High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
Posted by El Duque
Jul 16, 2012 at 1:26pm CDT
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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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Comment by PrymeStriker
Jul 16, 2012
Heterochromia iridum in red eye formation! Gaaaah!
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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Comment by UltraPrimal
Jul 16, 2012
Sheesh! What a terrible interview. The guy interviewing probably knows nothing about Transformers. Especially with questions like, "Can I make my Transformer change genders?" and "Can I make my Transformer look like an anime character?". The High Moon guy should have just said, "No. What's wrong with you?". 

Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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Comment by ChZuck
Jul 16, 2012
I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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Comment by Deadput
Jul 16, 2012
hey did anyone see that the name of the ratchet head choice is called mercenary which is strange it should be called medic
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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Comment by Autobot_Roadrash
Jul 16, 2012
That must have been an annoying interview with those bright lights and those dumb questions.
That high moon dev has a LOT of patience!
That high moon dev has a LOT of patience!
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More
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yeah, I'm a little surprised that they're making it out to be some awesome new feature, when what it is in reality, is a fix for the biggest bug in the last game.
Comment by craggy
Jul 17, 2012
ChZuck wrote:I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.
yeah, I'm a little surprised that they're making it out to be some awesome new feature, when what it is in reality, is a fix for the biggest bug in the last game.