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Shadowman wrote:MINDVVIPE wrote:Lots of things
I've never had trouble telling friend from foe and color has never been a deciding factor.MINDVVIPE wrote:Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.
That doesn't change the fact that they lied, thus you shouldn't take anything High Moon says at face value.
MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon![]()
MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon![]()
Enemies don't have names over their heads. There's also the distinctive Tron aesthetic (Red for Autobots, Purple for Decepticons) as well as the team-colored bullets.MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.
I think it was more for customization, but then they stopped half way thinking that team restrictions on color was in any way helpful.
MINDVVIPE wrote:No no, i didn't mean you see the name "Decepticon", I meant you just see... that its a Decepticon.
MINDVVIPE wrote:The tron aesthetic, as you put it, is also cool, but I found kind of annoying since I like all Transformers to be as unique as possible without colour coding. Ah well.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I know what you meant. I meant that enemies don't have names over their heads, and allies do.
Shadowman wrote:Blue eyes with red insignia vs. red eyes with purple insignia...
MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.
In addition to the normal color-coding, the oldest way of telling factions apart. Except in the few series that didn't use it. (I.e., Beast Wars)
MINDVVIPE wrote:Shadowman wrote:MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.
In addition to the normal color-coding, the oldest way of telling factions apart. Except in the few series that didn't use it. (I.e., Beast Wars)
Runamuck has red eyes and a purple insignia. The rest of him is pretty much all white. If he was in WFC, he'd have a purple glow added. That is my point, yeesh.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
It Is Him wrote:prowl123 wrote:BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth
Are you really Bill Nye the Science Guy?
Yes.
The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.
Nemesor wrote:The cheats in Grimlock's transformation sequences are kinda obvious, and it worries me, cause this might mean they don't give him a toy. Or even worse, they give him one but it sucks.
Nemesor wrote:The cheats in Grimlock's transformation sequences are kinda obvious, and it worries me, cause this might mean they don't give him a toy. Or even worse, they give him one but it sucks.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.
Silverwing wrote:Also, I feel compelled to give the obligatory:![]()
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One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.
Silverwing wrote:Also, I feel compelled to give the obligatory:![]()
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One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!
TulioDude wrote:Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.
Maybe the engine is different.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:TulioDude wrote:Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.
Maybe the engine is different.
It probably is but you can still import it. If a bunch of amateurs can import a bunch of models from one game into Garry's Mod in their free time (Which they do, that's like 90% of Gmod) then High Moon should be able to import a model and animation from one of their own games into another one of their own games as part of their job.
Autobot-Hellstriker wrote:I hope they fix the following issues in the campaign mode from last game.
WAY TOO LOW ammount of starting ammo and maximum ammo.
Unintelligent AI partners, i played WFC a lot on PS3 and all AI partners weren't doing their fair shair of the killing.
Instead making me do 96 percent of all the work and they sometimes stay stuck and fall way behind when you're moving then when a cutscene or animation loads they've literally had to teleport themselves nexr to you.
Promised video interview with Matt Tieger - Game Director - Transformers: Fall of Cybertron, responding to your questions. Tieg was not feeling great so we only got to 3 questions.
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