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Thunderscream wrote:The alternative I thought of involves increasing a weapon's chance of inflicting its maximum damage the more firepower is added to a character. For example, using what we currently have, a Dol-Laser Rifle is available at 2FRP and has a damage range of heavy to devastating damage. Under the system I'm suggesting, at 2FRP, the Dol would have a 1-8 chance of inflicting "devastating" damage on an opponent, but at 8FRP, the likeyhood of dealing "devastating" damage increases to 1-4. Of course, this is if said weapon is firing on an opponent with no armor or endurance; obviously, the chances would decrease depending on amount/type of armor and the level of Endurance.
Thunderscream wrote:The alternative I thought of involves increasing a weapon's chance of inflicting its maximum damage the more firepower is added to a character. For example, using what we currently have, a Dol-Laser Rifle is available at 2FRP and has a damage range of heavy to devastating damage. Under the system I'm suggesting, at 2FRP, the Dol would have a 1-8 chance of inflicting "devastating" damage on an opponent, but at 8FRP, the likeyhood of dealing "devastating" damage increases to 1-4. Of course, this is if said weapon is firing on an opponent with no armor or endurance; obviously, the chances would decrease depending on amount/type of armor and the level of Endurance.
steve2275 wrote:http://www.seibertron.com/forums/viewtopic.php?t=6386&sid=
Omega Sentinel wrote:Guns should not have feeder stats (with maybe the exception of skill feeding accuracy).
Whether a 2 year old or the Rock pulls the trigger of a shotgun, you are going to have the same size hole in you.
Omega Sentinel wrote:Melee weapons (swords, spears, bows) should be the ones with feeder stats like strength.
Omega Sentinel wrote:...and coding it!Tammuz wrote:if we use that system Caelus, YOUR Balancing it!
Omega Sentinel wrote:I like it too, but from a programming standpoint it needs to be something we tackle after we roll out the new weapons and make sure they are all balanced and working.
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