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In-Depth Interview with Fall Of Cybertron Game Director Matt Tieger

Transformers News: In-Depth Interview with Fall Of Cybertron Game Director Matt Tieger
Date: Monday, December 12th 2011 3:07pm CST
Categories: Game News, Interviews
Posted by: LOST Cybertronian | Credit(s): Gamecentral

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Views: 67,579

If you are like us and are still agog over the recently released Fall Of Cybertron trailer, sit back and get your reading glasses on. Gamecentral has set down for an in-depth interview with FOC game Director Matt Tieger.

There is some juicy tidbits in the interview involving Grimlock's dinosaur origin. Also read about your ability to take control of the mighty Bruticus and what other games inspired certain gameplay. There is an excerpt below, click here for the interview in its entirety.



Gamecentral wrote:GC: Shockwave is one of our favourite characters, we openly wept when we saw what they'd done to him in the last movie.

MT: (laughs) He's pretty different in the game. He's a very pivotal story character. So here's the way I look at the Decepticons, I think of the four main characters in the Decepticons: Megatron, Starscream, Soundwave, and Shockwave. By the way, which is incredibly confusing to non-Transformers fans because everybody starts with an 'S'. But think about it all in terms of loyalty. Starscream is loyal to Starscream, right? Soundwave is loyal to Megatron, and Shockwave is loyal to Cybertron.

So each of those characters and the things that they're doing is really based on loyalty in this game. Starscream, all things he does is all about Starscream. Soundwave all the things he does is all about Megatron. And Shockwave everything he's doing… he happens to be a Decepticon because that's the most logical choice at this point but really his loyalties lie towards Cybertron.

So he hatches this plan, he discovers this ancient, long forgotten technology - space bridges. The ability to open up wormholes in space, it's how the ancients used to travel and it's kind of a lost technology. Well, he's the mad scientist. He uncovers that technology and starts looking around the cosmos. Energon, I believe, is not just energy. It's not just crude oil, it's life force. It is a combination of raw energy and life.

So he's looking through the cosmos, he's trying to find more energon sources. Because what he wants to do is find enough energy to reboot Cybertron and get it back online. That's what he cares about. He spies Earth. The Earth that he spies, 65 million years ago is when dinosaurs are still stomping around. He doesn't find the Earth when humans are around, he finds primordial Earth, ancient Earth. And what he finds is this planet teeming with life and he can basically suck all that life energy out of the planet, killing the Earth and rebooting Cybertron. Which again comes back to what his loyalty is to Cybertron. He has no compunction about destroying a planet to save his own.

And in his investigations he sends probes through and he sees these lifeforms, these dinosaurs. He's also, as I've said, the mad scientist. So he captures a few Autobots and frankly he experiments. In this cosmology he's the progenitor of the Insecticons. There are some denizens of Cybertron in the below ground areas that he then converts into the known Insections. The next evolution of that is that some Autobots get captured - Grimlock and his team - and get converted into these dinosaur forms.

And the reason he does this is his philosophy is, 'I'm going to remove a lot of their brain processing power and put it all into raw combat power and therefore control them.' Obviously that never works, right? But what it does do for me personally is it gives a really great explanation for why Grimlock, who is the strongest of them, has the most work done to him and also has the problems vocalising his thoughts.

He's not stupid, he's not a dumb guy in anyway. I think of Grimlock as a person with a really bad stutter. It has nothing to do with how they think, it just has to do with getting the words out sometimes.

GC: As you implied earlier there is no single universe or canon in Transformers, it's a very fractured thing. My perspective coming from the UK is that the comics were the most important background for the characters, not the cartoon - which I think is the reverse of the situation in the US. But particularly in the early UK comics the Dinobots were this sort of elite commando squad. Grimlock never spoke funny, he wasn't stupid. But it seems like you've taken the later comic book approach where he's fully intelligent but he still has the vocal tick?

MT: You've actually nailed it. We really talked at length about it and the cartoon Grimlock was just… almost unloveable.

