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HMW v2 FAQs (First Post Updated Nov 2nd)

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Postby 1337W422102 » Mon Jul 16, 2007 11:26 am

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DtreetViper2 wrote:Gee did somebody forget the recolors. :BOOM: :WHISTLE: #-o :APPLAUSE:

I'm not sure what you're talking about: you can change the colours of your characters already. Just go to the 'Edit' section of your character's profile.
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Postby DtreetViper2 » Mon Jul 16, 2007 1:15 pm

DemonStrike asked for more Con type Alt-Modes. He is always talking about how there's Alt-Modes that are Autobots Alts in the Con's Alt-Rotar. How the Alt-Modes ain't unique. I tell him all the time that the Bots of Con's Alts to :grin: More or less I was refering to the toys. Maybe with V2 the Alts will be more team only. Thats all.
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Postby Waylander » Tue Jul 17, 2007 3:04 am

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Mkall wrote:
Tammuz wrote:
Dreadwind wrote:
Tammuz wrote:unless all tactics cost the same


True... But are all tactics going to come unlocked, or do we have to unlock them too?


i think they should come as standard, but mkall runs this show


I'm currently thinking 2 standard and one unlockable, but that's still up in the air


this would be nice,finaly the monster alts,get some LOVE :grin:
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Postby Archanubis » Tue Jul 17, 2007 10:14 am

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"Way back in the day," Glyph created some missions in which the winning side got materials to develop armor to address the issue of the armor stores running out and so he didn't have to go in a restock them. I personally haven't seen them in a while, and I presume that Glyph either disabled them or adjusted them to stop generating once the reserves reached a certain level. Will we be seeing these types of missions again with V2, especially when the armor runs low?
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Postby Omega Sentinel » Tue Jul 17, 2007 10:41 am

Thunderscream wrote:Will we be seeing these types of missions again with V2, especially when the armor runs low?
You'll be seeing those types of missions tommorrow. :P
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Postby Luzac » Tue Jul 17, 2007 12:37 pm

I'll repeat my question from one of "minicon" threads:

Will there be more Minicons in v2? And will they have stats/armor upgrade only, or they will have different powers like xp bonus or act as second weapon?
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Postby Optimus Frimal » Tue Jul 17, 2007 1:06 pm

Do the mincons have to die when their 'masters' go into stasis lock?
Will this change in V2?
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Postby DtreetViper2 » Tue Jul 17, 2007 1:28 pm

They shouldn't die at all. They should stay with the Bot.
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Postby 1337W422102 » Tue Jul 17, 2007 5:07 pm

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In the Mini-Con page, you should be able to rename your Mini-Cons, see which character they are assigned to, and add them to/remove them from characters.
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Postby Mkall » Tue Jul 17, 2007 6:08 pm

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Luzac wrote:I'll repeat my question from one of "minicon" threads:

Will there be more Minicons in v2? And will they have stats/armor upgrade only, or they will have different powers like xp bonus or act as second weapon?


There will be more minicons and most of them will provide different bonuses. To my knowledge though none will act like a second weapon, though I could be wrong.

Optimus Frimal wrote:Do the mincons have to die when their 'masters' go into stasis lock?
Will this change in V2?

I hope so, personally I'd like to last a few missions before going boom
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Postby Waylander » Tue Jul 17, 2007 11:18 pm

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
something i would like to see is a XP reward for getting the kill on a TF with a Mini-con,they make you stronger;why not get something for the kill,or why not a lil reward for a TF without one,getting a kill ,on one, with one.

or is this"or something like it" in the works for V2?
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Postby Dead Metal » Wed Jul 18, 2007 3:37 am

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Will I ceep my minicons? Ore wil they disapear to?
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Postby Tammuz » Wed Jul 18, 2007 4:10 am

EDIT:CRAP! wrong thread.

