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Tammuz wrote:yes, it was a bad idea.
Ram and repair work the same, except endurance's effect is reversed so 0str ram on 0endurance is the same as a 0int repair on 10endurance.
so if you're targets have 5 or more edurance you'll score bigger repairing them than ramming them IF your int and str are equal.
however with just 2 int he's not going to far very well at all, i mean would you consider building a 2str rammer at level 5? i doubt it
secondly if you've got a decent Non-tactic attack(blades, or high str brawling) you're tactics will have to do at least equal damage to be worth having at all
say your guy punches/kicks for 25% damage
he rams for 30%
and he repairs for 15%
now to maximise dammage output you want ram frequency as high as possible and your repair frequency as low as possible, make most of your attacks heavy, and minimise the number of light attacks you make.
what's the point of spending xp so that occiassionally rather than throwing out lots of damage, you repair a little damage?
and it gimps them for arena use.
I love medics, i've got 4, but you've got to commit lots of xp to make it worthwile.
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