Official Transformers TCG Metroplex Theme Deck Card Reveals

Transformers News: Official Transformers TCG Metroplex Theme Deck Card Reveals

Tuesday, November 13th, 2018 3:30PM CST

Categories: Collectables, Heavy Metal War
Posted by: ZeroWolf   Views: 11,501

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With the new Metroplex Theme Deck hitting online vendors and hobby shops alike on November 21st,the Official Transformers Trading Card Game Facebook page has put up card scans of the exclusive cards contained within the set. We have mirrored them here along with the thoughts of fellow Seibertron user, #Sideways#.

Metroplex Alt Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:So here he is, the star of the show: Metroplex's city form. It shows us how everything works in terms of deploying his three small dudes, and it shows us the first 25 star character in the game. In this case, you have to transform him from his robot mode to vehicle form to deploy one of three characters: Slammer, Scamper and Six-Gun. You can go from one character, to four characters in a game -- tall, to wide.

You'll notice two things about Metroplex straight off in terms of his stats: He has abysmal attack, moderate defense and an unbelievably high HP of 35. This makes him the absolute thickest transformer in the game, having 14 more HP than the previous record holder of Cosmos, with 21. But just being hard to kill isn't the name of the game; if that was the case, Insecticons wouldn't be the best deck in format, now wouldn't it? More on that later.

In short, this is the most unique character we've ever seen, and it's not just because his card a nearly a foot tall. Metroplex is the first "deployer" character we've seen, and it makes him very good at doing one thing: Showing how Soundwave or Blaster might work in the future.

Now, you might think that Metroplex is really good, that you'll get out a ton of small dudes and rush down your opponent. The problem with that theory is that you can only transform once in a turn, meaning you have to have a Rapid Conversion or Roll Out in your hand every single turn of the game or you'll fall behind. Trust me when I say, this is not a feasible thing.

This mode is the bread and butter of Metroplex, contrary to what you might think given his robot form.


Metroplex Robot Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:Here's the big man himself in his robot form, and his stats only slightly improve. His defense drops, sadly, and his attack is boosted to an average six, but the biggest thing one might notice about him is his ability: Flip two of each pip and your opponent's characters are all force tapped, dealing one damage to each of them in the process.

That sounds powerful.

It sounds powerful.

When you have all three of your small characters out, it is, for sure, but that will seldom happen in a game. But here's the thing: Tapping all of your opponent's characters compared to tapping just one (ala Skrapnel) is bad. When you have all characters on a single side tapped, then the side with characters still untapped have to attack -- in this case, you. All of your characters will then attack at once, leaving your opponent to attack with a character of their choice next turn.

This helps your opponent more than it hurts them. In a deck that plays heavily damaging characters and support characters alongside them, for instance Optimus Prime -- Battlefield Legend with two support cars, you want to attack with the heavily damaging character the most. By tapping all of your opponent's characters, you're allowing them to untap all their characters at the beginning of their turn including their highly damaging characters.

If it simply tapped one or two characters, then you would be denying them an attack with that high damaging character while simultaneously leaving it open to attack -- tapping all characters means they still get to attack with their damaging character over and over again.

But that wouldn't be a problem if you had a higher attack stat. With such a low attack (and defense), you won't be able to take too much ground despite your high HP and ever-increasing numbers. Now, why is that? Let me explain by showing you the rest of what comes in the Metroplex set to support him.


Slammer

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:Come on and SLAM! And welcome to the JAM!

Ahem.

First up we have another super unique card, and that's Slammer. Slammer isn't a Transformer, especially since he doesn't have a robot form, but he is useful. Slammer spreads one damage when you deploy him from beneath Metroplex, but more importantly, gives Metroplex Bold 1 passively.

But that's not all about him that makes him interesting: With Slammer, you might notice four things: One, he has the lowest HP in the game, but he also has some of the upper echelon of defense in the game as well -- but neither of those are the most important. The most important things about Slammer is that he is a Tank, and that he is four stars. This means that you can play him, Demolisher and Megatron -- Living Weapon all in the same deck and capitalize on Tank synergy.

