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HMW wish list

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

HMW wish list

Postby Tammuz » Sat Jan 12, 2008 6:36 pm

right, what single* new feature type thingie do you want to see in the game(or V2 if it ever comes into existence); Battle maps? new/more weapons? unlockable alts? resource gathering missions? the return of minicons? quintessons? the challenge arena? the ability to gamble on the arnea? something-masters? more performance statistics? additional factions? Clan warfare? Player triplechangers? dare i say it, even Gestalts? or maybe something more prosaic like sorting out the stats so they're all useful?

so yeah what's the one* thing you's put in HMW(apart form more bot's in missions) if you got the chance?

*ONE, as in NOT TWO, or NOT THREE, or NOT SEVENTEEN


EDIT;
Talley of items
Balancing the game(10)
additional staff who can do stuff(4)
Increased Roster limits(4)
Gestalts!!(4)
multiple-sided battles(2)
robot modes(2)
Clan System
More Tactics
alt stealing
Wierd minicon effects
Gimmicks
Dual weilding
Comprehensive mission lists for all factions
Multi team member missions
Health in HP not %
Triplechangers
Last edited by Tammuz on Wed Feb 13, 2008 11:52 am, edited 26 times in total.
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Re: HMW wish list

Postby Chaoslock » Sat Jan 12, 2008 6:53 pm

Weapon: Reciprocating Laser Cannon
Multi-side missions (4 factions against each other).
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Re: HMW wish list

Postby Burn » Sat Jan 12, 2008 7:25 pm

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A proper fully functioning clan system that encourages rivalries while not splitting the factions.
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Re: HMW wish list

Postby Blaster_6267 » Sat Jan 12, 2008 8:03 pm

Additional Character Slots
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Re: HMW wish list

Postby Rat Convoy » Sat Jan 12, 2008 8:42 pm

Well, rebalancing the stats so they're all useful I'd count as the top priority.

Other than that, I think the Predacons and Maximals badly need a larger mission selection, especially more against each other. Right now, I've only got two different missions I can enter, neither of which are against the Preds.

Missions that pit all four factions against each other would be cool, or missions that are Autobots/Maximals vs. Decepticons/Preds would be a decent substitute.
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Re: HMW wish list

Postby Colonel Brawl » Sat Jan 12, 2008 9:53 pm

Co-faction battles. Two factions may work together in missions. Preds together with the Cons VS Bots together with the Maximals.

Last edited by Colonel Brawl on Sun Jan 13, 2008 7:09 am, edited 1 time in total.
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Re: HMW wish list

Postby DtreetViper2 » Sun Jan 13, 2008 12:17 am

more slots for bots.
Let's do this!
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Re: HMW wish list

Postby Waylander » Sun Jan 13, 2008 1:13 am

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
well what i would like to see,is mainly posted in viewtopic.php?f=16&t=21829&st=0&sk=t&sd=a
but if i have to add something---

more tactics [see link-many ideas in there]

limited combiner ability with limited different tf alt classes for a dual/combined weapon attack

limited group tactics [being attacking same target,or blocking a attack on another same faction/ally tf.

balanced weapons per weapons skl/frp spent

balanced stats better,or make the more useful ones more costly

make npc tf's join out lvl/# missions to make low enemy missions a better waist of time

more alt classes=powermasters/triple changers/action masters/junkacons/ exc.

minicon cap/goodies [more details in link]

3 different setups for missions type/faction attack rating in missions

1=ambush=attackers get more attacks at begining[first 30sec-1min]/defenders get more in middle[31sec-1.30min],all after equal attacks

2=defend/attack=defenders get a miss/dodge/avoid bonus[for being in def],attackers get a attack/group tactic bonus for attacking.

3=protect/destroy/defend/exc.=equal attacks for all factions /or

time/ bonuses and layout can be changed but it would be nice to have some flavor in missions other than the normal free for all in each mission.


i got more but am on a time limit,so will post later on if i get to it
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Re: HMW wish list

Postby Spiritimus Prime » Sun Jan 13, 2008 1:28 am

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Re: HMW wish list

Postby Carnosaur » Sun Jan 13, 2008 1:31 am

i wish we had new and missons and v2 :)
Last edited by Carnosaur on Sun Jan 13, 2008 1:20 pm, edited 1 time in total.
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Re: HMW wish list

Postby Bun-Bun » Sun Jan 13, 2008 2:40 am

Balanced Weapons.

Balanced Stats.

