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Transformers: Devastation

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Re: Transformers: Devastation

Postby SlyTF1 » Sun Aug 16, 2015 11:48 am

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The game will run in 1080p, at 60 fps.
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Re: Transformers: Devastation

Postby BumbleDouche » Sun Aug 16, 2015 1:12 pm

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frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)

my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.



I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
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Re: Transformers: Devastation

Postby Shadowman » Sun Aug 16, 2015 1:35 pm

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MegaDump wrote:
frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)

my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.



I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.


Not to mention XCOM2 being PC exclusive.

MegaDump wrote:While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."


That's actually one of the many things that bugs me about this game. Transformers aren't exactly known for their martial arts prowess, much less in G1. Had they set this in an entirely new universe with its own aesthetic (Instead of the blatant nostalgia-grab they've got going now) then it might work better.
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Re: Transformers: Devastation

Postby DeadCaL » Sun Aug 16, 2015 2:27 pm

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frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

If it wasn't for Activision, I imagine we could have had Transformers in the latest Toy Soldiers game. They've licensed Cobra, GI Joe AND He Man. All they're missing is Skeletor and transforming robots.
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Re: Transformers: Devastation

Postby OptimalOptimus2 » Sun Aug 16, 2015 5:40 pm

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What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart. :shock:

No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app. :CON:
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Re: Transformers: Devastation

Postby Sabrblade » Sun Aug 16, 2015 6:06 pm

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OptimalOptimus2 wrote:What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart. :shock:

No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app. :CON:
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ESRB Rating is out for Transformers: Devastation and more technical details released

Postby william-james88 » Sun Aug 16, 2015 8:23 pm

Motto: "'till All Are One"
The ESRB rating for the Transformers Devastation game is out! That is the assessment from the Entertainment Software Rating Board. While it doesn't give any new info, this is always important news in game journalism since it shows a governing party's assessment of a game, and shows that it is well along its production cycle.


TRANSFORMERS: Devastation

Platform: Windows PC, PlayStation 4, Xbox One

Rating Category:

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Content Descriptors: Fantasy Violence. Content is generally suitable for ages 13 and up.

Rating Summary: This is an action-adventure game in which players assume the role of Autobots on a mission to stop the Deceptions' evil plans. From a third-person perspective, players traverse urban environments and battle enemy robots in frenetic melee-style combat. Players use swords, energy blades, laser blasters, and vehicles attacks to destroy enemies. Battles are accompanied by close-up slow motion effects and colorful flashes of light; enemies disappear amid large explosions when defeated. In one sequence, players can use laser turrets to shoot down a horde of flying robots.


http://www.esrb.org/ratings/synopsis.js ... evastation


There was also an interview about this game on Dualshockers which revealed the game's tech specs and some trivia. Here it is below:

PlatinumGames’ Transformers: Devastation Will Run at 60 FPS on All Consoles, 1080p on PS4/Xbox One

Transformers: Devastation is a game by PlatinumGames, and on top of that, it’s directed by Metal Gear Rising: Revengeance’s Kenji Saito. This means that fast, unrelenting action is one of the game’s main selling points.

In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).

Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.

We also learned a few more details from Conkey and Saito-san himself:

Activision was the one that went to PlatinumGames with the idea of the game, and discovered that the folks at the house of Bayonetta were big Transformers fans.
The game is not developed by the same team as The Legend of Korra, as PlatinumGames mixes and matches teams for different games. Some developers come from Korra (for instance the producer), others from Metal Gear Rising: Revengeance and from other games.
At the end of every combo you can trigger a transformation attack, with the right timing. After that, you can chain a fully new combo.
Loot changes depending on difficulty. You have a chance to get better loot the more challenging you choose the game to be.
Taking the visuals directly from the shows would have caused the graphics to look pretty dated, so the team used modern animation techniques like glow shading applied to the entire world.
Animations have been referenced heavily from the old shows, but they have been mixed with PlatinumGames style and responsiveness.
Transformations are a mix of the shows, in which the Transformers “morph,” and of the toys, in which parts are mechanically moved into place.
If you’re wondering, I also got a chance to try the game on PS4, and boy, it was really, really fun. This is definitely a title to watch.
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Re: Transformers: Devastation

Postby Hellscream9999 » Sun Aug 16, 2015 8:57 pm

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Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x
I am not a G1 fan, please treat my opinions as such.


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Re: Transformers: Devastation

Postby Hellscream9999 » Sun Aug 16, 2015 9:00 pm

Motto: "Never forgive, never forget."
Weapon: Black Magic
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...


Mine would be a hack'n'slash game using the Dynasty Warriors 8 engine (character roster size, weapon interchangeability, and weapon combo system) really give you a feel for fighting in one of the war for cybertron cutscenes 8-)
I am not a G1 fan, please treat my opinions as such.


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Re: Transformers: Devastation

Postby Twitchythe3rd » Sun Aug 16, 2015 9:03 pm

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Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x


It'll still run at 60fps at least. That's better than most things out on the market right now.
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Re: Transformers: Devastation

Postby Hellscream9999 » Sun Aug 16, 2015 9:15 pm

Motto: "Never forgive, never forget."
Weapon: Black Magic
Twitchythe3rd wrote:
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x


It'll still run at 60fps at least. That's better than most things out on the market right now.


Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it ;) )
I am not a G1 fan, please treat my opinions as such.


