Killer Moves
(Spoiler free-ish)
(Spoiler free-ish)
Synopsis
“Dear RODIMUS and crew… It’s my funeral tomorrow and I’d love it if you could all be there. Refreshments will be provided. Please R.S.V.P.—THUNDERCLASH”
Story
Switching away from Combiner Wars, and dipping a couple of weeks behind in the general timeline of the IDWverse, let us return to the Lost Light after Ratchet has left to go annoy/save/be annoyed by Drift. As they receive news that the Greatest Autobot That Ever Will Have Lived Alpha Bravo Thunderclash is currently at his final stretch, even with the Vis Vitalis life support.
The issue does some really clever things, in James Robert's script set-up to the pre-wake for Thunderclash aboard his ship - we are allowed another slice of life aboard the Lost Light, with its crew interacting, clashing, bumping into each other, just ..being there and letting their voices come to the fore and speak for themselves, and Nautica, Nightbeat and Getaway getting a little more of the spotlight.
And, similarly, we get a round-up of the new characters aboard the Vis Vitalis, with new arrivals - though seemingly well established in the universe - Firestar and Velocity, plus some additional Camiens as revealed by Milne recently, playing into the wider universe of the Transformers at this stage. And how does characters clash and blend with our cast of misfitting egos.
All of the dancing, all of the jealousies, all of the distractions and the emotions are not what the issue is all about, however. Two more threads run under the surface, showing the closer converging parallels of Rodimus and Megatron, and their personal issues with pretty much anything. And a deeper, darker stream still..
Art
It's always nice to see the return of a regular artist on a series, and Alex Milne does not disappoint with this issue, at all. We get new designs, multiple crowd scenes, new cast members some serious delving into body language and dynamic dance moves (willing or not) and - of course - some magnificent facial expressions for the people who *really* don't want anything to do with the whole wake do.
The addition of Joana Lafuente's colours, the element of continuity between the various artists we've had in the recent past, makes sure the party is going on both on the dancefloor and in the readers' eyes, with some great effects being played for the multiple characters and their emotional discordances or possible re-ignitions - depending on how whose side you might want to take.
Tom B. Long is joined for the issue by fellow master letterer Chris Mowry, and with their powers combined, we can actually feel the voices and hear the music from Thudnerclash's pre-wake, along with the corridors, bars, cells and some of the emotions running high among the casts. Which are easily also found in the covers, with Milne and Josh Perez' Nautica and Camien victorious main piece, the thumbnailed Kotteri retail incentive (not depicting scenes in the issue, but rather Empire of Stone), and the triumphant Thunderclash memorial by Nick Roche and Josh Burcham.
Thoughts
Spoilerish ahead
This is not an issue to take as lightly as everything suggests we might want to. Yes, there are several lighthearted scenes, with a character focus and setting, playing on the multiple clashing egos of the cast and the new encounters (for the readers at least), and ensuring all characters are ..well, characters. They just are. With their quirks, personalities and voices.
At the same time, though, there's a deeper, creepier story coming out of the issue, and played on the sidelines of the general merriment of the Vis and Light - and one that brings us back to where MTMTE all started, again. Space horror, dark ships, and things lurking just beyond the happiness of the circle of casts shown in the light. Genre is genre is genre.
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out of









