Autobot-Hellstriker wrote:I hope they fix the following issues in the campaign mode from last game.
WAY TOO LOW ammount of starting ammo and maximum ammo.
Unintelligent AI partners, i played WFC a lot on PS3 and all AI partners weren't doing their fair shair of the killing.
Instead making me do 96 percent of all the work and they sometimes stay stuck and fall way behind when you're moving then when a cutscene or animation loads they've literally had to teleport themselves nexr to you.
Be thankful their death doesn't mean you have to restart from the last checkpoint! XD
I played Hard mode by myself for the first time because I knew I could count on the AI to be cannon fodder (especially for bosses, at times). I didn't have to worry about friends making mistakes and making us start over. o-o
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As for the debate on multiplayer customization and HMS lies, if I may:
1. Anything any game developer says before the game hits gold and is released is basically no guarantee you're going to get it. EVER. (anything, lit. anything can cause something to go horribly wrong and need to be removed or never get made in the first place) This is especially true in smaller, younger companies. And I'm going to include HMS in those ranks based on their performance and my observations of them.
2. YES. The multiplayer chassis were made that way for a reason. The tron bits are for telling faction; also: silhouette, color codes etc. Anyone who plays the game long enough can argue these features are unecessary. But for a starting player, these are the only clues they have to getting things right, and even then, I STILL get people with a disguised scientist, and myself get fooled for a second or two when caught off guard. The basis for HMS incorporating these details are NOTHING SHORT of textbook gaming rules that have been proven time and again, and HMS surely won't be deviating terribly far when they're trying to expand their base as they suggest with FoC, and was also undoubtedly one goal of WfC. But, of all these things, I think that color is indeed one of the things they may be able to stray from, especially since they seem to be incorporating larger faction colored (tron/veins/energon) surfaces in the newer designs. Note: Megatrons chest, Grimlock's chest, Optimus' chest.
So, as HMS grows and ages I think we can expect more deviation, but in the meantime, especially on WfC, I'd say be thankful they stuck to the rules. Things could've been far worse for WfC and then we wouldn't have had a shot at FoC. Baby steps.
As for the video on Jazz: I'm not entirely certain they DID make a new animation. Because, since they obviously aren't doing the animation in UDK, but in Maya (yay, add another dev to the "uses Maya" list!), it's fairly easy to transfer the animation, even to new meshes with similar, and especially, the same, skeletons. They never even mentioned doing a new one for him, did they? He only went over the process for him.
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Now, my newest post:
As for the new video on animation, I totally ate that up. It's always encouraging watching devdocs or interviews from developers and they're doing the same stuff you're doing in class.
Saturday I have to record myself doing an animation I storyboarded, then make changes based on what I pick up from watching myself. ba haahaha. And due in just 4 hours (between work and keeping up with Seibertron
) I have a facial animation due! Squee!~