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Re: Transformers: Devastation

Postby Twitchythe3rd » Sun Aug 16, 2015 9:24 pm

Motto: "Embrace the coming oblivion."
Weapon: Black Magic
Hellscream9999 wrote:
Twitchythe3rd wrote:
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x


It'll still run at 60fps at least. That's better than most things out on the market right now.


Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it ;) )


It's coming out on every platform.
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Re: Transformers: Devastation

Postby Hellscream9999 » Sun Aug 16, 2015 9:25 pm

Motto: "Never forgive, never forget."
Weapon: Black Magic
Twitchythe3rd wrote:
Hellscream9999 wrote:
Twitchythe3rd wrote:
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x


It'll still run at 60fps at least. That's better than most things out on the market right now.


Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it ;) )


It's coming out on every platform.


Oh, okay, I thought that's what was initially promised, but I didn't see it on the list of consoles, in the news post, so, cool >:oP
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Re: Transformers: Devastation

Postby william-james88 » Sun Aug 16, 2015 9:54 pm

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Hellscream9999 wrote:
Twitchythe3rd wrote:
Hellscream9999 wrote:
Twitchythe3rd wrote:
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still :-x


It'll still run at 60fps at least. That's better than most things out on the market right now.


Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it ;) )


It's coming out on every platform.


Oh, okay, I thought that's what was initially promised, but I didn't see it on the list of consoles, in the news post, so, cool >:oP


Yeah, its all there in the news article:

In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).

Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.


Although I totally agree that it not appearing on the ESRP site was wierd.
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Re: Transformers: Devastation

Postby frogbat » Mon Aug 17, 2015 5:41 am

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MegaDump wrote:

I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.


yep desktops work better for these sort of games, however i really enjoyed xcom both on the ps3 and iPad (pity there aren't immediate plans for its sequel to be multi platform)! I think it's actually cheaper to develop for the pc then try and have it ported.

There are also lots of little pseudo rts games on tablets... don't really enjoy them because i prefer pay once games instead of the in app purchases... The hit man go format might be adapted in an interesting way where you have to transform to clear detection

one thing that worries me is the price...

http://www.zavvi.com/games-ps4/transfor ... suggestion

i think it's cos it's a british site and the pound is very strong at the mo, but €80 is too steep for a new release that isn't offering and special add ons etc
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Transformers: Devastation -- Bumblebee

Postby Cyberpath » Mon Aug 17, 2015 1:36 pm

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Re: Transformers: Devastation

Postby Shadowman » Mon Aug 17, 2015 1:59 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
frogbat wrote:
MegaDump wrote:

I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.


yep desktops work better for these sort of games, however i really enjoyed xcom both on the ps3 and iPad (pity there aren't immediate plans for its sequel to be multi platform)! I think it's actually cheaper to develop for the pc then try and have it ported.


Well, that and XCOM isn't an RST. The reason they're doing XCOM 2 as PC-only is because it's vastly easier than having to develop it for multiple systems, and PC is the one Firaxis is most comfortable with. That and PC doesn't have a lot of the restrictions that consoles would have.
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Re: Transformers: Devastation

Postby frogbat » Mon Aug 17, 2015 3:01 pm

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Shadowman wrote:
Well, that and XCOM isn't an RST. The reason they're doing XCOM 2 as PC-only is because it's vastly easier than having to develop it for multiple systems, and PC is the one Firaxis is most comfortable with. That and PC doesn't have a lot of the restrictions that consoles would have.



yep indeed, think at the end of the day any proper strategy game, be in turn based xcom style, 4x or Command and conquer style, it would be interesting to see the characters' abilities and transformation really become important to the play rather than a way of getting from a to b quicker etc
My personal prime collection so far in descending order of how great i reckon the toy is -
FE Prime, Silas Breakdown (Powerizer), Dreadwing (Powerizer), FE Bulkhead, Voyager StarScream (Powerizer), Ratchet, Soundwave, Arcee, Voyager Megatron (Powerizer), Wheeljack, Thundertron (Powerizer), Ultra Magnus (Powerizer), Knockout, Cliffjumper, Bumblebee,Airachnid
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Transformers: Devastation Bumblebee Concept Art

Postby mooncake623 » Tue Aug 18, 2015 7:39 am

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As Promise following the Optimus Prime concept art, The Official Transformers Game Facebook page has posted some concept art of Bumblebee! Check out the images we've embedded below and remember keep your optics tuned to Seibertron.com for the latest in news and updates!

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Re: Transformers: Devastation

Postby Quint » Tue Aug 18, 2015 9:49 am

So they didn't get the VW licence then?

Nonetheless, this game looks stunning.
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Re: Transformers: Devastation

Postby DedicatedGhostArt » Tue Aug 18, 2015 11:20 am

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So his car mode is based on the Classics Bumblebee right?
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Re: Transformers: Devastation

Postby dragons » Tue Aug 18, 2015 11:36 am

SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?


yes it is i perfer classic bumblebee getting tired to movie version of bumblebee in camero mode
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Re: Transformers: Devastation

Postby ebonyleopard » Tue Aug 18, 2015 2:20 pm

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He looks like his Legion toy, like the ones you get from Dollar General.
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Re: Transformers: Devastation

Postby DedicatedGhostArt » Tue Aug 18, 2015 3:43 pm

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dragons wrote:
SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?


yes it is i perfer classic bumblebee getting tired to movie version of bumblebee in camero mode


Ya the camero is kinda getting old. >:oP
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Re: Transformers: Devastation -- Wheeljack

Postby Cyberpath » Thu Aug 20, 2015 11:07 am

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