Slammer's most use might just come from Megatron, instead of the city from which he came.


Scamper Alt Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:There isn't too much to write home about with Scamper's vehicle mode, but there are two things that I really like about this. One, he gives Metroplex Bold 1 -- which is almost never a bad thing -- and two, he is a four star Car. This makes him an easy fill-in for wide Car lists, allowing you to play four Cars and to take advantage of Turbo Boosters as well as Start Your Engines. Of course, in a Metroplex deck I wouldn't advise over-emphasizing Scamper's Car status, but in a Car list, he's an easy fit despite his abilities only activating if you have Metroplex.


Scamper Robot Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:His robot form is also something that only activates with Metroplex, but the effects he has are very, very good. Scrapping a weapon or armor is an excellent ability to have in your pocket, especially with how important Force Field is to swinging entire games. Scrapping weapons isn't as important (especially seeing as Grenade Launcher scraps itself after use), but I'd rather have it and not need it than need it and not have it.

His stats are, again, nothing to write home about, but you wouldn't expect him to carry games, anyway.


Six Gun Alt Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:"No one dared to make a slip..."

So Six-Gun is probably my favorite character out of this whole thing, simply because he has the most useful abilities out of all three of his comrades. Moreover, he has the best stats out of all his comrades.

His gun mode has the ever-useful ability of indirect damage, he has four stars, and the highest HP out of all his friends. But this really isn't the business end of this guy. Even though his indirect damage is useful, his robot mode is actually slightly better.


Six Gun Robot Mode

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:"... The ranger there among them had a big iron on his hip."

With four damage as his base attack, he's the highest damaging character of Metroplex's three small deployers. Sure, he has zero defense, but if there's one thing I've figured out, nine times out of ten, all three of them are going to get fragged in one hit anyway. One of the best parts about him, though, is that he can be the exception to that rule through the use of Force Field. He is the only one that has five HP, meaning that Force Field will be able to activate and save him from certain demise.

Of course, don't expect his four attack to save the game for you -- it's just useful to have a guy who won't instantly detonate as soon as your opponent gets a good look at him.

But one of the more interesting abilities on this card is his Bold ability, giving Metroplex Bold 2 when you transform Six Gun. Of course, you might notice some themes here -- stacking Bold to improve on Metroplex's damage potential and to pop his ability. This is even more more apparent with Height Advantage, the next card we're going to look at.


Height Advantage

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:It's over Anakin -- I have the high ground!

Height Advantage is essentially Supercharge but for Titans, with a blue pip instead of the more useful Orange pip. This card is essentially a middle ground between Dino Chomp and Supercharge, and it definitely belongs in your list if you're playing a Titan


Protected by Metroplex

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:"I've got a lot of plans to do tonight, and dying isn't one of them!"

This card is strictly okay. It's essentially a Heroism with more moving parts, which makes me dislike it, but if you're playing a list with plenty of orange, you can't really go wrong. Plus, redundant cards in lists isn't actually a bad thing, especially with low draw power. I prefer playing Heroism on Metroplex instead of multiple of Protected By Metroplex on my smaller characters, but the end result is similar enough that it doesn't really matter.


Rally the City

Transformers News: Re: Official Transformers TCG Metroplex Theme Deck Card Reveals

#Sideways# wrote:"Alla till mig!"

Rally The City is one of my favorite cards to come out of this set. When you have this card in your hand at any time, you can use it to replace itself at worst. At best, you can use it to draw four(!) cards. This is a powerful, powerful card when you have enough time to set it up, and the premiere draw support with Metroplex.


In Closing

#Sideways# wrote:So, all in all, I would say that Metroplex is niche. It seems super powerful, but the problem is the set up time. It doesn't send everyone out at once when you transform Metroplex, it just sends one at a time. This makes it very easy for your opponent to punish your slow play by dominating each one of your small characters as soon as you put them on the battlefield.

Another problem Metroplex has is that 35 HP isn't actually all that much when your opponent can attack you several times more than you can, especially early game when Metroplex is alone.

