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Weapons Research

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Posted by ps2man32 Fri Dec 07, 2007 4:51 pm

Ill help. most of mine are lvl 2-3. Here's my team. http://www.seibertron.com/heavymetalwar/team_view.php?id=20848

I am interested in trying to find a weapon that works well. The dol still seems to work rather well if you check assualt's record. Let me know what you would like me to try. I do have some brawlers that are doing well.
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Posted by Evolution Prime Fri Dec 07, 2007 6:52 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
ps2man32 wrote:Ill help. most of mine are lvl 2-3. Here's my team. http://www.seibertron.com/heavymetalwar/team_view.php?id=20848

I am interested in trying to find a weapon that works well. The dol still seems to work rather well if you check assualt's record. Let me know what you would like me to try. I do have some brawlers that are doing well.


Alright. Here are the weapons I want you to test out. Coordinate with Wingspan.

Underwater And Surface-To-Air Cannons
Plasma Blaster
Sawed-Off C02 Shotgun
Poisonous Paralyzer Fluids
Lightning Rifle
Wrist-Mounted Stinger Launcher
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Posted by ps2man32 Fri Dec 07, 2007 8:55 pm

I can test those. On a note with out official testing, the paralyzer fluids does better then you would think. I have faced a few in the areana and it did better then I thought. Same with the CO2 shotgun. I can't tell you how good, but I have lost to the paralyzer fluids.
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Posted by Jeysie Fri Dec 07, 2007 9:01 pm

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Weapon: Dirge Gun
Evolution Prime wrote:Coordinate with Wingspan since he will be the one that is compiling data and has a good grasp on what to be looking for. We will just have you do the basic 0FP/0SKL weapons.


Works for me. I went ahead and bought all the ones I didn't have yet. And I already have some missions using the X-Ray Laser I could pull up...
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Posted by Wingspan Sun Dec 09, 2007 11:23 pm

Motto: "Death is not the end."
As you all are compiling data (saving mission and character files as plain HTML) here's a process to compile what I need submitted.

Data Gathering Process wrote:-- First, create a folder with today's date and your user name on your local hard drive (e.g. Wingspan-2007-12-09).

-- Shortly after a mission's completion, create a new folder under today's folder labeled as the mission number. Save the mission log as a plain HTML to tihs new folder.

-- Save a copy of each character's profile view as a plain HTML file to the same mission log folder.
-- -- In Internet Explorer, this is accomplished as File -> Save As -> File Type: Webpage, HTML Only
-- -- If using Internet Explorer, the Save As will automatically give each file a unique name (Firefox will not, I tried...)
-- -- If using IE 7 or Firefox, tabbed browsing makes this quick.

-- After you're done collecting for the day, compress today's folder into a ZIP file.

-- Once the ZIP is collected, email to me at iamflame_at_gmail.com (naturally, replacing the _at_ with @). Make the subject line - HMW Weapons Research: User Name Date like you named the first folder.


Example Directory Structure wrote:Wingspan-2007-12-09
-- 875698
-- -- 875698.html
-- -- Bombadeer.html
-- -- Jazzrules.html
-- -- Autobot3.html
-- -- Uncrazzamatic.html
-- -- Deceiptibum4.html
-- -- etc. etc.
-- 897788
-- -- 897788.html
-- -- characters etc. etc.
-- 9134000
-- -- etc.


Please collect these files shortly after the mission completes; we want to avoid the possibility of character resets fudging data.

Saving the missions to group days will help me ensure I'm only processing each mission once (and not counting it more than once if multiple volunteers are submitting the same day). It will also help me manage data input so every person is sending one file for each day.

EP, keep tasking new volunteers as you have been. As data comes in (which will be harvesting for Bots and Cons and everything else) the gaps will slowly become clear. I'll communicate that back along with initial findings and areas of new concern later this week. I'm not going to be sharing anything to early though; I want to validate my #s so I'm not posting half-arsed nonsense. :D

Lastly, a final note: The Cons (lead by Tammuz, I believe) did something like this forever and a day ago. I remember the rumors of it before I took my HMW break. The process we're going through now though will slag what they are using and will begin to collect real statistics on armor viability.

Peace.
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Posted by ChocolateThunder Mon Dec 10, 2007 10:10 am

EP, Right now I've got the X-Ray Laser Cannon, Energon Crossbow, Photon Eliminator Rifle, Electric Cannon and Battle Blades equipped. I will add laser pistol soon and will report on each.
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Posted by christhomas_420 Mon Dec 10, 2007 4:51 pm

Alright guys I want to help out as much as I can, but my brain hurts today. Long day at work. I'm going to post a link to my team.(I hope, 1st time trying this). Then ya"ll can let me know what I can do to help.http://www.seibertron.com/heavymetalwar/team_view.php?id=43208
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Posted by Scantron Mon Dec 10, 2007 6:23 pm

Wingspan, how do you want us to report the particular weapon we're collecting the missions to track? For instance, I'm hoping to harvest some Gatling Gun data tonight, but I didn't notice a place in your Directory Structure template to indicate the weapon of interest.
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Posted by Wingspan Mon Dec 10, 2007 9:31 pm

Motto: "Death is not the end."
Scantron wrote:Wingspan, how do you want us to report the particular weapon we're collecting the missions to track? For instance, I'm hoping to harvest some Gatling Gun data tonight, but I didn't notice a place in your Directory Structure template to indicate the weapon of interest.

