Weapon damage and their monetary cost
Weapon damage and their monetary cost
Posted by BATTLEMASTER IIC Wed Nov 11, 2009 9:15 pm
For an example:
Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?
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Re: Weapon damage and their monetary cost
Posted by Bloodlust Wed Nov 11, 2009 11:31 pm
BATTLEMASTER IIC wrote:If a weapon is more expensive than a comparable weapon, will it do more damage than a cheaper alternative?
For an example:
Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?
I think the way it works is that it will hit near the higher end of the damage spectrum (very heavy damage) more than the lower end of the spectrum, but not always the case.
Forgot this, stats play an important role also. Strength will increase the melee weapon damage and speed will enable you to hit your target more often.
Bloodlust has 6 speed an rarely misses with his weapon, unless my opponent has 7-8 speed, then he'll miss once in awhile because if your opponent has more speed it seems to offset your speed by a little bit.
I know my character Vehemence has 6str and uses a sword and routinely hits for 25-30% damage on a char with no armor/end

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Re: Weapon damage and their monetary cost
Posted by Name_Violation Fri Nov 13, 2009 6:29 am

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Re: Weapon damage and their monetary cost
Posted by Bloodlust Sun Nov 15, 2009 7:17 pm

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Re: Weapon damage and their monetary cost
Posted by Name_Violation Sun Nov 15, 2009 7:21 pm
Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe
debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch

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Re: Weapon damage and their monetary cost
Posted by Bloodlust Sun Nov 15, 2009 9:39 pm
Name_Violation wrote:Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe
debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch
Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all

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Re: Weapon damage and their monetary cost
Posted by Name_Violation Sun Nov 15, 2009 9:52 pm
Bloodlust wrote:Name_Violation wrote:Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe
debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch
Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all
haven't tested that theory. i'll give it a try later and see how the numbers look.
anything else people want tested? i got the funds and xp to make just about any lvl 4 or lower playable build...

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Re: Weapon damage and their monetary cost
Posted by Bloodlust Wed Nov 18, 2009 9:28 am
Name_Violation wrote:Bloodlust wrote:Name_Violation wrote:Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe
debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch
Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all
haven't tested that theory. i'll give it a try later and see how the numbers look.
anything else people want tested? i got the funds and xp to make just about any lvl 4 or lower playable build...
OOOOOOOOOOOOOOOOOOoooooooooooooooooooo
Make a pure "endurer"! Max out endurance and speed, make him an avoider and see how long he lasts!!!

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Re: Weapon damage and their monetary cost
Posted by crazyfists Thu Nov 19, 2009 10:03 pm
BATTLEMASTER IIC wrote:If a weapon is more expensive than a comparable weapon, will it do more damage than a cheaper alternative?
For an example:
Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?
Yes. It's going to vary since a lot of this game is random, however, the weapons that cost more and requires greater stats to use will/should result in greater damage otherwise it just wouldn't make a lot of sense unless you're using weapons out of pure personal preference or if you feel your character would use a certain weapon. I am not going to go into how stats, armor, tactics, and weapons etc. influence damage, nor do I know how they influence each other.
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Re: Weapon damage and their monetary cost
Posted by Artakha Prime Fri Jan 22, 2010 10:46 am
-Light(weakest)
-Moderate
-Heavy
-Very Heavy
-Incredible
-Devastating(strongest)
If i`m missing anything, or the scale is not right, please correct me. Thank you.
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Re: Weapon damage and their monetary cost
Posted by Absolute Zero Fri Jan 22, 2010 12:51 pm
Artakha Prime wrote:I also have a question: is the "weapon damage scale" like this:
-Light(weakest)
-Moderate
-Heavy
-Very Heavy
-Incredible
-Devastating(strongest)
If i`m missing anything, or the scale is not right, please correct me. Thank you.
Si. You have it correct. Your faction subforum has a break down of what the damages mean as well.
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Re: Weapon damage and their monetary cost
Posted by Wingspan Fri Jan 22, 2010 2:13 pm
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Re: Weapon damage and their monetary cost
Posted by Absolute Zero Fri Jan 22, 2010 3:18 pm
thanks for correcting my stupidity...
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Re: Weapon damage and their monetary cost
Posted by Wingspan Fri Jan 22, 2010 5:26 pm
Absolute Zero wrote:Curses! Foiled again in my attempt at misinformation! You're on notice buddy!![]()
thanks for correcting my stupidity...
This was a simple mistake. Stupidity was going Bot
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Re: Weapon damage and their monetary cost
Posted by Absolute Zero Fri Jan 22, 2010 5:42 pm
Wingspan wrote:Absolute Zero wrote:Curses! Foiled again in my attempt at misinformation! You're on notice buddy!![]()
thanks for correcting my stupidity...
This was a simple mistake. Stupidity was going Bot
That's it! You get a wag of the finger young man!
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Re: Weapon damage and their monetary cost
Posted by Editor Fri Jan 22, 2010 6:19 pm
This information should also be added to the Equipment page on the wiki. I might if i have time to mess about later, but anyone else is free to help with that.
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