>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

Robot Mode Abilities

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Tammuz » Sun Nov 18, 2007 6:09 pm

Knives wrote:I did not say there was no way the bot modes could be imbalanced. I am simply advocating trying them out without stat. restrictions first, so we can be sure. And really, the bot modes are already restricted by the lvl. xp caps. And at about 3-4 points into the bot mode the xp required to lvl. it gets prohibitive even for a lvl. three. Is a third restriction really necessary? That is the question I want answered, and we will not get that answer by jamming this change into the game before we have a chance to see it in action in V2.0.


a third restriction is necassary becuase;
1.it only take's slightly more than 3million exp to max out bot modes which at high levels is nothing and the effects of bot modes are more than worth it, some bot modes, the one giving you two +50% bonuses are particualarily attractive since it starts getting multiplacative bonuses(much like strafe)

2. the xp caps are uncompataible with a balanced stat system, and are a result of how broken the current stat system is, they do not relflect at all the actual effectiveness of any particular config.

Knives wrote:And I will not keep silent about something just because some big name on the boards, even someone involved in the game development, tells me it is a certain way. I am a firm advocate of free expression even if you sometimes wish you could throttle the other guy. That is why I am not dissmissing Tammuz's claims outright and trying to shout him out. All I want is a test run, nothing more. If the bot modes umbalance things that far, then you can bet your energon stash I will be for implimenting the change. Heaven knows I have been victim of game exploiters here often enough. I just want to make sure that choice is not unnecessarily restricted.



what restrictions are you talking about?!

the only restriction we're suggesting is that shouldn't be allowed to build a bot that beats the crap out of a bot of the same level, whether i configured it to be awesome or you configured it to be one of your fan characters! we're restricting it so that levels 1s can't beat the snot of level 3s, so that my level 6s can't go toe to toe against sprokitz level 8s

you want pure numbers?

lets take Burn's level 8s

Nurse Erica's weekly earnings - 2,374,540xp
Dead Reckoning's - 1,315,557xp

Dead Reckoning has the better weapons(gatling gun > battle blades) and 3 times as much xp, however his bot mode only boosts his strength, where as erica's boosts both her intel and here endurance, both have had approximately the same playtime.

+100% xp per week for what equates to 5 little upgrades more

now do you actually doubt that having 5-10 more points would improve your bot in battle?

hell if you've got 10 points in recon bot mode you'll never miss an opponet with an identical configuration sans bot mode, and they'll only hit you 50% of the time, with action masters that gives you twice the longevity in battle.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Redimus » Sun Nov 18, 2007 6:44 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
I have reset my level 7 strafing avoider into a lvl 5 one with 10 points of Computational robot mode stats. He'll probably make it to lvl 6 in very short time, but it shall be interesting to see the results.
Image
Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still
RDD!
User avatar
Redimus
Guardian Of Seibertron
Posts: 5729
News Credits: 1
Joined: Mon Apr 25, 2005 6:44 am
Location: Neo Kaon, planing the domination of HMW:GD.
Strength: 6
Intelligence: 10
Speed: 6
Endurance: 7
Rank: 7
Courage: 8
Firepower: 6
Skill: 10

Postby Knives » Sun Nov 18, 2007 8:18 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement... :-?
Legends are forged in war. Heroes are born when one fights to end it.

The Irregulars. Holding the line since 2004.
User avatar
Knives
Minibot
Posts: 109
Joined: Sun Jul 04, 2004 8:44 pm
Location: Manning that wall.
Strength: 9
Intelligence: 8
Speed: 6
Endurance: 10
Rank: 7
Courage: 10
Firepower: 7
Skill: 9

Postby Tammuz » Sun Nov 18, 2007 8:24 pm

Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement... :-?


possibly,(though it's very hard to gauge the difference 3 points make without having 10 in something else) but quite frankly my recon bots are raking in the xp so they are recon is doing something
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Knives » Sun Nov 18, 2007 8:30 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
Tammuz wrote:
Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement... :-?


possibly,(though it's very hard to gauge the difference 3 points make without having 10 in something else) but quite frankly my recon bots are raking in the xp so they are recon is doing something


But not the right thing. I have bots with 5+ armour and end. in their tech specs who have seen no improvement when they should be seeing an effective 8+ in fights with the bulk types. And the only computational type I have is on a bot built for higher Int. with courage coming in second. The computational type has not improved it's repair or frequency of action at all. And my three bots with recon. are losing to bots who appear to have two to three plus less speed then mine do total.

