BIO: Panzerschrek, Twenty-first of the armageddicons, the children of Blitzwing. trusted bodyguard and treacherous assassain, he keeps to shadows and avoid media attention like the plague. he’d rather be sitting unnoticed in a noisy bar, than roaring into battle, after all why attack when the enemy expects it and is prepared. better to kill them while they’re knocking back a few energon cubes, in fact better to kill them with the energon cubes they’re knocking back, it’s alot less messy, and a hell of alot quieter, and you don’t even have to be in the same room. course if you do have to slice some silicon you might as well be efficient about it and do it quickly with minimal fuss. when you know the enemy is fielding an armoured behemoth agaist you, panzerschrek is the tool you need, he’ll come out of nowhere, deliver some ordinace to a key location and be gone before the target’s chassis has hit the ground. target eliminated.
WEAPONS/ABILITES: Panzerschrek is a double-changer, able to reconfigure his alt mode into a second vehicle mode, while unconvincing as a disguise, it functions well enough. In
his primary alt mode of a stealth bomber he is practically invisible to normal sensors. In his secondary alt mode, a missile tank, he exchanges stealth for survivabilty. in robot mode he is a student of the armageddicon blade techniques, and is a master of
the subtle kill. In all modes Panzerschrek has access to his oversized rocketpod, able to fire warheads of various types, from Biological agents for use against the beast factions, EMP’s, tactical nukes, to the less deadly smoke and mirror rockets, used primarily to disorientate foes or to cover his tracks.
WEAKNESS: Panzerschrek is not very strong, in a physical contest he can be easily overpowered. His seconday alt mode is highly conspicuous.