Transformers and More @ The Seibertron Store







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Seibertron wrote:My biggest concern about multiple developers is this: the more people I've got working on the site, the more the problems will arise exponentially. I also am not a fan of letting people have access to all of my hard work, not to mention all of our data in the database. I have some ideas about how to address this going forward, but it concerns me greatly about having too many chefs in the kitchen
Redimus GTS wrote:I dont see the logic of the development staff having forum powers. Thier jobs have no need of it, all it'd do would be to act as an unessercary distraction from their actual job. It'd be like expecting a company's accountants to also run the advertising department.
Sure they'd have a little extra standings in the comunity of course, but thats not the same as having too many chiefs and not enough indians.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Seibertron wrote:I think I coined the term "hmw 2.0" 5 years ago, actually. I think before Glyph even came onboard, when I really wanted to push the idea of a color-coded map of Cybertron that included interactive areas that users/groups could battle over to gain control/dominance over the planet Cybertron. If one particular group such as the Decepticons won full control over the planet. The game would reset and we would enter the next phase of the game ala "The Matrix" film trilogy where there were multiple versions of the Matrix. I thought this concept could lead to leaders within the community emerging and constantly keep the game fresh since the users were truly driving the global scale of HMW, instead of it being so individually based. Of course, we would still maintain the arena battles and perhaps the old-style missions side-by-side with the new style Cybertron missions.
FYI ... not a fan of the Maximals and Predacons concept currently. It overly complicates the game, unless it's good vs evil and you can choose your "good" allegiance (i.e. Maximals/Autobots) or your "evil" allegiance (i.e. Predacons/Decepticons) which would allow Maximals to battle Decepticons, etc.
Thats great news, fingers are crossed...Seibertron wrote:FYI ... I have a lead from within the HMW community, and the staff, of someone who might be willing to help us out. This staff member and I have to have a lot of conversations first before anything official can happen. I've got to figure out how to do this right this time around. 3rd time's a charm, right?
Seibertron wrote:Absolute Zero wrote:That's not true. There are free games online that don't charge monthly memberships. True that some charge for certain ingame content or items, but you don't need those to play the game or enjoy them. Most of the game advertisements on this site are for free games that pay their programmers. There's no reason HMW couldn't be among the same, it would just take some devotion to the game and building it up. If done well, HMW would easily make money over whatever was paid to any programmers. It's how games and sites like Maplestory and Gaia work.
Gaiaonline.com is one of the top 1,000 sites in the entire world. They can afford to pay people.
Not sure what you were stating wasn't true. If I have to pay a programmer to work on the game, then I'll charge a membership fee for the game. I don't want that. You guys don't want that. Let's end this part of the conversation.
Seibertron wrote:I could be talked into multiple developers, though I think it's extremely unnecessary, assuming that the lead developer could orchestrate an environment where they share a common codebase via SVN or something.
My biggest concern about multiple developers is this: the more people I've got working on the site, the more the problems will arise exponentially. I also am not a fan of letting people have access to all of my hard work, not to mention all of our data in the database. I have some ideas about how to address this going forward, but it concerns me greatly about having too many chefs in the kitchen.
FYI ... I have a lead from within the HMW community, and the staff, of someone who might be willing to help us out. This staff member and I have to have a lot of conversations first before anything official can happen. I've got to figure out how to do this right this time around. 3rd time's a charm, right?
Fender Bender wrote:Ever since I started playing Urban Dead, I can't help but envision a similar type game for a new Heavy Metal War.
Urban Dead.....................................Heavy Metal War
City of Malton and Suburbs...................Planet of Seibertron and Sectors
Zombies..........................................Decepticons
Humans...........................................Autobots
Death............................................Stasis Lock
Buildings.........................................Fortresses
First Aid Kits....................................Energon Packs
Bats, Axes, Knifes.............................Swords, Axes, Dead Robot Arms
Pistols and Shotguns...........................Fusion Cannons and Nullrays
Learnable Human and Zombie Tactics.........Learnable Autobot and Decepticon Tactics
Walking to move from place to place..........Transforming to move from place to place
I just checked out the developer's own website Kevan.org
You could contact him by sending an email here: kevan@kevan.org
I mean, the programming could be damn near cloned with just adding a new, robotic skin to replace the current rotting flesh one. It'd be worth looking into if he would be interested in helping. Never hurts to ask.
Burn wrote:I floated the idea of a "Support staff" years ago and Glyph actually implemented it and it was working well, we'd put ideas forth and he'd start working out how to implement them.
That was thrown out however.
If it was brought back I wouldn't see a need for multiple programmers, one could do that as long as s/he has the right support backing him/her up with ideas and a direction for the game.
And trust me, we have the people who could easily work for support, probably too many in fact!
And Ryan, i'm fairly certain you came up with HMW2.0 a few weeks after the game was initially launched!
Fender Bender wrote:Ever since I started playing Urban Dead, I can't help but envision a similar type game for a new Heavy Metal War.
Urban Dead.....................................Heavy Metal War
City of Malton and Suburbs...................Planet of Seibertron and Sectors
Zombies..........................................Decepticons
Humans...........................................Autobots
Death............................................Stasis Lock
Buildings.........................................Fortresses
First Aid Kits....................................Energon Packs
Bats, Axes, Knifes.............................Swords, Axes, Dead Robot Arms
Pistols and Shotguns...........................Fusion Cannons and Nullrays
Learnable Human and Zombie Tactics.........Learnable Autobot and Decepticon Tactics
Walking to move from place to place..........Transforming to move from place to place
I just checked out the developer's own website Kevan.org
You could contact him by sending an email here: kevan@kevan.org
I mean, the programming could be damn near cloned with just adding a new, robotic skin to replace the current rotting flesh one. It'd be worth looking into if he would be interested in helping. Never hurts to ask.
Absolute Zero wrote:That was a good idea, and the game seemed to be running it's smoothest at the time it was being run. However, as I just said, having at least two programmers ensures that someone should be around should something happen.
Seibertron wrote:Absolute Zero wrote:That was a good idea, and the game seemed to be running it's smoothest at the time it was being run. However, as I just said, having at least two programmers ensures that someone should be around should something happen.
I'm the 2nd programmer to ensure that someone should be around should something happen.
Psychout wrote:We only need enough people so admin of the game doesnt become a chore. The idea of the support staff was that we wrote the mission texts, drew the alts and did the grahics etc. so the programmer had more time to concentrate on fine tuning the mechanics, but that never happened under the V2 development as OS kept his cards too close to his chest and couldnt delegate. We really need to learn from that.
Absolute Zero wrote:And it's been two weeks or so, and haven't heard anything about the other guy, so I guess that means that it didn't go well. And the backup programmer, as far as I know, hasn't added missions for level 5.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Optimus Prime007 wrote:I think he has alot on his plate with the rest of the site.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Absolute Zero wrote:What happened to the announcement letting us know who it was? Or at least that he had replaced OS? Yay for HMW Top Secret!
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:whats the worst we'd do?
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