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Chaoslock wrote:How about letting the Preds/Maximals have access to the late-G1/G2 alt. modes, since those are the closest alts we know the pre-Beasts could have?
Ramrider wrote:I'm surprised I haven't seen this mentioned yet. With the reboot, will the Rank, Intelligence and Skill stats finally be getting their full benefits (e.g. smart target selection for Intelligence and group tactics for Rank)? It seems these have been italicised on the upgrade for as long as I can remember, and it'd be nice to finally be able to play characterfully.
DtreetViper2 wrote:Will we see Alt-Modes for Unicron and Primus? How about the new Death Star? Any chance of more Star Wars Alt-Modes?
Venomous Prime wrote:Haven't seen this posted yet...
Since levels are still based on upgrades, won't leveling up be easier with more tactics available?
or is the number of upgrades needed for each level going to change.
Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?
Waylander wrote:Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?
i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.
Waylander wrote:Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?
i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.
Venomous Prime wrote:Waylander wrote:Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?
i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.
If there's an xp gap at levels then certain alts would be at a disadvantage wouldn't they?
At one point Venomous Prime(semi) and Starscream(jet obviously) had the exact same amount of experience, but because of their different tactics and what not Starscream was a level 5(still is duh), and Venomous Prime was a level 4(still is unfortunately)
Dreadwind wrote:Mkall: The level system work in theory, but is as broken as the weapons in practice in all honesty.
Tammuz wrote:unless all tactics cost the same
Tammuz wrote:Dreadwind wrote:Tammuz wrote:unless all tactics cost the same
True... But are all tactics going to come unlocked, or do we have to unlock them too?
i think they should come as standard, but mkall runs this show
Mkall wrote:Dreadwind wrote:Mkall: The level system work in theory, but is as broken as the weapons in practice in all honesty.
I know, what I meant by working is that it works glitch free. when you reach 5 stats you get to level 1, and so on up the line. If xp-wise is implemented, then that means another code rewrite which coul lead to more errors. I agree that balance-wise, xp-levels would probably be better. But adding that right now would just be another source of potential glitches which OS doesn't need any more of.
Chaoslock wrote:Could it be possible that Unicron will be a NPC in V2? Maybe as a hyperpowered lv. 11+ enemy with the best armor, bigger health and never-before seen tactics?
Going up against the Chaos Bringer would be real fun.
Dreadwind wrote:Not nessicarily true. Throw enough at him and he'd be bound to go down, or a small surgical strike team sent in to take out key components could do it too.
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