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Mission #145885:
Looting the remains of Praxus



The Autobots have won the mission.

# Transformer Level Final Condition Score    
1
  Semi-automatic Steve
  Team:   Mighty Morphin XP Generators
  Cdr:   Zordon
11 Severely injured
(14% health)
282,384 xp 
€6,061 
RPG Launcher
2
  Live Wire
  Team:   Untamed Majesty
  Cdr:   Light Metal
8 Slightly damaged
(91% health)
200,208 xp 
€2,952 
White Rabbit
3
  WarTime
  Team:   Night Stalkers
  Cdr:   Lunatyk
11 Stasis lock
(0% health)
158,208 xp 
€2,022 
Tank
4
  Strike-Eagle
  Team:   The Misaligned [RDD]
  Cdr:   Bumblevivisector
10 Stasis lock
(0% health)
152,576 xp 
€1,164 
F15 Eagle Fighter Jet

Mission log

  Action Status
00:05 Strike-Eagle transforms into a Fighter and strafes Live Wire. Strike-Eagle strafes Live Wire. Strike-Eagle strafes Semi-automatic Steve. Strike-Eagle strafes Semi-automatic Steve. Strike-Eagle strafes Semi-automatic Steve. Strike-Eagle strafes Semi-automatic Steve. Live Wire is slightly damaged (88% power remaining). Live Wire is slightly damaged (80% power remaining). Semi-automatic Steve is slightly damaged (90% power remaining). Semi-automatic Steve is slightly damaged (81% power remaining). Semi-automatic Steve is injured (73% power remaining). Semi-automatic Steve is injured (63% power remaining). F15 Eagle Fighter Jet
00:07 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire has been fully repaired! RPG Launcher
00:23 Semi-automatic Steve misses WarTime with a Rocket Propelled Mortar Shells.
00:34 Live Wire transforms into a Dangerous Repairer and Bites WarTime. WarTime is slightly damaged (78% power remaining). White Rabbit
00:38 WarTime hits Semi-automatic Steve with a Fusion Cannon. Semi-automatic Steve is injured (59% power remaining).
00:40 Semi-automatic Steve misses WarTime with a Rocket Propelled Mortar Shells.
00:48 Strike-Eagle misses Live Wire with a Fusion Cannon.
00:57 Live Wire hits WarTime with a XS2 Ionised Null-Ray. WarTime is injured (75% power remaining).
01:04 WarTime transforms into a Tank and strafes Semi-automatic Steve. WarTime strafes Live Wire. WarTime strafes Live Wire. WarTime strafes Semi-automatic Steve. WarTime strafes Live Wire. Semi-automatic Steve is damaged (40% power remaining). Live Wire is slightly damaged (93% power remaining). Live Wire is slightly damaged (83% power remaining). Semi-automatic Steve is damaged (34% power remaining). Live Wire is slightly damaged (76% power remaining). Tank
01:12 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire has been fully repaired! RPG Launcher
01:18 Semi-automatic Steve transforms into a Weapon and strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. Strike-Eagle is slightly damaged (83% power remaining). Strike-Eagle is injured (74% power remaining). Strike-Eagle is injured (69% power remaining). Strike-Eagle is injured (61% power remaining). Strike-Eagle is injured (53% power remaining). Strike-Eagle is damaged (48% power remaining). Strike-Eagle is damaged (38% power remaining). RPG Launcher
01:25 Strike-Eagle misses Live Wire with a Fusion Cannon.
01:34 WarTime hits Live Wire with a Fusion Cannon. Live Wire is slightly damaged (88% power remaining).
01:42 WarTime hits Live Wire with a Fusion Cannon. Live Wire is slightly damaged (80% power remaining).
01:52 Strike-Eagle hits Semi-automatic Steve with a Fusion Cannon. Semi-automatic Steve is severely injured (30% power remaining).
02:00 Strike-Eagle transforms into a Fighter and strafes Semi-automatic Steve. Strike-Eagle strafes Semi-automatic Steve. Strike-Eagle strafes Semi-automatic Steve. Semi-automatic Steve is severely injured (15% power remaining). Semi-automatic Steve is severely damaged (10% power remaining). Semi-automatic Steve is severely damaged (1% power remaining). F15 Eagle Fighter Jet
02:02 WarTime transforms into a Tank and rams Live Wire. Live Wire is injured (51% power remaining). Tank
02:08 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire has been fully repaired! RPG Launcher
02:17 Semi-automatic Steve transforms into a Weapon and strafes Strike-Eagle. Semi-automatic Steve strafes WarTime. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes WarTime. Strike-Eagle is severely injured (18% power remaining). WarTime is injured (65% power remaining). Strike-Eagle is severely damaged (10% power remaining). WarTime is injured (60% power remaining). RPG Launcher
02:27 WarTime transforms into a Tank and rams Live Wire. Live Wire is slightly damaged (78% power remaining). Tank
02:37 Strike-Eagle hits Live Wire with a Fusion Cannon. Live Wire is injured (68% power remaining).
02:41 Live Wire transforms into a Dangerous Repairer and Bites WarTime. WarTime is damaged (34% power remaining). White Rabbit
02:43 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire has been fully repaired! RPG Launcher
02:49 Semi-automatic Steve hits WarTime with a Rocket Propelled Mortar Shells. WarTime is damaged (31% power remaining).
02:55 Strike-Eagle hits Live Wire with a Fusion Cannon. Live Wire is slightly damaged (94% power remaining).
02:58 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire has been fully repaired! RPG Launcher
03:05 WarTime transforms into a Tank and strafes Live Wire. WarTime strafes Live Wire. WarTime strafes Live Wire. Live Wire is slightly damaged (86% power remaining). Live Wire is slightly damaged (81% power remaining). Live Wire is injured (75% power remaining). Tank
03:21 Semi-automatic Steve transforms into a Weapon and strafes WarTime. Semi-automatic Steve strafes Strike-Eagle. Semi-automatic Steve strafes Strike-Eagle. WarTime is severely injured (17% power remaining). Strike-Eagle is severely damaged (3% power remaining). Strike-Eagle has gone into stasis lock! RPG Launcher
03:29 Live Wire transforms into a Dangerous Repairer and repairs Semi-automatic Steve. Semi-automatic Steve is damaged (44% power remaining). White Rabbit
03:40 WarTime transforms into a Tank and strafes Semi-automatic Steve. WarTime strafes Semi-automatic Steve. WarTime strafes Semi-automatic Steve. Semi-automatic Steve is damaged (31% power remaining). Semi-automatic Steve is severely injured (22% power remaining). Semi-automatic Steve is severely injured (14% power remaining). Tank
04:07 WarTime transforms into a Tank and rams Live Wire. Live Wire is damaged (49% power remaining). Tank
04:15 Live Wire hits WarTime with a XS2 Ionised Null-Ray. WarTime is severely injured (15% power remaining).
04:22 Semi-automatic Steve transforms into a Weapon and repairs Live Wire. Live Wire is slightly damaged (91% power remaining). RPG Launcher
04:31 Semi-automatic Steve transforms into a Weapon and strafes WarTime. Semi-automatic Steve strafes WarTime. WarTime is severely damaged (3% power remaining). WarTime has gone into stasis lock! RPG Launcher
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