I doubt we'll keep minicons for V2
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Re: HMW v2 FAQs (Please check first post)

Postby bassie999 » Wed Jul 18, 2007 7:38 am

Mkall wrote:2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon and weapons in storage. You will start off with 2,500 energon. The option to change you allegiance should be available


Soooo, it's actually better to create a couple of more bots now, before the reset, because after the reset you'll only have just enough energon to buy 5 bots... :-?
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Re: HMW v2 FAQs (Please check first post)

Postby Mkall » Wed Jul 18, 2007 8:42 am

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bassie999 wrote:
Mkall wrote:2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon and weapons in storage. You will start off with 2,500 energon. The option to change you allegiance should be available


Soooo, it's actually better to create a couple of more bots now, before the reset, because after the reset you'll only have just enough energon to buy 5 bots... :-?

Bingo. Sure there'll be a slight advantage of starting off with a larger roster and more energon, but I don't think that advantage will last long
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Postby Psychout » Wed Jul 18, 2007 9:08 am

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Mkall, Can you clarify point 2; Are we losing our current altmodes in the resetaclypse?

Your post on the first page says 'yes' (which is what im working with), but Omega has been listed as saying 'no' and there seems to be a bit of confusion.
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Postby Omega Sentinel » Wed Jul 18, 2007 9:32 am

Psychout wrote:Mkall, Can you clarify point 2; Are we losing our current altmodes in the resetaclypse?

Your post on the first page says 'yes' (which is what im working with), but Omega has been listed as saying 'no' and there seems to be a bit of confusion.
Mkall is in charge of the alt mode redesigns so if his changes require a reset then it will happen. Overall it is his call.
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Postby Psychout » Wed Jul 18, 2007 9:39 am

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Heh, no pressure Mkall... ;)
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Postby NeoSilver106 » Wed Jul 18, 2007 2:08 pm

this battle pit feature... will it be similar to the arena in the aspect that i can just sign me team up, like in the arena, and go do something else while they battle and heal?
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Postby Spartanion » Wed Jul 18, 2007 5:50 pm

I think I asked this before a long time ago, and forgive me if it has already been covered in this thread, will intelligence and rank have any other benefits to them than they already do?

Also will there be any new attributes and will any attributes be removed for the new version?

One of the reasons why hazards such as mine fields etc. would be a nice addition is because intelligence could actually play a role here, the more intelligent your bot is the less likely it is to get trapped in hazards.

Thanks!
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Postby Absolute Zero » Thu Jul 19, 2007 12:48 am

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Spartanion wrote:I think I asked this before a long time ago, and forgive me if it has already been covered in this thread, will intelligence and rank have any other benefits to them than they already do?

Also will there be any new attributes and will any attributes be removed for the new version?

One of the reasons why hazards such as mine fields etc. would be a nice addition is because intelligence could actually play a role here, the more intelligent your bot is the less likely it is to get trapped in hazards.

Thanks!


From what I recall and have heard, there will be no new attributes. All the attributes will actually do something.
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Postby mechajol » Thu Jul 19, 2007 1:30 am

on version 2, will the mission time period be shorter than the current one we have? can we have missions that last 10 minutes at the most? :D
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Postby Mkall » Thu Jul 19, 2007 1:57 am

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Omega Sentinel wrote:
Psychout wrote:Mkall, Can you clarify point 2; Are we losing our current altmodes in the resetaclypse?

Your post on the first page says 'yes' (which is what im working with), but Omega has been listed as saying 'no' and there seems to be a bit of confusion.
Mkall is in charge of the alt mode redesigns so if his changes require a reset then it will happen. Overall it is his call.


I believe it is best for the overall game if the altmodes are wiped. For my full reasons on this issue and further discussion checkout my post here: http://www.seibertron.com/forums/viewto ... id=#230721
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Postby Absolute Zero » Thu Jul 19, 2007 2:07 am

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mechajol wrote:on version 2, will the mission time period be shorter than the current one we have? can we have missions that last 10 minutes at the most? :D


Probably not, but we maybe getting more characters.
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Postby Psychout » Thu Jul 19, 2007 4:39 am

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Mkall wrote:I believe it is best for the overall game if the altmodes are wiped. For my full reasons on this issue and further discussion checkout my post here: http://www.seibertron.com/forums/viewto ... id=#230721

As unlikely as this may sound for a moaner like me, i totally agree with you - clean slate and all that.
I just wanted to be sure before i ditch my rare altmodes in a last effort to get a decent way into level 5...

Thanks.
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