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The new tactics and abilities

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

The new tactics and abilities

Postby The Mysterious » Sat Jul 21, 2007 6:39 pm

Hey again, fellas and villains! 8)

I was watching the calculator list on reference page and am wondering
that are some of those new tactics/abilities implented (i.e. dogfight, charge, etc.)?
May be more tactics for a single alt-mode, but limited number of tactics per bot/con, right? :-?

So, what's the situation on them?
Last edited by The Mysterious on Sat Jul 21, 2007 6:45 pm, edited 1 time in total.
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Postby Jeep? » Sat Jul 21, 2007 6:42 pm

They're kicking in when V2 hits, which will be probably another month, six weeks time.
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Postby The Mysterious » Sat Jul 21, 2007 6:47 pm

And our accounts are reset, right? Will our accounts be safe anyway, beside reset?
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Postby Archanubis » Sat Jul 21, 2007 6:49 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
What we've been told will be reset are our XP, Energon, factions, and possibly the alt modes. Character names and bios will remain in place, though it's a good idea to back those up anyway, just in case.
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Postby Chaoslock » Sat Jul 21, 2007 6:51 pm

Weapon: Reciprocating Laser Cannon
Will our accounts be safe anyway, beside reset?


If you don't use multi-account, than yes.
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Postby Supercollider » Sat Jul 21, 2007 6:51 pm

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
The Mysterious wrote:And our accounts are reset, right? Will our accounts be safe anyway, beside reset?

Should be, should be.

I'd be tempted to make a backup copy of any bio's you've written for your bots but most of us do that kinda thing already.

Oh Gee! Thundy beat me too it!
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Postby The Mysterious » Sat Jul 21, 2007 7:01 pm

Then i have no fear, though it should be like: Must be, Must be - rather than should be, should be. ;;) Thanks
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Weapon functions

Postby The Mysterious » Sat Jul 21, 2007 8:01 pm

Do the weapons have any kind of special function in battles?
I think they should, like air-to-air hit only bots/cons that have alt-mode that can fly, same goes for underwater-surface-air weapons and etc. with bonus damage to certain alt-modes. Do they have such system? I really would suggest that to the host, mods and other HQ here. Will these be in V2? Consideration possible? :-?
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Postby steve2275 » Sat Jul 21, 2007 8:10 pm

Motto: "it may not get better
but it wont get any worse"
air air should never hit ground alts
indeed
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Postby The Mysterious » Sat Jul 21, 2007 8:12 pm

Then you guys and gals, suggest this forward to the HQ of HMW, i'm off to bed, thanks. :)
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Postby Chaoslock » Sat Jul 21, 2007 8:15 pm

Weapon: Reciprocating Laser Cannon
steve2275 wrote:air air should never hit ground alts
indeed


It should, but with poor accuracy.
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Postby The Mysterious » Sat Jul 21, 2007 8:22 pm

Chaoslock wrote:
steve2275 wrote:air air should never hit ground alts
indeed


It should, but with poor accuracy.


Quick check before ... zzzz...
Less damage to land units, but more damage to air units. 8)
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