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TECH SPECS
STR: 8
INT: 0
SPD: 10
END: 9
RNK: 0
CRG: 6
FRP: 2
SKL: 1
ALTERNATE MODE
Class: Light Vehicle
Desc: Motorcycle
Motorcycle

PERFORMANCE SUMMARY
Mission: 69%
Arena: 0%
Kills: 154 (0.02 per day)


OVERALL GAME RANK: #417 / 618
Rank
Character
Diff
Fact
Alt
415 Bladethrasher (L5)
Cdr: Kaijubot
+176.4Kxp
BW Dinobot
416 Nona (L4)
Cdr: agg23
+158.6Kxp
Destroyer
417 Underrun (L5)
Cdr: Glyph
-
Motorcycle
418 Flashforward (L7)
Cdr: agg23
-234.3Kxp
Fire Truck
419 Cindersaur (L4)
Cdr: Maladroid
-283.4Kxp
Sea Monster

Underrun

Level 5 Autobot

Team: Strike Force Corus
Commander: Glyph
Faction: Autobot
Level: 5
Total XP: 8,010,053xp
Weapon: XS2 Ionised Null-Ray
Doing: Inactive


Underrun's Bio

FUNCTION: RECONNAISSANCE

Underrun has all the makings of an excellent reconnaissance unit - he's small, fast, quiet and fuel-efficient. Unfortunately, he's also a jittery ball of nerves! He has a tendency to panic at the first sign of danger (or even before it), and has been known to give away his position by snapping off a shot at an attacking Decepticon that would later turn out to have been a tree or an unusually large rock.

When he's able to control his nerves, Underrun is a valuable officer, but at other times his panicky nature can make him a liability to both himself and his team. This unreliability exasperates the Strike Force's leaders, particularly the stoic Slow-mo, but they have so far kept him on because of the faith Firmware had in the diminutive mechanoid. The team hope that one day he will prove himself and conquer his nerves - preferably before he gets them all captured or killed.

High:
209,098xp - #338681
118,984xp - #340976
116,736xp - #274121
77,974xp - #291226
77,776xp - #290147

Notable:
37,114xp - #272489 (jink, jink, chip, jink...)
24,876xp - #270398 (dodged 5 ROOPs but couldn't avoid the strafe...)
18,932xp - #237281 (dodged until the clock ran out XD)

#277739, #278532, 280740 - Got the kill in AA >:)
#302639 - the single longest mission on record at a whopping 366 turns [i]and no timeout[/i]


Underrun's recent battles
MISSION HISTORY
Hold The Line Done - 64:41:07
Inferno: Heresy Done - 101:06:07
Hold The Line Done - 110:16:03
Revive The Sentinel Done - 136:48:40
Inferno: Heresy Done - 138:43:47
ARENA HISTORY
Underrun does not currently have any arena logs available.
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