A working knowledge of all game mechanics, weapons and armor values, and the ability to see raw mission logs.
*Meh, a bunny can dream

Also anything I listed in the latest version of the "Ideas" thread.
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Re: HMW wish list

Postby Tammuz » Sun Jan 13, 2008 7:06 am

*Kicks Rat Convoy, colonel brawn, Carnosaur, and Bun-Bun in there nuts*


one does not mean three, two, twelve, two or three. it means one, as in a single idea.not many you bums :BANG_HEAD:
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Re: HMW wish list

Postby Colonel Brawl » Sun Jan 13, 2008 7:13 am

Sorry about that. I didn't pay much attention to the last part so I posted 2 ideas. #-o Guess I should pay more attention.
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Re: HMW wish list

Postby Psychout » Sun Jan 13, 2008 8:25 am

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Weapon: Black Magic
The ability to capture/steal alt designs from other factions on a temporary basis.

And Skill, Rank (and Intel) to have more effect on the missions such as martial arts skill bonuses and rank leadership advatages (like intels fabled 'target the opponent with the most xp' ability.)

Yeah, I know thats 2, but they are kind of connected.
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Re: HMW wish list

Postby Symbiote Spiderman14 » Sun Jan 13, 2008 8:50 am

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A balanced system so everyone has a fair shot and not just one weapon or alt tactic can own everything.
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Re: HMW wish list

Postby City Commander » Sun Jan 13, 2008 11:58 am

Weapon: Air Rifle
Gestalts of course :wink:

Maybe triple-changers- both dual alt and dual bot varieties?
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Re: HMW wish list

Postby Uncrazzimatic » Sun Jan 13, 2008 1:29 pm

There are a lot of things I'd like to see, but since I have to pick one I'll go for balancing the stats and weapons, as there's no point doing much else 'till thats done.
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Re: HMW wish list

Postby Killjoy » Sun Jan 13, 2008 1:42 pm

A system where when someone asks for 1 idea, that they really mean a few. :twisted:

Or how about a spy that we use that can enter a mission as a :BOT: but fights for the :CON: (so a 10 vs 10 mission would really be 11 vs 9)? Like a uber-super rare minicon or something. :grin: :grin:
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Re: HMW wish list

Postby Jeep? » Mon Jan 14, 2008 1:06 pm

A second programmer so we're never without.
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Re: HMW wish list

Postby Aerrow » Mon Jan 14, 2008 1:29 pm

Jeep! wrote:A second programmer so we're never without.

That would be nice, wouldn't it :grin:


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Re: HMW wish list

Postby Stormwolf » Mon Jan 14, 2008 4:39 pm

Weapon: Particle Beam Cannon
Bot-modes should reflect different types of subgroups.

We could do stuff like this:

Leader: Get a bonus on all stats. You can only have one leader class character.

Triggerbot/Triggercon: Firepower bonus + special blast attack

Headmaster: Intel + courage bonus (and nebulon attack special)

Targetmaster: Firepower bonus (and nebulon attack special). The bot's regular weapon slot becomes permanently replaced with a targetmaster gun, this gun can be upgraded by adding more stats to firepower and skill.

Combiner: optional bonus (from any stat) + power to combine.

Gestalt: Not really a class, but this is the combined form of the combiners. It is essentially a bot with the combined XP of its component members. Although the repair cost goest up with every member that gets damaged.

Powermaster: Strength bonus (and nebulon attack special)

Pretender: Endurance bonus + Pretendershell attack (spans a additional warrior in the game). The damage done to the additional warrior is also carried over to the owner TF.

Triplechanger: Unlocks the option to get a second altmode. Though all the tactics will be costly.

Quadchanger: Unlocks the option to get 3 altmodes. Though all the tactics will be costly.

Sixchanger: Get 6 altmodes. The most expensive class in the game. Though it could potentially bolster all available tactics.
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Re: HMW wish list

Postby Carnosaur » Mon Jan 14, 2008 5:37 pm

more pred for us
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Re: HMW wish list

Postby Phaze » Mon Jan 14, 2008 6:08 pm

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Weapon: Nuclear Charged Fusion Cannon
access to the forcefield armour to make rank 10 worth going for?
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Re: HMW wish list

Postby redoutlander » Mon Jan 14, 2008 11:06 pm

Motto: "I don't know what I am doing, but at least I'm doing something"
Weapon: Energy Shurikens
I think balancing the stats takes priority but that should be with normal HMW mantance. If there plans to be a new feature I would have to say alowing multiple bots in one mission (I have dreams of turning my squad into combiners or at least headmasters!
"oh yea, Breakdown Robot"

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Re: HMW wish list

Postby Elcor » Tue Jan 15, 2008 10:09 am

As mich as I'd like to see Gestalts, I still consider the most important thing is...

Balancing the stats!
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