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what do YOU think the skill stat represents?

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what do YOU think the skill stat represents?

Postby Name_Violation » Tue Sep 15, 2009 5:41 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
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so i've looked over a lot of things on the web about tf tech specs. No one agree's what skill represents. Accuracy? Dodging? familiarity with tech? what is your 2 cents?
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Re: what do YOU think the skill stat represents?

Postby Zombie Starscream » Tue Sep 15, 2009 5:57 pm

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Since the robots are mostly talked about in contexts of war, I would say this probably represents skill in battle. 8)
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Re: what do YOU think the skill stat represents?

Postby shonenfan4 » Tue Sep 15, 2009 6:23 pm

Weapon: Fusion Blaster Cannon
Skills in combat, and use in fanfiction. :PEACE:
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Re: what do YOU think the skill stat represents?

Postby Wingz » Tue Sep 15, 2009 11:06 pm

Motto: "Let the trails lead where they may. I will follow."
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I agree. I always saw the stats as showing each character's advantages and disadvantages in battle :P
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Re: what do YOU think the skill stat represents?

Postby Bloodlust » Tue Sep 15, 2009 11:07 pm

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I would say combat, but also their indvidual *skill* in their specialty, such as Ratchet as the Doc, Ironhide as Weapons/Veteran, Prime/Megs leadership, Perceptor as science/geek, Blurr as skill at being misunderstood, etc etc
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Wed Sep 16, 2009 12:52 am

Motto: "Today is a good day to die......but the day is not yet over!"
I'm shocked so many are saying it repersents combat or battle prowess/ability.

I'm also pretty supprised that theres much of a debate about it.

I thought it was pretty clear, if you read the bios, that the stat of skill is directly linked to their function.

If you read the bio of, lets say Steeljaw, you'll see how his function is tracker his bio gos on to speak of just how proficient a tracker and hunter he is and if you look at his skill rang its a 9.

On the other side of the spectrum lets look at Misfire whos function is as an INTERCEPTOR.The job of an INTERCEPTOR is to be a fast maneuverable fighter capable of intercepting and engaging the enemy in a firefight and other battle types.

Misfires bio gos on to say he is inept,incompetent and incapable of hitting an intended target and his skill stat is listed as a 2.

I think that clearly points to the fact that the SKILL STAT is a repersentation of how good they are at their listed FUNCTION.

Heres an onther example.

The Inceticon Chopshop.

Function listed as a Thief, bio says he's a great thief allways looking for a great challenge in steeling.
Skill stat listed as a 10.
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Re: what do YOU think the skill stat represents?

Postby Bloodlust » Wed Sep 16, 2009 1:13 am

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
No offense Sto, while you're right (as usual :P), I unfortunately don't have tech specs to look at right now, nor the time to read through the them all and without that, I can't really make the link between skill and function. :P

I must bow down though, your knowledge of the TF universe is amazing, if I had half the knowledge you had, my head would of exploded a long time ago.
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Wed Sep 16, 2009 4:00 am

Motto: "Today is a good day to die......but the day is not yet over!"
Bloodlust wrote:No offense Sto, while you're right (as usual :P), I unfortunately don't have tech specs to look at right now, nor the time to read through the them all and without that, I can't really make the link between skill and function. :P

I must bow down though, your knowledge of the TF universe is amazing, if I had half the knowledge you had, my head would of exploded a long time ago.


Having time to read may be the only positive to being sick most of my life :sad:

But thank you for the comments.

BTW if you want to look them up heres a site with tech spec info...
http://www.ntfa.net/ntfa/techspecs/index.php?cat=Gen1

And you can look up the TF universe extended bios here...
http://www.seibertron.com/comics/universe/index.php
Predaprince wrote:I am very thankful to have posters like sto_vo_kor_2000 who is so energetic about improving others' understanding and enjoyment of the TF universe
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Re: what do YOU think the skill stat represents?

Postby Rodimus Prime » Wed Sep 16, 2009 11:17 am

Motto: "Individual freedom above all else."
Skill = ability to kick ass in battle sounds better. I'm sticking with that.
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Wed Sep 16, 2009 12:30 pm

Motto: "Today is a good day to die......but the day is not yet over!"
Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.


It may sound better to you but there really isint any evidence [of any kind] to support the idea.