GC: Exactly, as kid I hated him. Why… how could a robot be like that?

MT: Yes, so now we have Shockwave trying to control him and him breaking out of that. His power, turning into the… he's a unique character in the game. One of the things in this game that's really special is the variety of what you can do. And we've really embraced the characters and made their abilities inherent in them. Grimlock is the only character in the game that you can't transform whenever you want.

The reason that is, is that he builds up rage. When he kills enemies - this is a very common game mechanic, right? - when you kill enough enemies you absorb some energon and then you go into rage and that allows you to trigger your transformation when you want to, when it's full.

But thematically what that does for me is that it ties it back into he's not entirely in control of himself. He's a bit of a Hulk character, you know? And so that also for me ties back into he's… where he has difficulty processing is a little bit in the emotional side, not in the cognitive reasoning side.

He's smart, he's tactical, he's intelligent. He just… his rage gets a hold of him sometimes. And on occasion he'll say things like, 'I can't process….' I'm paraphrasing here, something because of what Shockwave did to him. That is a much more adult, much more interesting, in my opinion…

Transformers Fall of Cybertron Cinematic Trailer uploaded to YouTube channel

Transformers News: Transformers Fall of Cybertron Cinematic Trailer uploaded to YouTube channel
Date: Monday, December 12th 2011 11:47am CST
Categories: Game News, Digital Media News
Posted by: Seibertron | Credit(s): Activision

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Views: 101,235

In case you missed it over the weekend, the cinematic trailer for next year's "Transformers Fall of Cybertron" game from Activision debuted at the Video Game Awards 2011. Activision sent a copy of the video this morning which we uploaded to YouTube for your viewing enjoyment. No watermark ... just the actual video!

Fall of Cybertron, the highly anticipated sequel to War for Cybertron, features many familiar faces, including Optimus Prime, Grimlock, Bumblebee, Jazz, Megatron, Starscream, and everyone's favorite Decepticon gestalt BRUTICUS!

Enjoy and join our discussion about this game which is due to be released in the fall of 2012.


Transformers: Fall of Cybertron Trailer Available in High Quality

Transformers News: Transformers: Fall of Cybertron Trailer Available in High Quality
Date: Monday, December 12th 2011 9:33am CST
Category: Game News
Posted by: El Duque | Credit(s): Activision

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Views: 41,870

Activision has uploaded their Transformers: Fall of Cybertron trailer that debuted over the weekend during Spike TV's 2011 Video Game Awards. The official high quality version is embedded below.

Transformers: Fall of Cybertron is the sequel to War for Cybertron, the highest rated Transformers game ever. Coming Fall 2012 for Xbox 360 & PS3.

Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld.

Transformers Fall of Cybertron Cinematic Trailer debuts at VGA 2011

Transformers News: Transformers Fall of Cybertron Cinematic Trailer debuts at VGA 2011
Date: Saturday, December 10th 2011 9:17pm CST
Categories: Game News, Digital Media News
Posted by: GetRightRobot | Credit(s): Spike TV

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Views: 70,524

Thanks to several Seibertron members for sharing this; Posted on's website today, is a new expanded trailer of High Moon Studios, Fall of Cybertron. The sequel to War for Cybertron will feature many familiar faces, including a famous combiner team. That's right, follow the link below to see the new trailer and watch the formation of... BRUTICUS!

Click here to view the new trailer or the Youtube video below:

HMW Tournament:The Silent Night - 22nd Dec to 2nd Jan

Transformers News: HMW Tournament:The Silent Night - 22nd Dec to 2nd Jan
Date: Monday, December 5th 2011 2:51pm CST
Categories: Site News, Site Articles, Game News
Posted by: Dead Metal | Credit(s): Psychout

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Views: 93,569

Heavy Metal War is SEIBERTRON.COMs online battle between good and evil. Choose your side, create a team of soldiers and join in the ongoing war against the heroic Autobots or evil Decepticons. HMW can be played whilst you are surfing, and is a low-fi but highly addictive game with hundreds of players globally.
If you are interested in joining in the war, come visit the community here or pick your faction and dive right in.

