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Knives wrote:I did not say there was no way the bot modes could be imbalanced. I am simply advocating trying them out without stat. restrictions first, so we can be sure. And really, the bot modes are already restricted by the lvl. xp caps. And at about 3-4 points into the bot mode the xp required to lvl. it gets prohibitive even for a lvl. three. Is a third restriction really necessary? That is the question I want answered, and we will not get that answer by jamming this change into the game before we have a chance to see it in action in V2.0.
Knives wrote:And I will not keep silent about something just because some big name on the boards, even someone involved in the game development, tells me it is a certain way. I am a firm advocate of free expression even if you sometimes wish you could throttle the other guy. That is why I am not dissmissing Tammuz's claims outright and trying to shout him out. All I want is a test run, nothing more. If the bot modes umbalance things that far, then you can bet your energon stash I will be for implimenting the change. Heaven knows I have been victim of game exploiters here often enough. I just want to make sure that choice is not unnecessarily restricted.
Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement...
Tammuz wrote:Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement...
possibly,(though it's very hard to gauge the difference 3 points make without having 10 in something else) but quite frankly my recon bots are raking in the xp so they are recon is doing something
DISCHARGE wrote:Knives wrote-
Too bad I could care less about more XP per fight. Sad
Seriously man, the game is all about amassing XP.
Knives wrote:Tammuz wrote:Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement...
possibly,(though it's very hard to gauge the difference 3 points make without having 10 in something else) but quite frankly my recon bots are raking in the xp so they are recon is doing something
But not the right thing. I have bots with 5+ armour and end. in their tech specs who have seen no improvement when they should be seeing an effective 8+ in fights with the bulk types. And the only computational type I have is on a bot built for higher Int. with courage coming in second. The computational type has not improved it's repair or frequency of action at all. And my three bots with recon. are losing to bots who appear to have two to three plus less speed then mine do total.
I have however noticed the effects of the assault and melee types. As little as two points in those have produced better xp turnout on average for the three bots that have them. Too bad I could care less about more XP per fight.
Tammuz wrote:likewise Armour is screwed, you'll only notice a real affect on it when you have lots of tonnes of decent stuff(god knows which type that is), and even then it will only be noticable from heavy attacks(if amours reducing damage by a quarter, then you'll hardly notice it on attacks that do 4%, but 40% the damage should be obvious)
Burn wrote:Tammuz wrote:likewise Armour is screwed, you'll only notice a real affect on it when you have lots of tonnes of decent stuff(god knows which type that is), and even then it will only be noticable from heavy attacks(if amours reducing damage by a quarter, then you'll hardly notice it on attacks that do 4%, but 40% the damage should be obvious)
Is armour screwed up or is it more a case of the output damage by certain weapons being screwed up?
Knives wrote:In fact most games with a leveling system are about the journey to max level, not the endgame.
Anyone who's ever played WoW or Pokemon or any level based game that doesn't have a decent story to it ie FF7 wrote:The game sucks at the start while you try to level up but when you get to a high enough level, then the game gets fun.
Daneki wrote:I'm surprised no one's mentioned the fact that tactics used to not count toward level, until the issue of level bullying was raised. Well now we have a new way of increasing the strength of a character above it's given level and the precedent has been set. There's no arguement in what should be done about it.
Burn wrote:Daneki wrote:I'm surprised no one's mentioned the fact that tactics used to not count toward level, until the issue of level bullying was raised. Well now we have a new way of increasing the strength of a character above it's given level and the precedent has been set. There's no arguement in what should be done about it.
Except the level limits are now in place, so if a person wants to overamp they can do so but they'll find themselves at a higher level anyway.
The only flaw to that is it only goes up to level 6. Trust me, a maxed out robot abilities bot sitting at level 7 when it could be level 8 can do a fair amount of damage.
The level limits need to be extended all the way through the levels.
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