What it has going for it is the Dinobot levels of damage that you can potentially pull off when you have all of that stacking Bold. But then, wouldn't playing Dinobots just be easier? Stacking Bold, dealing a lot of damage, tanking a lot of damage, that all sounds familiar, doesn't it?

There are such things as redundant cards in the game, but when it comes to redundant decks, I often find that the most consistent one takes the cake -- or the one that can do more damage more consistently, and that would be Dinobots.

I mean, you even play a card that is essentially Dino Chomp in Height Advantage. Maybe it's just me, but it just seems like Dinobots with more moving parts and less consistent draw.

Playing an all blue deck doesn't make it any better, either, since all of that Bold is doing absolutely nothing. You'd live forever, but you're trying to kill your opponent with the firepower of a low-battery flashlight. But all of that is my opinion, anyway, what's yours? Let me know in the comments below!


What do you think of these new cards? What characters would you like to see make the jump to the card game? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Credit(s): #Sideways# from Seibertron, Official Transformers Trading Card Game Facebook
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Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1993967)
Posted by PerfectVision on November 13th, 2018 @ 4:35pm CST
I did an extra edit on his optimal deck,he is a variante of the seekers,they use magic damage and equipement research with moderate flip but not minimal,they are very bad against Trucks\Tanks,good against melee(maximal flip),getting the Metroplex special flip early make you win time

For melee:Grimlock-sludge-snarl

Bee10-slug-swoop

Bee6-wheeljack-jetfire is another variante.

EDIT
i suppose the special tap is longer than usual,that's the only explanation.
Also we can argue if heal expand HP or if the repair bay doesn't work if not every characters are damage which would be exarggerately weak.The swap part is stronger if you can give upgrade to someone that isn't equipped at all,i consider some cards can't be used if you don't have a hand to scrap...ect.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1993978)
Posted by PerfectVision on November 13th, 2018 @ 6:44pm CST
More like good against quadrio and Optimus7,magicians seem stronger against melee but i'll stop assumptions there.

It already look like a NOOB VERSUS NOOB competition anyway.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1993993)
Posted by Blackstreak on November 13th, 2018 @ 8:23pm CST
I'm really surprised Metroplex's attack and defense is so low for a city-sized bot. They should be doubled.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994046)
Posted by PerfectVision on November 14th, 2018 @ 8:31am CST
More importantly,Thundercracker has enormous killability with the supercharge and possible at first turn.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994288)
Posted by PerfectVision on November 16th, 2018 @ 10:50am CST
Sorry,i continue:Metroplex is even more dangerous,maybe the special tap that negate the next attack should be limited at one per game.
Some suggestion:first turn bold forbidden,stat that can't go over 9,heal that expand hp.

You can't call every minions but choose:Slammer with the protection,Sixgun with the armed hovercraft(attack from the city form),Scamper with the rapid ascent or force field for Metroplex,"the bigger they are"work with each of them.

For Scream10:2 reinforced plating and 2 thermal weaponery is a better idea than 4 ranged upgrades.

The whole scheme is:"Melee against Duo against Truck\Tanks against Seekers against Quadrio against Magicians against Melee".

But as i said,it's a NvsN competition,all the stupid habits and créativity players already take,it's beyond repair isn't it?Obsessed with bold and force field?Puzzled by Metroplex?Creative team building with illogical deck?25 stars has the priority over any kind of magic,Shockwave can't rely on his own for exemple(i wrote it).The triple Bee is nonsensical.The list goes on.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994290)
Posted by ZeroWolf on November 16th, 2018 @ 11:01am CST
The 25 stars is there for balance, plus I agree with #Sideways# assement. Metroplex is very slow to get moving, which a lot of deck types can take advantage of.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994309)
Posted by PerfectVision on November 16th, 2018 @ 12:55pm CST
ZeroWolf wrote:The 25 stars is there for balance, plus I agree with #Sideways# assement. Metroplex is very slow to get moving, which a lot of deck types can take advantage of.


Another nonsense,As an exemple,Optimus13 is stronger with Inferno than Shockwave,a 25 stars team is ALWAYS stronger,that's basic math.