The Silent Night - 22 December 2011 to 2 January 2012
As many of the forum regulars will already know, the staff have been planning something special for the players over the Christmas season, well, its time to unveil the first part of it... Enjoy!

I now hand you over to our studio in Darkmount for an important message:
This is

making a profit out of a crisis.

Premièring tonight with your hosts, Nemesis Wheelie and Zombie Cheerleader!!

- Good evening, I am Nemesis Wheelie.

- And I'm Zombie Cheerleader, and you are tuned to WPNN, the premier news broadcaster of the Heavy Metal Wars. Tonight we will be hearing from Intelligence officers from both factions on brand new developments within the war and how they will affect commanders in the battlefield. We now take you live to Autobot security commander Prowl briefing his security teams
...called a Neural Utility Transfer System. Perceptor and Wheeljack both claim that this could be the turning point in the war. Applying it to the cortex of a stasis-locked enemy will allow us to download, decrypt and collate enemy tactical data as its disseminated to the troops, and its hypothesised that if we can capture enough of a commanders troops we can neutralise that commanders effectiveness for a short period. These will be issued to the front-line troops and using the confusion over the Decahex Mine-4 explosion we can live-test these units as soon as possible. This should allow us to press the advan... Wait! What's that? Red Alert, get in here!! You said we were on a secure cha*BZZZZT*
- *Ahem* We appear to have lost the feed there, so we pass you across to Starscream, Chief of pizza delivery Operations of the Decepticons for this statement...
Decepticon drones, did the Autobots really think that they can develop a weapon that reads our minds and we would not know about it? I have created my own prototype that you will also test. You have the next 10 mega cycles to report for upgrading where you will prepare to hunt down teams of Autobot weaklings and test these devices and report back to Soundwave. We shall take these fools own device and turn it upon them, giving us the advantage in this war and finally showing Megatron that I, Starscream, should be the rightful lea*BZZZZZ*
- And he's off again...

- So, what does this mean for the commanders in this war, Zombi? We have no idea. What we do know, however, is that there has been extreme frustration at the apparent stalemate over the last few years. Neither faction has really pressed its advantage and, frankly, its getting boring so whatever our command is planning I hope they do it soon!

- Luckily for us Decahex appears to be at a turning point. This inhospitable region of Cybertron had contained its last active energon mine, but it was destroyed in an act of blatant terrorism earlier today. With neither side willing to accept responsibility for its destruction it looks as though this could be the required spark in the powder keg of stalemate currently bringing Cybertron's lucrative weapons industry to a grinding halt.

- Under these dangerous circumstances, we strongly advise all commanders to report in to their main barracks to ensure that, when Decahex goes up like a Kremzeek on heat, their respective faction is able to seize the advantage before their enemies use it to crush them. This could very well be the upgrade that wins you the war.

- Well, that's all we've got time for tonight, we leave you with this thought: Intelligence? huh. What is it good for...?

"Want to know more? Head over to the Heavy Metal War Forums for details."

Transformers: Fall of Cybertron Cinematic Teaser

Transformers News: Transformers: Fall of Cybertron Cinematic Teaser
Date: Monday, November 28th 2011 7:20pm CST
Category: Game News
Posted by: El Duque | Credit(s): SlyTF1 YouTube

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Views: 37,733

The Transformers: Fall of Cybertron cinematic teaser is now online! Don't forget to tune into Spike TV on December 10th for the The Video Game Awards where the Transformers: Fall of Cybertron full cinematic trailer will make it's world debut.

Transformers: Fall of Cybertron Trailer to Debut on Spike TV Video Game Awards

Transformers News: Transformers: Fall of Cybertron Trailer to Debut on Spike TV Video Game Awards
Date: Wednesday, November 16th 2011 1:25pm CST
Category: Game News
Posted by: El Duque | Credit(s): Activision

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Views: 38,886

We just received word from our friends at Activision that Transformers: Fall of Cybertron will be world-premiering its highly-anticipated, first full reveal trailer at the Spike TV Video Game Awards show on December 10th, 2011. Be sure to tune in!