And there is some evidence to suggest the ides that "Skill = ability to kick ass in battle " is wrong.
Predaprince wrote:I am very thankful to have posters like sto_vo_kor_2000 who is so energetic about improving others' understanding and enjoyment of the TF universe
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T-Macksimus wrote:I consider you and editor to be amongst the most "scholarly" in terms of your knowledge, demeanor and general approach

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Re: what do YOU think the skill stat represents?

Postby Convotron » Wed Sep 16, 2009 1:10 pm

Motto: "When in doubt, transform and roll out!"
Weapon: Saber Blade
I think everyone is overlooking the most important skills...

Nunchuku skills
Bow hunting skills
Computer hacking skills

That's skillage.
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Re: what do YOU think the skill stat represents?

Postby Name_Violation » Wed Sep 16, 2009 1:23 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Convotron wrote:I think everyone is overlooking the most important skills...

Nunchuku skills
Bow hunting skills
Computer hacking skills

That's skillage.

:lol: :lol: :lol: :lol:
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Re: what do YOU think the skill stat represents?

Postby Evil_the_Nub » Wed Sep 16, 2009 10:17 pm

Motto: "Feel free to die when you've had enough."
Weapon: Dark Saber Sword
I think Sto_vo_kor hit the nail on the head. I'm looking at the stats for RotF Swerve and his bio says he is a metallurgist and fabricator. It also says he can't drive in a straight line and the other Autobots prefer to keep him out of battle cause he aims as well as he drives. It sounds like he's pretty bad in combat, but his skill stat is 9. So he must be a pretty good metallurgist and fabricator.
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Re: what do YOU think the skill stat represents?

Postby Name_Violation » Wed Sep 16, 2009 10:25 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Well i like the answer Sto gave, and other than the occasional oddball poping up (theres bound to be a few) and screwin up the system it makes alot of sence
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Thu Sep 17, 2009 9:40 am

Motto: "Today is a good day to die......but the day is not yet over!"
Evil_the_Nub wrote:I think Sto_vo_kor hit the nail on the head. I'm looking at the stats for RotF Swerve and his bio says he is a metallurgist and fabricator. It also says he can't drive in a straight line and the other Autobots prefer to keep him out of battle cause he aims as well as he drives. It sounds like he's pretty bad in combat, but his skill stat is 9. So he must be a pretty good metallurgist and fabricator.



Well I was focussing on G1.........but its good to know they are still useing the same formula with the new figures.

Thanks for the info.

Name_Violation wrote:Well i like the answer Sto gave, and other than the occasional oddball poping up (theres bound to be a few) and screwin up the system it makes alot of sence


Thanks
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T-Macksimus wrote:I consider you and editor to be amongst the most "scholarly" in terms of your knowledge, demeanor and general approach

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Re: what do YOU think the skill stat represents?

Postby Rodimus Prime » Thu Sep 17, 2009 12:31 pm

Motto: "Individual freedom above all else."
sto_vo_kor_2000 wrote:
Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.


It may sound better to you but there really isint any evidence [of any kind] to support the idea.


I don't care. I don't take everything so literally like you do. I like having fun.
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Thu Sep 17, 2009 3:43 pm

Motto: "Today is a good day to die......but the day is not yet over!"
Rodimus Prime wrote:
sto_vo_kor_2000 wrote:
Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.


It may sound better to you but there really isint any evidence [of any kind] to support the idea.


I don't care. I don't take everything so literally like you do. I like having fun.


I dont care that you dont care.

I like having fun as well, but the question in this topic wasnt about having fun, it was about what the stat of skill represents..

And in that theres really only one logical conclusion.
Predaprince wrote:I am very thankful to have posters like sto_vo_kor_2000 who is so energetic about improving others' understanding and enjoyment of the TF universe
Stormrider wrote:You often add interesting insights to conversations that makes the fledglings think and challenges even the sharpest minds

T-Macksimus wrote:I consider you and editor to be amongst the most "scholarly" in terms of your knowledge, demeanor and general approach

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Re: what do YOU think the skill stat represents?

Postby Geminii » Fri Sep 18, 2009 3:41 am

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How good they are at the best thing they do.

Most of the time, that's going to be their Tech Spec function, or something very close to it.

However, the function does not tell the whole story. It's an indication of the role they fulfil in their faction (or, for neutrals, what they do most of the time - job, hobby etc). While the role requires certain skillsets, the two are not the same thing.

