i didn't know where to post this,so i put it here,a few questions about friend/foe option in game,will it be like the board friend foe list?
Foes are users which will be ignored by default. Posts by these users will not be fully visible. Personal messages from foes are still permitted. Please note that you cannot ignore moderators or administrators.
Foes are users which will be ignored by default.
what lvl of ignored will it be,will it be in the whole forum,or will it have its own area,because in the Heavy Metal War forum seeing all posts in HMW related topics from all factions is vital for clear input/feedback.
Posts by these users will not be fully visible
will this effect sig,avatar,img viewing? if so why have it,because these things are used a lot to send a message to others.
and can the friends names[text/background/or border] show up as one color[or a color per faction]and the foes show up as another,blocking any info is not a good idea in my book,even if you don't really care to see it,it's still info.
as for new ideas,
how about having a team ship you can upgrade
[ship repair bay-slightly lowers repair time for team if in same area]
[area def-team ship helps defend the area it is located in like the turrets will due.]or be used in attack role against turrets if no tf's join mission against them.
[weapon/armor/shield upgrades]
the upgrades could be bought,or even given by adv lvl of team tf's for each lvl they rise.repair of ship could cost $,or just be a set time for the lvl of ship,ship could be used to transport whole team slightly faster to new areas,and be sent to other areas solo if need be.
just a idea to kick around,i do recall something about spaceships but cannot seem to find it,but nothing about getting a team ship,and i have just touched the options of a team ship could have,when you think about missions to other areas off of Cybertron and how they get there,or teamship V's teamship space battles,and the like . or they could be a way to divide ships upkeep costs to each team,to help out the faction leader with that area of command,or to shuttle other teams faster to areas if there ship is not in the same area as they are for a small cost paid to owner.