Spike Announces Its First Video Game Hall of Fame Award. "Legend of Zelda" Franchise to be First Honoree Inducted at the 2011 "Video Game Awards"
--Global Multiplatform Event Will Include Exclusive World Premieres Of The Most Anticipated Titles Of 2012 And Beyond, Including "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and "BioShock Infinite" --Complete List Of Nominees Announced, With "Portal 2" and "Batman: Arkham City" Leading the Way With 12 and 10 Nominations Each, Respectively And "Uncharted 3: Drake's Deception" Rounds Out the Top 3 With 9 Nominations --Executive Produced By Mark Burnett, The 2011 "VGAs" Will Air LIVE On Saturday, December 10 On Spike TV, MTV2 And

NEW YORK, Nov. 16, 2011 /PRNewswire via COMTEX/ -- Spike TV today announced the creation of its first ever Video Game Hall of Fame Award. This annual honor will recognize the most memorable and innovative video game franchises in history. The inaugural recipient, "The Legend of Zelda,(TM)" is one of the most influential and beloved gaming franchises of all time. The legendary series will take its rightful place as the first entry into the Video Game Hall of Fame, with a special tribute at the 2011 "Video Game Awards" (#VGA) - the network's ninth annual live televised event to celebrate the best in games. Telecasting from Los Angeles, CA and featuring some of the most notable names in video games, Hollywood, music, sports and more, the two-hour event honoring the outstanding achievements within the video game industry over the past year will premiere LIVE on Spike TV, MTV 2 and on Saturday, December 10 at 8:00 PM ET/5:00 PM PT.

"The 'VGAs' always celebrate the best games of the year and previews the future with world premieres," said Casey Patterson executive producer of the "VGAs" and executive vice president of event production for Viacom Media Networks Entertainment Group. "Now our Video Game Hall of Fame will recognize the game franchises throughout history that have brought the industry to where it is today."

"It is only natural to start with 'Zelda,'" said Geoff Keighley, executive in charge, publisher relations, Spike. "'The Legend of Zelda' is a franchise that inspired many of us to see the potential of games when it debuted 25 years ago, one that has successfully transitioned from one game console generation to the next and has continually shown the narrative and artistic potential of the medium."

"All of us at Nintendo are truly honored to have 'The Legend of Zelda' as the first inductee into Spike's Video Game Hall of Fame," said Scott Moffitt, Nintendo of America's executive vice president of sales & marketing. "As we mark the 25th anniversary of the 'Zelda' series, we look forward to the December 10th 'VGA' event as a very special way to celebrate with fans and SPIKE viewers around the globe."

The 2011 "Video Game Awards" will feature world premieres of the most anticipated games of 2012 and beyond. In addition to the previously announced exclusives debuts of BioWare's next project, the next "Alan Wake" game and "Metal Gear Solid: Rising," this year's viewers will get the first look at footage from "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and Most Anticipated Game nominee, "BioShock Infinite." Additional exclusives will be announced in the coming weeks.

For additional information about other "VGA" world exclusives and announcements, fans can log onto and get updates via Twitter @SPIKE_TV as well as the hashtag #VGA.

Leading the way with 12 nominations is "Portal 2" by Valve. Rocksteady Studios' second adventure featuring the Dark Knight, "Batman: Arkham City" garnered 10 nominations, while the third chapter in the Nathan Drake adventure, "Uncharted 3: Drake's Deception" by Naughty Dog and independent game "Bastion" rounded out the top most nominated games with 9 and 5 nods each, respectively.

Nominees for Spike TV's 2011 "Video Game Awards" were determined by the VGA Advisory Council, made up of a group of some of the most well-respected video game journalists from media outlets such as Entertainment Weekly, USA Today, Game Informer Magazine, Kotaku, Joystiq, GameSpot, IGN and WIRED.