He's not particulary slow,considering he must not call every minions and has 2 card for draw and 1 for flip+abilities of minions.The slowest deck is the one for Duo,this is why they must slow you down,Melee is not as slow if reshuffling allow double draw,they hate fast draw induced by magicians,double icons upgrades are for flip.

One other suggestion:reshuffling should allow you to choose a card,probably one that doesn't have icon,beffore to shuffle and draw 2 card.Also,i suppose the end of your deck finish your flip invariably.

EDIT
"stata that can't go over 9"more like damage or flip stat bonus.Overall,more ruling seem necessary.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994341)
Posted by Ig89ninja on November 16th, 2018 @ 5:43pm CST

hasbro just posted a tutorial video on youtube
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994351)
Posted by PerfectVision on November 16th, 2018 @ 7:21pm CST
(it's late for me)Maybe we need one about Nemesis,the idea is not to speed up reshuffling but to survive with blue icon and 5 white from the back up plan,1 debiliting crystal and 1 crushing size,1 emergency maintenance also,his magic damage and the weapon research of Megatron13 compensate the lack of orange flip,1 grenade launcher worth 4 of them,that remind me Otimus13-Inferno should take 1 absorber instead of 1 blast shield,the secret is to adjust the deck before the shuffle.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994393)
Posted by william-james88 on November 17th, 2018 @ 8:51am CST
Hot off the heels of the TRANSFORMERS Trading Card Game’s successful September launch is the latest and greatest addition to the card game - the METROPLEX Deck, a ready-to-play team and deck starring the famed Autobot Titan Metroplex, and it is now available for purchase in the United States at major retailers for $19.99!

The METROPLEX Deck is a pre-built deck for one player and contains cards not found in the AUTOBOTS Starter Set or in the TRANSFORMERS Trading Card Game Booster Packs, including:

· The all-new Titan-sized Character Card Metroplex that stands at 200mm tall – nearly 8 inches!

· 40 battle cards three unique Battle Cards not found in Wave 1 Booster Packs– Rally the City, Height Advantage and Protected by Metroplex

· Three all-new character cards – Scamper, Six-Gun and Slammer

To see images of the cards themselves, you can click here. This deck is now officially released across the US and below you will also see an image of the deck found at Target in Cary, NC.

Image

Image
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994397)
Posted by steve2275 on November 17th, 2018 @ 9:06am CST
hmm only 20 bucks
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994413)
Posted by Railbomb on November 17th, 2018 @ 12:23pm CST
If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994513)
Posted by PerfectVision on November 18th, 2018 @ 2:59pm CST
Railbomb wrote:If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.


Does this idea is in?

I may have found a way to define the first turn before "rock,paper,scissor"(more unpredictable than a coin):each characters in their alternate forms give you a speed point,the biggest begin.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994762)
Posted by ScottyP on November 20th, 2018 @ 8:55am CST
Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994811)
Posted by PerfectVision on November 20th, 2018 @ 11:21am CST
ScottyP wrote:Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!


It has cards for melee,maybe the inspirationnal leadership is a better idea than the security checkpoint for the Bee6 deck,no,because it reduce the deck too much.

I suppose Trypticon will be a third Trucks\Tanks team,tanks are already the best against Metroplex,i found someone who think he has the life of two characters(like Op12 and Nemesis),but he has the stat of a plane with the triple of life.

I consider pierce as explosif.

At the fourth turn,you will use 21 cards minimum,you need 4 suplementary to end your deck,the trucks can reach that with 1 treasure hunt or by attacking twice with the bold of Optimus,this kind of detail make me think you should get advantage from finishing your deck and not only with neme-cosmo faggots.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994855)
Posted by Cobotron on November 20th, 2018 @ 3:33pm CST
PerfectVision wrote: neme-cosmo faggots.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994871)
Posted by PerfectVision on November 20th, 2018 @ 6:00pm CST
Cobotron wrote:
PerfectVision wrote: neme-cosmo ****.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:


I read it somewhere and thought it meaned showy,pretentious,yes,i look stupid.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1994887)
Posted by PerfectVision on November 20th, 2018 @ 9:41pm CST
I'm unable to sleep...Noob friendly...I remember a noob team they call "hot wheels",it's just Bee10 with mostly orange flip,Wheeljack instead of Slug and Prowl instead of Swoop which is the most nonsensical choice,he must be in the Jazz quadrio variante of the insecticons ,we need a tutorial,first the deck:

1 one shall fall///ready for action
Melee and double icons upgrades
Heroism+energon axe+absorber
Jaw/one agility/one booster and one extra absorber
Incoming transmission
Chomp/start your engine /security

It must be balanced because It's slow unlike the magicians.

The ROLE!

-the common scout able to altern beetween endurant and powerful,perfect for first attack.

-the common leader that can cumul a lot of power.

-now a specialist as defender with the heroism and the axe because he can be damaged BEFORE he attack.

Grimlock is the most balanced with the best scout,Bee10 is the most offensif with the worst defender,Bee6 has the best defender and the worst leader who give an extra pierce and flip more in defense.

Specialists are not playstyle.

EDIT
I checked the rules FAQ and learned that the flip team and scrap+draw are not strict at all,also,the deck format that is 40 and not 25,which doesn't scare me,i found 4 invariable cards,first, the back up and roll out,in third,the colatteral damage everytime you take 2 weapons,it rentabelize them,if not,take the grenade launcher,Megatron13 take them both,in forth,a second armor or utility,maybe both.So,the complementary cards for Metroplex are the swap mission and rapid conversion(i found a sckizophrenic deck on him),for Shockwave,the debiliting crystal,3 scrapper but 1multi gear+1ascent+1blast shield,for Cosmo,the shield and team up,for quadrio,the shield,treasure(MISTAKE,IT'S ONE SUPERFLUOUS CARD) and 1 RFA,Optimus7 need his weapon,keep the utility and colatteral instead of TBTA,only the static laser for the trucks.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1996073)
Posted by ZeroWolf on November 29th, 2018 @ 5:46pm CST
We have some exciting news for fans of the Official Transformers Trading Card Game today, thanks to a tip off from fellow Seibertron user, #Sideways#, we found a teaser for Set 2 of game on the Official Transformers Trading Card Game Facebook page!

We don't have much to go on yet but more information is promised within the new year. The art work teased shows off a likely new Character for the Autobots, Windblade!

Image

Other than this, the design team are keeping everything else close to their chests but we'll know more in due time, so keep your optics peeled.

Which characters do you think should be included in Set 2? Do you think they should make a Trypticon deck to throw down with Metroplex? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Re: Official Transformers TCG Metroplex Theme Deck Card Reveals (1996101)
Posted by PerfectVision on November 29th, 2018 @ 9:00pm CST
I remember her being part of an anti titan team in a continuity.Does they will incorporate side deck with counter pick?More like the charaters,the battle card collection is almost complete unless you're a noob.A third Tuck/Tank may be Trypticon,there 's no third magician deck.Team expension?Not sure if it will be enormous.

I want to rewrite the one for duo but a organized place would be better and not just for individual card which make no sense,especially in well planned games like that.

EDIT
Extra hypothese:new personnal armor,the weapons are better than the default grenade launcher,the force field is NOT for everyone,the flamethrower is only for inbalanced deck like Shockwave(the"hot wheels" is directly inferior to him,slower and more fragile).
New icons(unlikely).

EDIT 05\12
I found a double prime deck with TBTA...I really must rewrite the duos(back up and roll out everywhere)
Op13-Inferno\Mega13-nemesis\Scream10-ramjet-flamewar
Peace X 1
drill
scrapper
crushing size
ion\fusion\thermal
shock\grenade\reinforced
collateral
inspiratonnal
disruptive
OP disrupt\security
OP raming\debiliting
brainstorm\emergency\TBTA
THE ION AND THE 2 LAST CARDS HAS THE PRIORITY OVER THE AXE PERIOD.
Swap mission only for titans."i still function''with Sludge+total heal.

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