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Heavy Metal Warrior Sizes?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Heavy Metal Warrior Sizes?

Postby QuietStorm » Tue Jul 10, 2007 7:13 pm

So I went back and re-read the Micromaster storyline from DW and I've watched plenty o' Beast Wars to know that the Beast Warriors are basically descendent of the Original TFs only much smaller due to Energon conservation.

So I was wondering, in V2.0 is it going to be possible to determine your H-M-Warrior's size? And in doing so, would one be able to actually conserve their Energon, thus allowing them to donate accordingly to their faction when need be? Also, if this idea is implemented, wouldn't specfic alt modes only come in one size perse? Sure, there were some Micromaster bases, but nothing compared to the likes of Metroplex, Scorponok, and Fort Max.

Do yall like this idea or am I just spitting into the wind?

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Postby Robot » Tue Jul 10, 2007 7:36 pm

your not spitting in the wind more like peeing...
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Postby Absolute Zero » Tue Jul 10, 2007 7:39 pm

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It's a good idea. In theory, micromasters would take less energon to repair too, thus allowing them to save more so they can have more to donate. The logical downside though would be that Micromasters should do less damage.
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Postby GreenLantern of Cybertron » Tue Jul 10, 2007 7:48 pm

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I thought this would be a totaly diffrent idea from the title:

like Unicron counted as size: 20
metroplex size: 11
devastator size: 7
autobot size: 2
micomaster/targetmaster/minicon/petro-rabbits size: 1

and that the size lvl would be a multiplyer on how powerful they are and how many slots they take up in a mission.

thats what flashed in my head when i saw the title.
I think that would be cool.
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Postby Mkall » Tue Jul 10, 2007 7:54 pm

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The idea of bot sizes has been brought up before, but as of right now we're not sure how to make size work, or what benefits/drawbacks should be tied to sizes.

Personally I'd like to see micromaster teams as a viable character option. 1 team = 1 regular character slot. but that idea's a ways off still
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Postby Dr. Caelus » Tue Jul 10, 2007 9:34 pm

Mkall wrote:Personally I'd like to see micromaster teams as a viable character option. 1 team = 1 regular character slot. but that idea's a ways off still


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Postby Starlock » Tue Jul 10, 2007 10:01 pm

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I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.

Larger TFs like gestalt size or city size would cost more to repair but either take less damage than normal or/and deal more damage. Also due to size their ability to evade gets real low and depending on their advantages to even out more drop their attack rate a bit.
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Postby Chaoslock » Wed Jul 11, 2007 6:16 am

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Starlock wrote:I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.


Smaller objects are not harder to hit, Earth's smaller animals (mosquitos) are harder to hit, because they see times flow faster, and so they are more speedier (think of it - with a big enough hammer, you can easily hit a small rock, and even mosquitos can't dodge bigger objects that move with the same speed as they).

For the energon and robot slot efficiency - I see the point in that.
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Postby steve2275 » Wed Jul 11, 2007 6:34 am

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but it wont get any worse"
GreenLantern of Cybertron wrote:I thought this would be a totaly diffrent idea from the title:

like Unicron counted as size: 20
metroplex size: 11
devastator size: 7
autobot size: 2
micomaster/targetmaster/minicon/petro-rabbits size: 1

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Postby Ramrider » Thu Jul 12, 2007 8:37 pm

Grimlock86 wrote:
Starlock wrote:I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.


Smaller objects are not harder to hit, Earth's smaller animals (mosquitos) are harder to hit, because they see times flow faster, and so they are more speedier (think of it - with a big enough hammer, you can easily hit a small rock, and even mosquitos can't dodge bigger objects that move with the same speed as they).

For the energon and robot slot efficiency - I see the point in that.


Smaller objects are harder to hit, clearly. What's easier to hit with your air pistol, a tin can, or a bus? Sure, if you've got a big enough gun, you can hit anything, but for most weapons, with a bigger target you don't need to aim as accurately.
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