Don't need it. The process I'm working on will harvest the weapon used directly from the mission log. So we'll be getting all our weapons (with detailed configurations) and all other weapons used (with less detaild configurations). It's all about the regular expressions (regex for the rest of this thread). Since Seibertron's scripts generate mission logs in a consistent format, regexes will parse that format. I'm capturing every hit, miss, character involved, and damage dealt. I'll be adding in avoids, finishing the processing logic, and have XLS pivot tables to play with later this week.

Good question though :) Ok, back to geeking out and getting this working :P
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Re: Weapons Research

Posted by Wingspan Thu Jan 31, 2008 7:19 pm

Motto: "Death is not the end."
No, not dead. Yes, very occupied. No thank you, I already had some.

In short, the research we still request to continue per previous postings with emails sent to the address posted. They will be compiled and aggregated; getting the logic to do all this magic has taken a back burner but will resume. As soon as results are known, they will be shared, but every piece of data gathered will only help us in the long run.

So collect as you can (whenever the dang thing is running). Even though I don't have a Dominoes "30 minutes or free!" guarantee, every mission collected will be processed; in time.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: Weapons Research

Posted by sluman Sun Mar 02, 2008 11:44 am

seeing as that everything's been really screwy recently,... I did a bit of testing on my own, and here's what I noticed:

1) The Dol is still great in the 2 FP slot, but it now needs a bit of STR to be effective (barely hits in the 20's now with 0 str, with damage sometimes dropping below 10... definitely not good.)

2) The sniper rifle is pretty good now. No recharge plus consistent heavy (around 16-18 with 0 str) damage make it work the way the semi auto used to... speaking of which, haven't been able to check the ol' SAR...

3) The double barrelled plasma shell shotgun has been horribly neutered!!! man, this used to be my favorite weapon too,... Now the damage range just seems to be too unreliable.
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Re: Weapons Research

Posted by Tifereth Sun Mar 02, 2008 3:41 pm

laser guided sword seems slighty better than gatling gun now
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Re: Weapons Research

Posted by Scantron Sun Mar 02, 2008 9:00 pm

I'm going to have to bow out of the testing at the higher levels. I haven't been around much lately and probably won't be present that often in the foreseeable future. Best of luck, all.
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Re: Weapons Research

Posted by Pathogen7 Sun Mar 02, 2008 10:12 pm

The weapon rebalance changes quite a lot of things at the lower levels (0-1). First of all, since there are so many no recharge guns out, bots don't throw any punches around while reloading. This might make it less important to build a well rounded bot (ie, one with decent guns and strength for the reloads) and better to just spend the points getting to better weapons.

The DoI laser feels like it got neutered to me, I remember it having moderate-very heavy damage before. Now it does moderate-heavy, which is the same as the starter xray laser. I don't know if the words (moderate, heavy, very heavy) correspond exactly to how much damage a gun does but in my experience it matches up very closely. It's basically never correct to take a gun with short recharge, because there's almost guaranteed to be a weapon with the same damage and the same requirements but no recharge.

It now takes three points in skill/firepower to get to a weapon that is significantly/any better than the xray, with one exception: the only early weapon that has moderate-very heavy damage now is the CO2 shotgun. I reset a bot with only 1 frp, 1 skl, and the shotgun, and the higher damage makes him pretty deadly!

The only other early strategy I see is to just run with the xray, because it's about as good as you'll get without some investment, and put all your xp into strength or speed. My guys that tried to mix firepower/speed or firepower/strength before now just get shot up though.
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Re: Weapons Research

Posted by Evolution Prime Mon Mar 03, 2008 10:48 am

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
WE will put the weapons research on hold until a later date. I believe Caelus modified them a bit. Plus the uncertainty on HMW's status being up in the air. Once we know if HMW is staying (and in what capacity) or being done away with, then I will make the decision on an offical weapons research program. Feel free to post your own findings and experiences, but we will put a hold on an official research program right now.
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Re: Weapons Research

Posted by neliz Mon Mar 03, 2008 10:58 am

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Re: Weapons Research

Posted by Evolution Prime Mon Mar 24, 2008 12:38 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Well since HMW v2.0 is back on hold...again, I will start back up the weapons research. There are some new weapons out there to be tested. So lets get to testing those weapons out.
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Re: Weapons Research

Posted by neliz Mon Mar 24, 2008 12:57 pm

any directions you want us to go?
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Re: Weapons Research

Posted by Evolution Prime Mon Mar 24, 2008 1:22 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
neliz wrote:any directions you want us to go?


Pick up where we left off. I would suggest thatyou do the no stat, 1 FPR or 1 SKL weapons due to your lower level.
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Re: Weapons Research

Posted by devast8or Fri Apr 18, 2008 12:05 pm

any updates on the newer weapons?

anyone got an idea on the neptune blades (9/3)?
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