I have however noticed the effects of the assault and melee types. As little as two points in those have produced better xp turnout on average for the three bots that have them. Too bad I could care less about more XP per fight. :(
Legends are forged in war. Heroes are born when one fights to end it.

The Irregulars. Holding the line since 2004.
User avatar
Knives
Minibot
Posts: 109
Joined: Sun Jul 04, 2004 8:44 pm
Location: Manning that wall.
Strength: 9
Intelligence: 8
Speed: 6
Endurance: 10
Rank: 7
Courage: 10
Firepower: 7
Skill: 9

Postby DISCHARGE » Sun Nov 18, 2007 8:42 pm

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
Knives wrote-
Too bad I could care less about more XP per fight. Sad


Seriously man, the game is all about amassing XP.
User avatar
DISCHARGE
City Commander
Posts: 3237
News Credits: 3
Joined: Fri Dec 15, 2006 11:41 pm
Alt Mode: Variable Weapon Interface - Stationary and Mobile
Firepower: 10+

Postby Knives » Sun Nov 18, 2007 8:51 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
DISCHARGE wrote:Knives wrote-
Too bad I could care less about more XP per fight. Sad


Seriously man, the game is all about amassing XP.


Not for everyone. For me, it is more of a transformer simulator. Not everyone is obssesed with reaching the highest lvl. quickly. In fact most games with a leveling system are about the journey to max level, not the endgame.
Legends are forged in war. Heroes are born when one fights to end it.

The Irregulars. Holding the line since 2004.
User avatar
Knives
Minibot
Posts: 109
Joined: Sun Jul 04, 2004 8:44 pm
Location: Manning that wall.
Strength: 9
Intelligence: 8
Speed: 6
Endurance: 10
Rank: 7
Courage: 10
Firepower: 7
Skill: 9

Postby Tammuz » Sun Nov 18, 2007 9:07 pm

Knives wrote:
Tammuz wrote:
Knives wrote:I think I just had one of those Eureka moments. I have noticed for a while that the bulk and computational modes are not working correctly. But I was also noticing that the recon mode is not having a noticable effect either. Could the problem be with the coding for the dual stat bot mode types? It would certainly explain a great deal of the results I have been getting on transformers with as much as six points in their bot modes but with no improvement... :-?


possibly,(though it's very hard to gauge the difference 3 points make without having 10 in something else) but quite frankly my recon bots are raking in the xp so they are recon is doing something


But not the right thing. I have bots with 5+ armour and end. in their tech specs who have seen no improvement when they should be seeing an effective 8+ in fights with the bulk types. And the only computational type I have is on a bot built for higher Int. with courage coming in second. The computational type has not improved it's repair or frequency of action at all. And my three bots with recon. are losing to bots who appear to have two to three plus less speed then mine do total.

I have however noticed the effects of the assault and melee types. As little as two points in those have produced better xp turnout on average for the three bots that have them. Too bad I could care less about more XP per fight. :(


why would bot modes affect tactic frequency?

i beg to differ; compu bot modes are definetly improving repairs. no doubt about it.

as to whether it improving frequency of attack that's a little harder to qualify as i don't know the current frewquency of attack mechanic, but i do know having lots of speed makes up for a little courage.