Example: G1 Perceptor's Skill is 10. It applies to what he does best - analysis, experimentation, retaining and combining information, creating new materials and devices. His function is SCIENTIST - most likely because when you have someone with that skillset, they're worth more in a lab than as cannon fodder or a roadie. However, if Perceptor found himself temporarily taking on another role (leader, sniper), I believe his skill rating wouldn't change.

Possibly I'm seeing the skill rating as applying more to the inherent character than simply their military appraisal. G1 Thundercracker's Skill is 7 - I'd like to think that if he refused one day to continue fighting, his rating wouldn't change to 1 or 0 just because he wasn't a battlefield asset any more.
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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Fri Sep 18, 2009 4:40 am

Motto: "Today is a good day to die......but the day is not yet over!"
Geminii wrote:How good they are at the best thing they do.

Most of the time, that's going to be their Tech Spec function, or something very close to it.

However, the function does not tell the whole story. It's an indication of the role they fulfil in their faction (or, for neutrals, what they do most of the time - job, hobby etc). While the role requires certain skillsets, the two are not the same thing.

Example: G1 Perceptor's Skill is 10. It applies to what he does best - analysis, experimentation, retaining and combining information, creating new materials and devices. His function is SCIENTIST - most likely because when you have someone with that skillset, they're worth more in a lab than as cannon fodder or a roadie. However, if Perceptor found himself temporarily taking on another role (leader, sniper), I believe his skill rating wouldn't change.


I'm pretty sure it would unless he was also as good in his new role.

I could see Perceptor as being proficient in either of the roles you listed but lets say we put him in the role of a Spy or a Thief, DataCourier, Demolitions excreta........and I'm sure his skill ranking would be effected.

And there is evidence to support that idea.

Just look at the skill rankings of the next 2 characters when their roles changed.

Rodimus Prime [skill 10] changes back to Hot Rod [Skill 6]

And while I admit that might not be the best example because of the lose of the matrix the next example is far better....Grimlock.

Grimlock Function listed as Dinobot Commander had a skill rank of 10.

On the other hand.....

Pretender Grimlock Function listed Lieutenant Commander, thats LT.Commander of the entire Autobot Army not just a sub-group had a skill ranking of 9.And his extended MTMTE Bio stats that theres hope he will become as good at commanding large groups as he was a specialized unit.

Possibly I'm seeing the skill rating as applying more to the inherent character than simply their military appraisal. G1 Thundercracker's Skill is 7 - I'd like to think that if he refused one day to continue fighting, his rating wouldn't change to 1 or 0 just because he wasn't a battlefield asset any more.


Thundercracker is a bad example to use [no offence to you]

Because his listed function is so general.He is listed as a "WARRIOR" which really isint a special or specific function.It means hes a grunt fighter.

So we can assume his skill level will remain the same as long as he "CAN" fight wether he chooses to or not.

But change his function to leader or military strategist,espionage excreta........with out making any changes to the characters bio and I highly doubt his skill rank would remain the same.
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T-Macksimus wrote:I consider you and editor to be amongst the most "scholarly" in terms of your knowledge, demeanor and general approach

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Re: what do YOU think the skill stat represents?

Postby ClassyNX01 » Fri Sep 18, 2009 10:35 pm

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Just playing devils advocate here, though I what Sto says makes sense to me. Perhaps there is no official answer because they elect to keep some what vague to give them the flexibility to mod the meaning when best suits their desired function?

We see this sort of play used to great effect in current day politics.

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Re: what do YOU think the skill stat represents?

Postby sto_vo_kor_2000 » Sat Sep 19, 2009 10:05 am

Motto: "Today is a good day to die......but the day is not yet over!"
ClassyNX01 wrote:Just playing devils advocate here, though I what Sto says makes sense to me. Perhaps there is no official answer because they elect to keep some what vague to give them the flexibility to mod the meaning when best suits their desired function?

We see this sort of play used to great effect in current day politics.

Classy


That I can see.
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T-Macksimus wrote:I consider you and editor to be amongst the most "scholarly" in terms of your knowledge, demeanor and general approach

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Re: what do YOU think the skill stat represents?

Postby Bloodlust » Tue Sep 22, 2009 1:00 am

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Would that not be AWESOME if politicians came with tech specs for the entire country to see?

How cool would that be...
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Re: what do YOU think the skill stat represents?

Postby Name_Violation » Tue Sep 22, 2009 1:29 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Bloodlust wrote:Would that not be AWESOME if politicians came with tech specs for the entire country to see?

How cool would that be...

indeed
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