Below are several of the nominees and categories for Spike TV's 2011 "Video Game Awards." For a full list, please go to

GAME OF THE YEAR"Batman: Arkham City" (Warner Bros Interactive / Rocksteady Studios)"The Elder Scrolls V: Skyrim" (Bethesda Softworks / Bethesda Game Studios)"The Legend of Zelda: Skyward Sword" (Nintendo)"Portal 2" (Valve)"Uncharted 3: Drake's Deception" (Sony Computer Entertainment / Naughty Dog)

STUDIO OF THE YEARBethesda Game StudiosNaughty DogRocksteady StudiosValve

BEST SHOOTER"Battlefield 3" (Electronic Arts / DICE)"Call of Duty: Modern Warfare 3" (Activision / Infinity Ward / Sledgehammer Games)"Gears of War 3" (Microsoft Studios / Epic Games)"Rage" (Bethesda Softworks / Id Software)

BEST INDEPENDENT GAME"Bastion" (Supergiant Games)"Minecraft" (Mojang)"Superbrothers: Sword and Sworcery EP" (Capybara Games)"The Binding of Isaac" (Edmund McMillen)

For the first time, Viacom Media Networks will broaden the reach and impact of the 2011 "VGAs" by simultaneously airing the show LIVE on both Spike TV and MTV2, as well as on Internationally, the "VGAs" will air in over 100 countries and territories around the world. In addition, the show will include unique interactive opportunities only available to viewers during the initial live broadcast. Further details will be announced in the weeks to come.

Mark Burnett, Casey Patterson and Carol Donovan will serve as executive producers of Spike TV's 2011 "Video Game Awards."

The presenting sponsors for the 2011 "Video Game Awards" are the all-new Chevy Sonic, Dr Pepper TEN and KFC Hot Wings. Energizer® Ultimate Lithium is the associate sponsor, with AXE and Mission Impossible-Ghost Protocol serving as digital sponsors.

Spike TV is available in 99.8 million homes and is a division of MTV Networks. A unit of Viacom VIA -0.54% VIA.B -0.04% , MTV Networks is one of the world's leading creators of programming and content across all media platforms. Spike TV's Internet address is and for up-to-the-minute and archival press information and photographs, visit Spike TV's press site at . Follow us on Twitter @spiketvpr for the latest in breaking news updates, behind-the-scenes information and photos.

"The Legend of Zelda" is a trademark of Nintendo.


Copyright (C) 2011 PR Newswire. All rights reserved

Transformers: Fall of Cybertron Gameinformer Special Edition Podcast

Transformers News: Transformers: Fall of Cybertron Gameinformer Special Edition Podcast
Date: Thursday, November 3rd 2011 6:10pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 43,640

gameinformer's Transformers: Fall of Cybertron coverage continues with a special edition podcast with High Moon Studios Matt Tieger. Click here to listen.

As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.


Transformers: Fall of Cybertron Gameplay Roundtable Video

Transformers News: Transformers: Fall of Cybertron Gameplay Roundtable Video
Date: Wednesday, November 2nd 2011 5:47pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 42,239

gameinformer editors Matt Miller and Ben Reeves recently sat down for a roundtable discussion with High Moon Studios game director Matt Tieger and lead programmer Andrew Zaferakis regarding the highly anticipated Transformers: Fall of Cybertron. Click here to view the nearly 35 minute video.

We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.

Transformers: Fall of Cybertron "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments"

Transformers News: Transformers: Fall of Cybertron "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments"
Date: Monday, October 31st 2011 11:52pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 43,715

gameinformer's latest Transformers: Fall of Cybertron article, "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments", takes a look at interactive storytelling within the highly anticipated sequel. Click here to read the full article and view a short video on the subject.

Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.

Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”

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Transformers Podcast: Twincast / Podcast #175 - Bayhem
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