likewise Armour is screwed, you'll only notice a real affect on it when you have lots of tonnes of decent stuff(god knows which type that is), and even then it will only be noticable from heavy attacks(if amours reducing damage by a quarter, then you'll hardly notice it on attacks that do 4%, but 40% the damage should be obvious)

i had a look at ryu no genshjidai, and it does seem bulks are boosting endurance, quite a few times and taken less than the minimum damage cap for rams of certain strength , though plugging in 7.5 end rather than 5 they do fit the damage. mechanic.

i also reckon recon's working fine too as my 10spd/9recon guy hasn't missed once in his recent battles, and he's faced some 10 speed opponents.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Burn » Sun Nov 18, 2007 9:23 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Tammuz wrote:likewise Armour is screwed, you'll only notice a real affect on it when you have lots of tonnes of decent stuff(god knows which type that is), and even then it will only be noticable from heavy attacks(if amours reducing damage by a quarter, then you'll hardly notice it on attacks that do 4%, but 40% the damage should be obvious)


Is armour screwed up or is it more a case of the output damage by certain weapons being screwed up?
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Tammuz » Sun Nov 18, 2007 9:32 pm

Burn wrote:
Tammuz wrote:likewise Armour is screwed, you'll only notice a real affect on it when you have lots of tonnes of decent stuff(god knows which type that is), and even then it will only be noticable from heavy attacks(if amours reducing damage by a quarter, then you'll hardly notice it on attacks that do 4%, but 40% the damage should be obvious)


Is armour screwed up or is it more a case of the output damage by certain weapons being screwed up?


a little of coloumn A(glyph told me rank wasn't a good indicator of armour effectiveness), and alot of coloumn B(i know the weapons are screwed up)
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Daneki » Sun Nov 18, 2007 10:05 pm

Knives wrote:In fact most games with a leveling system are about the journey to max level, not the endgame.

Anyone who's ever played WoW or Pokemon or any level based game that doesn't have a decent story to it ie FF7 wrote:The game sucks at the start while you try to level up but when you get to a high enough level, then the game gets fun.


If you play for roleplay purposes, then what does it matter to you if having points in your robot mode abilities affect level? The original aim of games with levelling systems is to attain the highest level possible in as little time as possible.

This is very very much a game based on mathematics and as such any extra numbers - in this case robot mode abilities - ought to make a difference to the level. Being so adamantly against having abilities count toward level atually casts a doubt on your claims of being in it for the RPG, because a true roleplayer wouldn't care about this stuff.

I'm surprised no one's mentioned the fact that tactics used to not count toward level, until the issue of level bullying was raised. Well now we have a new way of increasing the strength of a character above it's given level and the precedent has been set. There's no arguement in what should be done about it.
Image
My team are total broo-tall!

Yay for ShadowDragon's sig skills
Daneki
Pretender
Posts: 764
Joined: Mon Sep 01, 2003 7:05 am
Location: London

Postby Tammuz » Sun Nov 18, 2007 10:12 pm

i think both me and red mentioned it quite early on, didn't we?
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Burn » Sun Nov 18, 2007 10:38 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Daneki wrote:I'm surprised no one's mentioned the fact that tactics used to not count toward level, until the issue of level bullying was raised. Well now we have a new way of increasing the strength of a character above it's given level and the precedent has been set. There's no arguement in what should be done about it.


Except the level limits are now in place, so if a person wants to overamp they can do so but they'll find themselves at a higher level anyway.

The only flaw to that is it only goes up to level 6. Trust me, a maxed out robot abilities bot sitting at level 7 when it could be level 8 can do a fair amount of damage.

The level limits need to be extended all the way through the levels.
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Tammuz » Sun Nov 18, 2007 10:42 pm

Burn wrote:
Daneki wrote:I'm surprised no one's mentioned the fact that tactics used to not count toward level, until the issue of level bullying was raised. Well now we have a new way of increasing the strength of a character above it's given level and the precedent has been set. There's no arguement in what should be done about it.


Except the level limits are now in place, so if a person wants to overamp they can do so but they'll find themselves at a higher level anyway.

