.
- Burn
- Forum Admin
- Posts: 28740
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW2 Beta Questions
- Motto: "I smell the smell of something smelly,...I think it's blood."
- Weapon: Semi Automatic Sonic Blaster Pistol
Burn wrote:vaporretarder wrote:Since in HMW2 we're supposed to be able to attack anyone,...including anyone in our own faction, does that mean that there will be less of a wait in the arena and less of a wait in the mission area for a mission to fill up as well?
This one's a little hard to answer as it will still come down to the number of people playing, what faction they're in and the time's they're playing.
well, lemme ask it in a better way then,...As it is now, sometimes the autobot arena will have up to 20-40 some odd autobots waiting for an opponent, and when I go to the mission area I end up with empty missions and crap for XP and Energon cause of it,...or we get an OBSCENELY one sided victory with 6 on 1 (not that I have sympathy for those little guys that get stomped on though heh)
I'm just wondering if there are 20-40 autobots on,...are we going to be able to at least melee with each other until some other faction comes online? (and will the XP and energon loot-taking be the same or different if you fight within your own faction)
I know, I know curiosity killed the cat, eh
(I still didn't get my question about if I could be a beta tester answered though) haha
You're gonna live poor,...you're gonna die poor.
-

vaporretarder - Combiner
- Posts: 403
- Joined: Tue Jan 20, 2009 12:14 am
- Location: Ohio
- Strength: Infinity
- Intelligence: Infinity
- Speed: 1
- Endurance: 1
- Rank: 10+
- Courage: 1
- Firepower: Infinity
- Skill: 1
Re: HMW2 Beta Questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
vaporretarder wrote:I'm just wondering if there are 20-40 autobots on,...are we going to be able to at least melee with each other until some other faction comes online? (and will the XP and energon loot-taking be the same or different if you fight within your own faction)
It will be up to the individual if they choose to fight their own faction, but it will NOT be an easy choice as fighting your own faction will have serious repurcussions on your spark/soul.
Know how you'll be able to change factions yourselves and we said it would be a long difficult process? That's why.
And that, at this stage, is the only internal faction fighting in the game.
- Burn
- Forum Admin
- Posts: 28740
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW2 Beta Questions
- Motto: "I smell the smell of something smelly,...I think it's blood."
- Weapon: Semi Automatic Sonic Blaster Pistol
Burn wrote:It will be up to the individual if they choose to fight their own faction, but it will NOT be an easy choice as fighting your own faction will have serious repurcussions on your spark/soul.
Know how you'll be able to change factions yourselves and we said it would be a long difficult process? That's why.
And that, at this stage, is the only internal faction fighting in the game.
hmmmm, well that's not what I was hoping for,...not really looking to switch hit on anyone,....was just looking to do some practice bouts with bots from my own faction or something along those lines,....I don't want a big crazy thing from Evil Dead to swallow my soul or something
But at least I know now,...and knowing is half the battle
You're gonna live poor,...you're gonna die poor.
-

vaporretarder - Combiner
- Posts: 403
- Joined: Tue Jan 20, 2009 12:14 am
- Location: Ohio
- Strength: Infinity
- Intelligence: Infinity
- Speed: 1
- Endurance: 1
- Rank: 10+
- Courage: 1
- Firepower: Infinity
- Skill: 1
Re: HMW2 Beta Questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
As I said, there may or may not be a challenge arena type area (which is what you'd want) down the track, but it also needs to be balanced with the other features. Too many features will spread the players too thin after all. Though once the game is launched we're hoping to have a big "advertising campaign" to attract new and old players.
- Burn
- Forum Admin
- Posts: 28740
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
Re: HMW2 Beta Questions
- Motto: "I smell the smell of something smelly,...I think it's blood."
- Weapon: Semi Automatic Sonic Blaster Pistol
my advice,..."free popcorn balls for the kids!",...kids love popcorn balls

That should bring'em in DROVES!
That should bring'em in DROVES!
You're gonna live poor,...you're gonna die poor.
-

vaporretarder - Combiner
- Posts: 403
- Joined: Tue Jan 20, 2009 12:14 am
- Location: Ohio
- Strength: Infinity
- Intelligence: Infinity
- Speed: 1
- Endurance: 1
- Rank: 10+
- Courage: 1
- Firepower: Infinity
- Skill: 1
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
There may well be otherways to fight your allies without turning traitor, the occasional tournament for example...vaporretarder wrote:hmmmm, well that's not what I was hoping for,...not really looking to switch hit on anyone,....was just looking to do some practice bouts with bots from my own faction or something along those lines,....I don't want a big crazy thing from Evil Dead to swallow my soul or something
Tristar, misison ranges will vary and will probably depend on the region once they're implemented. The advantage will be that they will be far easier for us to alter and adapt where required, unlike the current system where the incredibly busy OS has to make all changes manually himself.
Whatever floats your boat DamoNew Omen wrote:I'm really looking forward to the new game, especially the part involving hats. Are they pretty hats?![]()
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW2 Beta Questions
- Motto: "Motrin and water cures everything"
- Weapon: Energo-Sword
Alright, these have been bugging me.
With the addition of Gestalt keys, does it matter on how many of your team has them? For example, 3 members of my team acquire them somehow, does that mean they can make a 3 character gestalt or do you have to have 5-6 to make one and if you get gestalt keys, can you put your entire team with them in ONE mission so they can possibly form the gestalt?
Will the gestalt's stats be a complete add of all team members or will it be an average of stats?
Also, will you be able to transfer all spark keys between teammates? Say one of my guys find's a triple changer key but i don't want him to be a triple changer, i want another team member to be a triple changer can i transfer the key to him?
Should i feel so inclined, can i sell or give away keys to other faction members?
I'm really looking forward to this, can't wait!
With the addition of Gestalt keys, does it matter on how many of your team has them? For example, 3 members of my team acquire them somehow, does that mean they can make a 3 character gestalt or do you have to have 5-6 to make one and if you get gestalt keys, can you put your entire team with them in ONE mission so they can possibly form the gestalt?
Will the gestalt's stats be a complete add of all team members or will it be an average of stats?
Also, will you be able to transfer all spark keys between teammates? Say one of my guys find's a triple changer key but i don't want him to be a triple changer, i want another team member to be a triple changer can i transfer the key to him?
Should i feel so inclined, can i sell or give away keys to other faction members?
I'm really looking forward to this, can't wait!

