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Name_Violation wrote:also i was thinking (insert joke here). maybe have a system of if a side wins x number of consecutive missions or wins a certain % of missions the sector becomes your sides, and have that give a boost like extra xp, or energon
Burn wrote:Name_Violation wrote:also i was thinking (insert joke here). maybe have a system of if a side wins x number of consecutive missions or wins a certain % of missions the sector becomes your sides, and have that give a boost like extra xp, or energon
You damn n00bs and not knowing the plans that have been tossed around for years.![]()
I think what Kaiju was getting at though was how do you make it a long term appeal for a casual player -vs- a 18+ hour a day player.
Personally, and i've seen this in other games, is you some how have a play time limiter, for example you have x amount of energon per day, each deployment uses up that energon, once it's gone you have to wait until you generate some more.
"Full time" players will run out quicker while "Casual" players can space it out over the day.
Does it hurt the full time players? Yes.
Will it help balance between full time and casual and give a casual player a chance at the top? Yes.
That being said, it's an idea that's been shot down many times in the past but hey, I can keep hoping.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:what would necessarily change? maybe pick a spot on the map instead of click a mission? all it would really take. replace how we currently see/join missions with a map of cybertron, each sector is a mission. instead of "support the crackhead troops" or whatever the current missions are it becomes "attack/invade Darkmount". same principles as we have now but with a new skin.
but i'm probably way over simplifying. but it sounds simple enough
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:i don't want bragging rights. i want POWER!
Burn wrote:Now onto the whole "deploying for x amount of time". Should there be a limit on how long you can do this? It just reminds me of Scrapper and his brother Macro who would deploy to the arena 24/7 and never touch his computer for weeks.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:How does that work? how do you deploy 24/7 and not touch the comp? psychic powers?
Basically i think we should station troups in a sector, and they stay till we call them back/ they die. their health will get depleted by constant assualts and if a place is too fortified the opponents basically need to act as a team and all attack at once. basically in mid fight, holy crap more of them show up. crap i'm gunned down. off to cr. hey look now my reinforcements show up. little later i'm back. redeploy.
the down sid would be no/little healing while stationed. eventually you will die.
Burn wrote:
So let me simplify this and throw it out there.
As a casual player you will be able to ...
• Activate your bots in defensive mode
• Deploy your bots with the following options
- Deploy until stasis locked
- Deploy for x amount of time (if you know you're only going to be gone for say 3 hours)
- Deploy until your health reaches x amount
- With options for automatic or manual cr chamber
How's that sound? I would personally only allow it for x amount of time or until your stasis locked. Once you're in the cr chamber and fully healed the player again needs to set up the deployment. Otherwise you'd have someone playing on auto which we do NOT want as players should be checking on their bots and doing something with them on a regular basis.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:also, has there been any talks of what stats will do/ how they will work in the new version? Like str adds to melee damage, maybe have int give more xp, skill determins weapons available, ect.
Burn wrote:Name_Violation wrote:also, has there been any talks of what stats will do/ how they will work in the new version? Like str adds to melee damage, maybe have int give more xp, skill determins weapons available, ect.
Yes. Yes there has.
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
Xitamysda wrote:and maybe new signups starting with a point or two to spend.
Redimus GTS wrote:Repair *IS* a viable tactic. But becuase of people exploiting it in the arena, it cant self heal, and therefore is useless for the arena. Before the last reset, myself, JP, Tammuz, and a lot of others raked in the XP with high level medics. The problem with it right now is no bugger will atend the missions (if your a beast faction member) and that it is too expensive to make work before level 3.
Until the missions became utterly deserted (on both sides) Opeth was raking it in this time round, as was Universal Migrator (who is no longer a medic).
Anyway, back to the subject at hand, I like this idea of auto-deploy, and I'd like to add my 2 pence.
I agree there shouldnt be a 'time limit' as such. Infact it should be easy enough to set up the 'defensive' thing to be exactly like the arena waiting que, but without the being dumped out of it after a battle reguardless of victory. The only problem I forsee is this: You put 6 of your charecters in the defence que of a sector, then an oposing faction attacks that sector. Dose it pull all 6 of your charecters, or does it just drag one out, even if it's outnumbered?
Personally, I've always liked the idea of being allowed to use our teams as... well teams. Ive seen the arguments time and again, but maybe, with a new game, it could be time to try and work it into the game. If we have less missions with bigger soldier limits, then it's harder to exploit than it would be if you filled an entire mission with your team. Even if we are limited to say, 3 members of one team in each mission, it'd be an improvment.
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
Redimus GTS wrote:Xitamysda wrote:and maybe new signups starting with a point or two to spend.
Oh dear god yes. These kind of psudo RPG online games tend to be a bit tedious anyway upon start up, it'd help an aweful lot if new charecters had some xp to playwith upon creation, especilly since this game tends to take a long time to earn xp.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Bloodlust wrote:Redimus GTS wrote:Repair *IS* a viable tactic. But becuase of people exploiting it in the arena, it cant self heal, and therefore is useless for the arena. Before the last reset, myself, JP, Tammuz, and a lot of others raked in the XP with high level medics. The problem with it right now is no bugger will atend the missions (if your a beast faction member) and that it is too expensive to make work before level 3.
Until the missions became utterly deserted (on both sides) Opeth was raking it in this time round, as was Universal Migrator (who is no longer a medic).
Anyway, back to the subject at hand, I like this idea of auto-deploy, and I'd like to add my 2 pence.
I agree there shouldnt be a 'time limit' as such. Infact it should be easy enough to set up the 'defensive' thing to be exactly like the arena waiting que, but without the being dumped out of it after a battle reguardless of victory. The only problem I forsee is this: You put 6 of your charecters in the defence que of a sector, then an oposing faction attacks that sector. Dose it pull all 6 of your charecters, or does it just drag one out, even if it's outnumbered?
Personally, I've always liked the idea of being allowed to use our teams as... well teams. Ive seen the arguments time and again, but maybe, with a new game, it could be time to try and work it into the game. If we have less missions with bigger soldier limits, then it's harder to exploit than it would be if you filled an entire mission with your team. Even if we are limited to say, 3 members of one team in each mission, it'd be an improvment.
Seeing as how I very rarely play in the arena, repair is useless to me and i have a while before I get a level 3.....so it would be nice if repair was decent right out of the gate.
I'm glad repair isn't a self heal, that would make repairers nigh hard to defeat! I personally never saw ratchet/perceptor/hoist/first aid fix THEMSELVES in the G1 continuity.
Just my .02
Name_Violation wrote:are we keeping the all existing stats, or are some going the way of the dodo?
Mogwai Prime wrote:Redimus GTS wrote:Xitamysda wrote:and maybe new signups starting with a point or two to spend.
Oh dear god yes. These kind of psudo RPG online games tend to be a bit tedious anyway upon start up, it'd help an aweful lot if new charecters had some xp to playwith upon creation, especilly since this game tends to take a long time to earn xp.
There will be a possiblity of 1000 stat points in the game so starting with a few points will probably happen.
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
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