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Absolute Zero wrote:It just occured to me... Since the Altmodes are being divided among the factions, should/are weapons being divided among the factions?
sprockitz wrote:if you make weapons function identically but have different names for the different factions, then yes it's a possibility.
so mecha fangs would be a maximal only weapon, but would function exactly the same as twin sowrds which is bot only, which is exactly the same as vibro axe which is con only, which is exactly the same as twin fangs which are pred only.
then it would work w/o giving any faction an advantage
sprockitz wrote:if you make weapons function identically but have different names for the different factions, then yes it's a possibility.
so mecha fangs would be a maximal only weapon, but would function exactly the same as twin sowrds which is bot only, which is exactly the same as vibro axe which is con only, which is exactly the same as twin fangs which are pred only.
then it would work w/o giving any faction an advantage
Redimus wrote:I dont really care about what they are called, but I like the idea of seperate weapons stockpiles for each faction.
As well as resulting in each faction having to take a more keen interest in its use of weapons. Also it might be cool if there was an ability to trade weapons between players, even if they arnt from the same factions. Say the Predacons want an allaiance with the cons, then to sweeten the deal, they could give the cons some weapon type that they have plentiful of and the cons dont have many of.
Just my 2pence.
Absolute Zero wrote:Redimus wrote:I dont really care about what they are called, but I like the idea of seperate weapons stockpiles for each faction.
As well as resulting in each faction having to take a more keen interest in its use of weapons. Also it might be cool if there was an ability to trade weapons between players, even if they arnt from the same factions. Say the Predacons want an allaiance with the cons, then to sweeten the deal, they could give the cons some weapon type that they have plentiful of and the cons dont have many of.
Just my 2pence.
That's a good idea, but who says we'd ally with you.
Redimus wrote:Absolute Zero wrote:Redimus wrote:I dont really care about what they are called, but I like the idea of seperate weapons stockpiles for each faction.
As well as resulting in each faction having to take a more keen interest in its use of weapons. Also it might be cool if there was an ability to trade weapons between players, even if they arnt from the same factions. Say the Predacons want an allaiance with the cons, then to sweeten the deal, they could give the cons some weapon type that they have plentiful of and the cons dont have many of.
Just my 2pence.
That's a good idea, but who says we'd ally with you.
Cause no other bugger'll have you?
Tammuz wrote:i don't; i see it as unnecassary complication, if they're functionally the same they should be called the same thing; i can just see the threads now i want an fusion cannon! but you can't becuase you're a bot, well what's the bot equivalent? i dunno, great
HOWEVER autobot weapons should only be found in "natural" autobot sectors, and vice versa, so you'd probably find the fusion cannons in Kaon but not anywhere else.
and the mecha fangs are a decepticon weapon, Ratbat's
Absolute Zero wrote:Tammuz wrote:i don't; i see it as unnecassary complication, if they're functionally the same they should be called the same thing; i can just see the threads now i want an fusion cannon! but you can't becuase you're a bot, well what's the bot equivalent? i dunno, great
HOWEVER autobot weapons should only be found in "natural" autobot sectors, and vice versa, so you'd probably find the fusion cannons in Kaon but not anywhere else.
and the mecha fangs are a decepticon weapon, Ratbat's
People already whine about the alt modes, so what would be the difference about the weapons?
How would it make it a unnessicary complication? Because someone would have to sort the weapons? How long would that take really? You've been advocation weapon balancing, sorting can be done at the same time.
Tammuz wrote:Absolute Zero wrote:Tammuz wrote:i don't; i see it as unnecassary complication, if they're functionally the same they should be called the same thing; i can just see the threads now i want an fusion cannon! but you can't becuase you're a bot, well what's the bot equivalent? i dunno, great
HOWEVER autobot weapons should only be found in "natural" autobot sectors, and vice versa, so you'd probably find the fusion cannons in Kaon but not anywhere else.
and the mecha fangs are a decepticon weapon, Ratbat's
People already whine about the alt modes, so what would be the difference about the weapons?
How would it make it a unnessicary complication? Because someone would have to sort the weapons? How long would that take really? You've been advocation weapon balancing, sorting can be done at the same time.
because you'd basically be giving the same thing four names, and it's very hard to discuss a weapon if the people talking about it call it different things and don't necassarily know what the other factions equivalents are, the minimum number of weapons for a balanced game is 100, each having 4 names is 400 items, trying to keep which 3 of those 399 labels are synonomous to the one your talking about is not something easy, and will make it even harder for newbs to learn the game, and players to discuss the game.
Tammuz wrote:i think you have a massively over simplfied view of this.
1. i'd like to be able to discuss weapons across the factions; i don't want to be restricted to just advising the decepticon players, and every person who does the weapons for the game will need to know what their called so that if something needs to be fixed they don't end up JUST fixing one faction's weapon
2. Mkall's already had an ear bashing from me regarding the problems with the alt modes
3. why not? if someone has written a maximal that uses an ion rifle why should the game NEVER allow them to get it, the more choice the better, sure limit it but if the maximals take over a territory that has an ion rifle as a resource why do they have to take the maximal equivalent name
seiriously why should we destroy 75% of our character variety? why have 1 weapon called the ion rifle, Particle projection cannon, taser, and tesler coil? why not have ALL 4 as different weapons and make them sector dependant so you can get all 4 if you want BUT you need to acheive some serious **** in the game.
Knives wrote:Tammuz wrote:i think you have a massively over simplfied view of this.
1. i'd like to be able to discuss weapons across the factions; i don't want to be restricted to just advising the decepticon players, and every person who does the weapons for the game will need to know what their called so that if something needs to be fixed they don't end up JUST fixing one faction's weapon
2. Mkall's already had an ear bashing from me regarding the problems with the alt modes
3. why not? if someone has written a maximal that uses an ion rifle why should the game NEVER allow them to get it, the more choice the better, sure limit it but if the maximals take over a territory that has an ion rifle as a resource why do they have to take the maximal equivalent name
seiriously why should we destroy 75% of our character variety? why have 1 weapon called the ion rifle, Particle projection cannon, taser, and tesler coil? why not have ALL 4 as different weapons and make them sector dependant so you can get all 4 if you want BUT you need to acheive some serious **** in the game.
... First off I think the current alt. mode setup is great. Second, not everyone is obssesed with analysing every little detail of this game. Some people build for concept, or build a team that fits their play style. I for instance use a variety of builds and weapons that a lot of min/maxers here would ridicule, but they work just fine for me. You should not assume that everyone else is calculating every last detail of their bots before sending them off to mine XP.
Knives wrote:It has everything to do with weapons. Far too often I see people not only hording the FotM weapons, but building their entire bot around said weapon. A very common min/max build has 3FRP/2SKL to equip the ever broken battle blades, and then pours all remaining XP into speed and courage to take advantage of the current tech spec. imbalance.
But that will all change with V2.0. With the weapons balanced a person can take a look at the weapon spec.s in the armoury(Or whatever system is in place then.) and decide on a weapon without fear of 'gimping' themselves. The only real important difference when V2.0 launches as far as weapons are concerned is purely asthetic. And names are the biggest part of that aspect.
Knives wrote: If they really want that cross-faction weapon then they could get it by helping take and hold a certain territory
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