EPIC WIN sig by slip!!
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
-

Bloodlust - Headmaster
- Posts: 1011
- Joined: Wed Jul 23, 2003 9:40 am
- Location: Seems to be anywhere but where I want to be
- Strength: 7
- Intelligence: 9
- Speed: 8
- Endurance: 9
- Rank: 5
- Courage: 10+
- Firepower: 8
- Skill: 10+
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
No idea how any of the keys work as they've not been activated in the beta yet. We'll find out soon enough.
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Re: HMW2 Beta Questions
- Motto: ""I'm not even supposed to be here today!""
- Weapon: Shotgun
Burn wrote:As I said, there may or may not be a challenge arena type area (which is what you'd want) down the track, but it also needs to be balanced with the other features. Too many features will spread the players too thin after all. Though once the game is launched we're hoping to have a big "advertising campaign" to attract new and old players.
Flyers at the conventions. That would get the word out to new players........
http://www.seibertron.com/heavymetalwar/team_view.php?id=27919
Once I ran an Anime festival with over 6,000 attendees. Now... not so much.
Once I ran an Anime festival with over 6,000 attendees. Now... not so much.
-

Editor - City Commander
- Posts: 3572
- News Credits: 9
- Joined: Wed May 10, 2006 2:18 am
- Location: Vancouver, Cascadia
- Follow Editor on Twitter
- Watch Editor on YouTube
- Buy from Editor on eBay
- Strength: 6
- Intelligence: 8
- Speed: 7
- Endurance: 8
- Rank: ???
- Courage: 7
- Firepower: 4
- Skill: 6
Re: HMW2 Beta Questions
Editor wrote:Burn wrote:As I said, there may or may not be a challenge arena type area (which is what you'd want) down the track, but it also needs to be balanced with the other features. Too many features will spread the players too thin after all. Though once the game is launched we're hoping to have a big "advertising campaign" to attract new and old players.
Flyers at the conventions. That would get the word out to new players........
wow great idea, tfcon, Botcon, Auto Assembley
- Electron
- Gestalt
- Posts: 2355
- News Credits: 8
- Joined: Sat Sep 22, 2007 4:18 pm
- Location: UK
Re: HMW2 Beta Questions
- Weapon: Energy Shurikens
Burn wrote:vaporretarder wrote:I'm just wondering if there are 20-40 autobots on,...are we going to be able to at least melee with each other until some other faction comes online? (and will the XP and energon loot-taking be the same or different if you fight within your own faction)
It will be up to the individual if they choose to fight their own faction, but it will NOT be an easy choice as fighting your own faction will have serious repurcussions on your spark/soul.
This is mostly towards Vapor asking about lopsided missions...I seem to recall someone(one of you mods, don't know who though) mention lopsided missions in V2 will be slightly more evened out with new NPC weapons, is that correct?
"And i can't be happier having a seasoned law enforcement official working the case for me. Just attack it. Like you're hungry. Like the wolf"
-

Raphael Prime - Targetmaster
- Posts: 681
- Joined: Mon Jan 02, 2006 4:21 pm
Re: HMW2 Beta Questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Raphael Prime wrote:Burn wrote:vaporretarder wrote:I'm just wondering if there are 20-40 autobots on,...are we going to be able to at least melee with each other until some other faction comes online? (and will the XP and energon loot-taking be the same or different if you fight within your own faction)
It will be up to the individual if they choose to fight their own faction, but it will NOT be an easy choice as fighting your own faction will have serious repurcussions on your spark/soul.
This is mostly towards Vapor asking about lopsided missions...I seem to recall someone(one of you mods, don't know who though) mention lopsided missions in V2 will be slightly more evened out with new NPC weapons, is that correct?
We will have various ways to ensure a smaller faction isnt totally outgunned, but there will still be missions with uneven sides and some factions smaller than others. We will just have the tools to even that balance out and make the game fair and fun for all from the start.
- Psychout
- HMW Moderator
- Posts: 9736
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
24 posts
• Page 1 of 1
Return to Heavy Metal War Forum
Who is online
Registered users: 2_Jack, Apple [Bot], Bing [Bot], ChatGPT [Bot], Google [Bot], Google Adsense [Bot], Google Feedfetcher, Majestic-12 [Bot], MSN [Bot], OpenAI [Bot], Roadbuster, Yandex [Bot]