The only flaw to that is it only goes up to level 6. Trust me, a maxed out robot abilities bot sitting at level 7 when it could be level 8 can do a fair amount of damage.

The level limits need to be extended all the way through the levels.


level5's can be nigh undefeatabaly, even with the level cap.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Burn » Sun Nov 18, 2007 10:49 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Yeah but we all expected the level limits would have to be adjusted once they were put into play.
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Tammuz » Sun Nov 18, 2007 10:57 pm

we did?
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Burn » Sun Nov 18, 2007 11:42 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
What, you expected OS to get it right on the first go? :P
Settle down OS fanboys, he knows i'm only joking and it's not an insult of his programming skills.
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Tammuz » Mon Nov 19, 2007 12:40 pm

Burn wrote:What, you expected OS to get it right on the first go? :P
Settle down OS fanboys, he knows i'm only joking and it's not an insult of his programming skills.


no, i just don't expect him to try, we got xp caps, job done.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Psychout » Mon Nov 19, 2007 2:16 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
He did update them. It was put in this thread here. And listed here.

Also, I still think that as its a variable/resettable stat, RM's should be added to level count. If you couldnt reset them however, then I'd understand leaving them out.

In my mind, the numbers win overall. A balanced game = a safe and fair game for all.
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Previous

Return to Heavy Metal War Forum


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "USAGI YOJIMBO #26 IDW Comics 2022 DEC210550 (W/A/CA) Sakai"
NEW!
USAGI YOJIMBO #26 ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #3 Cvr B Dark Horse Comics 2025 SEP241198 3B MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #3 Cvr C Dark Horse Comics 2025 SEP241199 3C MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #3 Cvr A Dark Horse Comics 2025 SEP241197 3A MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "GARGOYLES DARK AGES #2 Cvr F action figure Dynamite Comics JUN230665 2F (CA)Moss"
NEW!
GARGOYLES DARK AGE ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #1 Cvr A Dark Horse Comics 2024 JUN241135 1A MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #4 Cvr A Dark Horse Comics 2025 OCT241122 4A MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TMNT Saturday Morning Adv ENDLESS SUMMER Cvr A IDW Comics 2023 JUN231427 Tango"
NEW!
TMNT Saturday Morn ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #2 Cvr C Dark Horse Comics 2024 JUL241092 2C MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #2 Cvr B Dark Horse Comics 2024 JUL241091 2B MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "USAGI YOJIMBO #23 IDW Comics 2021 AUG210593 (W/A/CA) Sakai"
NEW!
USAGI YOJIMBO #23 ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #4 Cvr B Dark Horse Comics 2025 OCT241123 4B MOTU TMNT"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #1 Cvr C Dark Horse Comics JUN241137 1C MOTU TMNT Ziritt"
NEW!
TURTLES OF GRAYSKU ...
Visit shop.seibertron.com to buy "TURTLES OF GRAYSKULL #1 Cvr B Dark Horse Comics JUN241136 1B MOTU TMNT (CA)Sakai"
NEW!
TURTLES OF GRAYSKU ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers Generations Exclusive Cyber Battalion Class Shockwave Figure" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Twin Twist and Flameout" on AMAZON
Buy "Transformers: Generations Power of The Primes Evolution Optimal Optimus" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Sludge" on AMAZON
Buy "Transformers Studio Series 12 Voyager Class Movie 1 Decepticon Brawl" on AMAZON
Buy "Transformers Studio Series 11 Deluxe Class Movie 4 Lockdown" on AMAZON
Buy "Transformers Generations Titans Return Titan Class Trypticon" on AMAZON
Buy "Transformers: Bumblebee Movie Toys, Power Charge Bumblebee Action Figure - Spinning Core, Lights and Sounds - Toys for Kids 6 and Up, 10.5-inch" on AMAZON
Buy "Transformers: Generations Siege on Cybertron 5-Figure Pack" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Terri-Bull" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Trailbreaker" on AMAZON
Buy "Transformers: Generations Chaos on Velocitron 5-Figure Pack" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.