War for Cybertron 2: The Fall of Cybertron Revealed
Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by SoulReaverprime Thu Oct 27, 2011 7:31 pm
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Thu Oct 27, 2011 7:44 pm
I guess that means he's too big to face Trypticon this time around.SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Wigglez Thu Oct 27, 2011 8:28 pm
SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
Well, based on how we had to fight Tryps and OS, that might be who we have to fight as Bruticus. Because Tryps and OS we like 5 or 6 times our size in the first game.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Starscream GaGa Thu Oct 27, 2011 11:10 pm
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Thu Oct 27, 2011 11:16 pm
Yeah, Vortex is mentioned somewhere in this thread.Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Wigglez Thu Oct 27, 2011 11:27 pm
Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Like 20 or so pages back.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by LazyAza Fri Oct 28, 2011 3:06 am
I wrote the previous games wiki page here: http://www.giantbomb.com/transformers-war-for-cybertron/61-29405/ as well and am yet again collecting all the information I can for the new one along with all the art and screenshots.
The art and screens for Fall of Cyb will all be posted here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/images/ Game is looking freaking bad ass already, can not wait to play it.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by FflawSuperior Fri Oct 28, 2011 5:45 am
Obviously I want it to be a bit improved, but DOTM was NOT an improvement over WFC when it came to movement, guns, or anything gameplay-wise (disregarding the story and characters completely, just the nuts and bolts of the game).
It was a large, staggering stumble backwards that made you feel like everybody walked around at the speed of Omega Supreme and had the aim of Waspinator :v WFC was smooth, fluid, and almost effortless, despite little finicky things here and there.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Baneblade Fri Oct 28, 2011 4:06 pm
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Sat Oct 29, 2011 12:05 pm
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by El Duque Sat Oct 29, 2011 1:40 pm
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.
Additionally, gameinformer will be doing a Q&A session with Transformers: Fall of Cybertron game director Matt Tieger on their next podcast. If you have a question you would like to submit you can do so by clicking here.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Prime's Trailer Sun Oct 30, 2011 11:44 am
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by El Duque Mon Oct 31, 2011 11:51 pm
Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.
Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Shadowman Tue Nov 01, 2011 1:14 am
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Zequem Tue Nov 01, 2011 4:57 am
I just hope there will be some special moves to do. In WFC I was cursing because I couldn't do a barrel-roll while the enemies could. I recall them saying in one video something about "Bumblebee doing back-flips", but before I celebrate I want to see a proof.
Oh, and if all levels are like that, I'm not sure if my brother will get to play the game at all.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by SlyTF1 Tue Nov 01, 2011 11:49 am
Shadowman wrote:So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.
Assassin's Creed does that too.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by metatron_da_don Tue Nov 01, 2011 2:00 pm

........
As for the BW
I remember Beast Wars, I remember they were on the Ark and they were dwarfed by their G1 ancestors on the Ark. Maximals and Predacons are roughly human size according to Wiki they reformatted for energy consumption.
I like BW chars but wouldd not want a Beast Wars game where we abandon G1 for a convoluted storyline.
I'd like for the size guys to maybe be unlockable guest stars via time travel back.
- Optimal Optimus
- TM2 Megatron
If they would make a separate BW game on Earth it would be a smaller scale stealth game in the jungle which I dont think would sell as well.
or anyone that fits size wise but my problem is the majority of them don't.

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http://www.bwint.net/forum/viewtopic.php?f=7&t=2284
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Wigglez Wed Nov 02, 2011 11:11 am
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Shadowman Wed Nov 02, 2011 12:51 pm
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Wed Nov 02, 2011 1:36 pm
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Shadowman Wed Nov 02, 2011 2:02 pm
Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Wed Nov 02, 2011 2:24 pm
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Shadowman Wed Nov 02, 2011 4:05 pm
Sabrblade wrote:Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by chuckdawg1999 Wed Nov 02, 2011 4:23 pm
Shadowman wrote:Sabrblade wrote:Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Optimus Prime comes back half way through the game looks around at the zoo animals unleashed says WTF! grabs Ironhide and wastes everyone.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted by Sabrblade Wed Nov 02, 2011 4:35 pm
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game has many diverse and very detailed textual endings for each playable character in story mode.Shadowman wrote:Sabrblade wrote:Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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